Thanks for the mod, its works but for me only when i dont have weapons out, in combat i dont get animations or ghost effect only a bug like jump... sad
1. When jumping with weapons equipped, my character only does the forward flip, even if i jump backwards or to the sides 2. Theres no way that ive found to remove the ''ghost'' effect. Im playing with the Spectre mod to make it less noticeable, but the effect is still there.
If anyone has a fix for these problems. Please let me know. I would be grateful. Sending good vibes.
I haven't figured out the first thing, maybe it only has animation for front flip? Maybe you need the parkour mod for different flips?
For the second part, if you open the mod in SSE edit you can just delete the ghost effect. It's one line and I tested it and it works fine. Hope this wasn't too late and it helps!
No, this mod by itself doesn't seem to change the jump speed, but it adds some flips in mid air, and turns the player temporarily into spirit form. It is basically Better Jump SE (and optionally, Jump Attack) with some flips and temporary transformation. You can use the no-slow-time version of this mod, as the slow-time version has some issues as per comments below.
It becomes active at the end of first jump, but it doesn't last till rest of the jump, so it is pointless as it doesn't avoid the fall damage (we need another mod to mitigate the fall damage, as this mod makes the jump extremely high, though I admit it does look quite cool reaching and falling from that dizzying height), I don't think any enemy will manage to attack the player in mid jump.
86 comments
is there any way to change the glow color to green? to simulate being a Nazgul
1. When jumping with weapons equipped, my character only does the forward flip, even if i jump backwards or to the sides
2. Theres no way that ive found to remove the ''ghost'' effect. Im playing with the Spectre mod to make it less noticeable, but the effect is still there.
If anyone has a fix for these problems. Please let me know. I would be grateful. Sending good vibes.
For the second part, if you open the mod in SSE edit you can just delete the ghost effect. It's one line and I tested it and it works fine. Hope this wasn't too late and it helps!
NORMAL VERSION?
https://www.nexusmods.com/skyrimspecialedition/mods/15958?tab=files