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krembrule

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  1. chainedxiii
    chainedxiii
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    Sticky
          I'm so impressed of how good this animation is. This is excellent quality work. There's combo and charge mechanic. The stabbing with power attack and with normal attack is just astounding. The Final Sword Charged Power Attack Animation is so good.

    For those wondering how to do it:
    *Make sure you have all the requirements for replacing combat mod animations. ADXP|MCO, Payload Interpreter, DAR or OAR. (I'm using OAR).
    *Uninstall any combat animation related to One Hand Sword and Shield that you currently have.

    -Install the mod using your favorite mod manager.
    -Use ESL in FOMOD if you want the charge mechanic and to get the Final Hidden Attack. Its up to you.

    -Install Separate Power Attacks mod. No need to install "(SGC) SkySA - Combat Behavior Compulsion" as a requirement for that mod. Mine worked without it, however kudos to it.
    -Run Nemesis. Update Engine. Tick Check the "Separate Power Attacks" by reza9892. Launch.
    -In game wait for "Separate Power Attacks" MCM notification. 
     *Keep in mind your default Power Attack when using the mod "Separate Power Attacks" will now be your Ready/Sheathe weapon Key, unless you prefer to change it.

    -Go to "Separate Power Attacks" MCM. From now on this is where you will set your Sheathe weapon Keybind. (Mine I set it to X key in MCM).
    -Go to Game's Control Setting. Change your Ready/Sheathe to whichever button you prefer to be your Power Attack Key. From now on this is where you will always set your Power Attack Key if you're using "Separate Power Attacks" mod. (Mine is M2.. My Right Mouse Button).
     
    *Now for some other keybinds that I made for my customization, my "Left Hand" in "Control Settings" is automatically set to Q. Yours will be different or the same depending on what customizations you made. This is my Block Key (2nd block key) since I'm using a mod Dual Wield Parrying Reimplementation. I set my Dual Wield Parrying to LeftAlt key, which is also a Block Key if I'm using a shield. So now I use either Q for stationary Quick Block or LeftAlt for my mobility Block.

    Now back to the Main Event:
    In order for you to get the Sword Charged, you First need to get the Shield Charged. To do that...
    NA = Normal Attack. PA = Power Attack.

    The combo goes like this:
    NA- NA- NA- NA- PA-   This will give you the Shield Charged. 

    (If you have a HUD Mod that shows Buffs.. you will see the buff somewhere in the screen).

    Then do the Shield Bash combo to get the Sword Charged:
    NB = Normal Bash. PB = Power Bash

    The combo goes like this:
    NB- NB- NB- PB   This will give you the Sword Charged

    *There are 2 Sword Charged Final Attacks
    The combo goes like this:
    NA- NA- PA  This is the cool Final Attack Animation which was being flexed :p
    NA- NA- NA- PA (or another PA to keep executing it) This is the 2nd One, its like a Swipe Attack hitting the enemies at the back.

    *Now for some reason if you're having a hard time doing the Bash Attacks to get the Sword Charged it could be that:
    1. You may need to get the Bash Attack Perk. 
    2. Normal Bash = Hold Block + Normal Attack
        Power Bash = Hold Block + Power Attack
        Make sure the combo is what it is.
    3. Was not patient enough to make sure all is set because of over excitement to play the game.
    4. or... you're just maybe terrible at executing the combos :p

    Overall... Really cool Mod I highly Recommend and Endorse.
    Thank you krembrule for this beautiful combat animation mod.
    I got to say... I love the humor  krembrule! Made my day watching your vids and also Nazeemization. Sheez man! LOL
    1. krembrule
      krembrule
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      Thanks for the review)
  2. DovahK1
    DovahK1
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    Hey might be oot but seems i can't use my left hand on everything, weapon, unarmed, spell, everything! is only blocking if i tried to use my left hand which is left click for me, any ideas?

    woops nvm user error, forgot to install dual wield parrying
  3. CallofOniiChan
    CallofOniiChan
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    Off Site requirement for a mod called "Attack" leads me to a blank URL pag eto skyrim guild dot com 




    WELL SHIT......there doesn't seem to be anymore working combat animation mods 
    1. pascalainen
      pascalainen
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      https://www.distaranimation.com/mods/attack

      There is the correct link if you still need it.
  4. sholz1
    sholz1
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    Wish the animation wasnt soooo slooow..
  5. Doc656
    Doc656
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    • 0 kudos
    will it have a bfco version?
  6. UnaRataSalvaje
    UnaRataSalvaje
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    I think is this mod that adds a little tweak to Nazeem.First time I saw him walking down from cloud district I ended up in tears from laughing
  7. guchierrez
    guchierrez
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    • 1 kudos
    the Nazeem animation creeped me out lol
  8. TheBigIgnition
    TheBigIgnition
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    • 5 kudos
    Hey great work man! very clean moveset for sword and shield 
  9. LetsGetBannedToday
    LetsGetBannedToday
    • BANNED
    • 1 kudos
    OAR please thank you
  10. BreezeBender
    BreezeBender
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    Heya there! As someone who played as fighter a few times in both Dragon's Dogma games before switching to other vocations, I must say I really enjoy this mod! I love how the moveset translates so well into Skyrim. I'm looking forward to seeing more great animation mods from you!

    Just one thing I wanted to ask: how do I get PA1 as well the charged shield/sword mechanics to work? I can't do power attacks without doing a combo, and the charge sound effect does not play for me when I perform the combos shown in both the video and the scheme
  11. GameAndFlame
    GameAndFlame
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    Any way to make a version that only applies for Sword and shield and not just Sword? It overwrites my one handed moveset sadly
    1. eleriia
      eleriia
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      this is actually a pretty easy fix
      open up the mod folder and go thru the line of folders until you reach the ones with all the numbers. open them individually and open the conditions file in notepad. add a separate line (condition); "IsEquippedLeftType(11) AND" - without the quotes. This will make the animations only play if you have a sword in your right hand (from the "IsEquippedRightType(1)" condition), AND a shield in your left hand (which is the type 11). You'll have to add an AND at the end of the line so it continues the rest of the conditions. you have to do this in every condition file in each separate folder. so, for example, the first folder's (111050001) condition file for me looks like this;

      IsEquippedRightType(1) AND
      IsEquippedLeftType(11) AND
      IsActorBase("Skyrim.esm"|0x00000007) AND
      NOT IsEquippedRightHasKeyword("NWTA.esp"|0x0000D71) AND
      NOT IsEquippedRightHasKeyword("NWTA.esp"|0x0000D61) AND
      NOT IsEquippedRightHasKeyword("NewArmoury.esp"|0x000801) AND
      NOT IsEquippedRightHasKeyword("NewArmoury.esp"|0x344733) AND
      NOT IsEquippedRightHasKeyword("SmoothWeapon.esm"|0x000800) AND
      NOT IsEquippedLeftType (1) AND
      NOT IsEquippedLeftType (2) OR
      NOT IsEquippedLeftType (3) OR
      NOT IsEquippedLeftType (4)

      don't worry about the other stuff, and make sure you don't delete any of the buff conditions in other files; just add that one line to each condition file and ur good :3

      edit: literally a few minutes later, i just had to go thru adding the conditions again myself and the condition is included in some folders already, so its not each folder you have to add it to. doesn't hurt to double check tho