Skyrim Special Edition
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Monitor144

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HeavyBurns

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79 comments

  1. EminElchapo
    EminElchapo
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    Great mod. But theres 2 things ive noticed.

    1. When jumping with weapons equipped, my character only does the forward flip, even if i jump backwards or to the sides
    2. Theres no way that ive found to remove the ''ghost'' effect. Im playing with the Spectre mod to make it less noticeable, but the effect is still there.

    If anyone has a fix for these problems. Please let me know. I would be grateful. Sending good vibes.
    1. vtownsend5012
      vtownsend5012
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      I haven't figured out the first thing, maybe it only has animation for front flip? Maybe you need the parkour mod for different flips?

      For the second part, if you open the mod in SSE edit you can just delete the ghost effect. It's one line and I tested it and it works fine. Hope this wasn't too late and it helps!
  2. Damiem
    Damiem
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    HI, IS POSIBLE OUT THE EFFECT GOSH WHEN DOUBLE JUMP?
    NORMAL VERSION?
    1. Damiem
      Damiem
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      • 1 kudos
      OK PUT THIS MOD AND DISABLE EFFECT GOSTH
      https://www.nexusmods.com/skyrimspecialedition/mods/15958?tab=files
    2. vtownsend5012
      vtownsend5012
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      I was looking for a way to do it myself. If you go in SSE edit and just delete the effect it works no problem
  3. PR09H17M4N319
    PR09H17M4N319
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    Does this affect movement speed or control in air?
    1. vvk78
      vvk78
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      • 80 kudos
      No, this mod by itself doesn't seem to change the jump speed, but it adds some flips in mid air, and turns the player temporarily into spirit form. It is basically Better Jump SE (and optionally, Jump Attack) with some flips and temporary transformation. You can use the no-slow-time version of this mod, as the slow-time version has some issues as per comments below.
  4. ToxicDrake
    ToxicDrake
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    • 21 kudos
    the spirit effect active at the 1st jump
    1. vvk78
      vvk78
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      It becomes active at the end of first jump, but it doesn't last till rest of the jump, so it is pointless as it doesn't avoid the fall damage (we need another mod to mitigate the fall damage, as this mod makes the jump extremely high, though I admit it does look quite cool reaching and falling from that dizzying height), I don't think any enemy will manage to attack the player in mid jump.
  5. deltra1309
    deltra1309
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    what's the difference between this mod and Jumping Attack? Other than the fact that this mod is related to shadow of war.
    1. vvk78
      vvk78
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      This mod adds spirit/ethereal form during second jump, and feature of slow time if attacking with a bow during the jump.
  6. StarboyCosmic
    StarboyCosmic
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    when I use this mod the time slow effect doesn't work on my character correctly. To be specific, time does slow down in all surroundings, but my character immediately stops aiming bow and just falls, then time stays slowed for a bit after. Any idea what could be the issue?
  7. xRoughneck
    xRoughneck
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    • 7 kudos
    For anyone wondering how to use SOW Spirit Jump with Smooth's Random Jump Animations (Weapon Sheathed):
    Go into Smooth's mods folder (in MO2 right-click the mod and choose "Reveal in Explorer"), open every condition.txt and append <whatever statement is last> AND
    NOT IsInAir()
     to each (just put it in the last line). That will prevent the same animation to play again when double jumping (when you're already in the air). So you get Smooth's jumps from the ground and the flip when in air / double jumping.

    Another issue I had: When I added a requirement for double jumping in Better Jumping's ini and I didn't meet the requirement (Having Perk XY) I would sometimes get the Spirit Jump / Flip from the ground and it looked really buggy. To counter this you can also add another statement to SOW Spirit Jumps Condition.txt files and again just add it at the bottom of the file. For me it looks like this:
    <whatever statement is last> AND
    HasPerk("Skyrim.esm"|0x0005820c)
    (Light Foot Skill)
    Additionally I also increased the Priority for these animations by increasing the folder number (I added 800 in front of them).

    Hope this helps.
    1. BootyGangAffiliate
      BootyGangAffiliate
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      this definitely did help, thank you :)
    2. Agixa100
      Agixa100
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      these advices save me some random awkward jump~
  8. predators9000x
    predators9000x
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    • 1 kudos
    Please update this heavyburn
  9. Ominos8
    Ominos8
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    • 6 kudos
    does the mod still need Jumping attack?
    the fact that jumping attack is incompatible with OCPA makes it very difficult.

    But it seems to be a great mod.
    1. Ygnlight16
      Ygnlight16
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      no its not, you just have to press light attack quickly then power
  10. tasky2015
    tasky2015
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    this mod is dope same with ur vids but can we get an INI for the slow time effect to make it longer or shorter i love it but if it was a little slower it would be perfect
    1. Flip777
      Flip777
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      there's 2 ways to do it. easy way is to open the mod in Xedit and change the duration of the slow time spell to whatever you want. takes less than 30 seconds.

      Other way is to write a script to handle the slow time stuff and setup an MCM menu to let you configure the slow time duration in game, not gonna go into how to accomplish that here, but it's certainly doable.
    2. LogicZero420
      LogicZero420
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      Do I open just the mod or the entire load order?