V1.0.4 - Fix the holes behind the statues - Fix UV below roof base beam - Fix the seam of the roof top beam
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V1.0.3 - Fix the floating chimney beams and add wood curve also at right - Fix yet more bad UV's - Disable the parallax on the upper part of the stone (Vertex alpha are obviously not compatible with this shader)
V1.0.2 - Fix Tangent Space for the wodd carving parts and backporch - Add the modifications brought by ELFX - Exteriors Fixes ( Compatible with any other light mod )
V1.0.1 - Fix the vertex color of the carved wood parts. - Add specular flags - Add version "NO Color EDIT" (Use this version if you prefer to have a color difference for the wood carving.)
is it possible this mod is incompatible with capital whiterun expansion? i think that mod adds a cooking spit to the fire outside at the back, but its floating.
Jorrvaskr are such an ancient building that it actually looks reasonable that some parts of it look new since they are. It is possible that over the years little of the original material remains. As such what look like fresh stone bricks doesn't look odd at all, maintenance will do that.
Hey, Yuril! I notice that the right front door of Jorrvaskr is misplaced slightly (you can see it in your 2nd to last pic with the screaming maniac, lol...see how the right edge of the right door clips into the perpendicular middle beam?). I looked in xEdit and nothing seems to be repositioning the door, like what happens in Immersive Citizens which moves the door one way quite a bit more for some reason and someone had to patch it. Any help or thoughts would be great. Thank you Yuril!!
Edit - Hmm, upon inspecting your mesh it looks fine...I kind of thought it might be this because your pic is the same way as it is in my game, but if you're using Glorious Doors as I am maybe that's where the issue lies?
I'm always a bit hesitant when someone changes anything I've had in my game for years and I didn't notice anything amiss. After comparing my current meshes (from 202X by Pfuscher) with this mod I can never go back. Great job on this.
78 comments
- Fix the holes behind the statues
- Fix UV below roof base beam
- Fix the seam of the roof top beam
V1.0.3
- Fix the floating chimney beams and add wood curve also at right
- Fix yet more bad UV's
- Disable the parallax on the upper part of the stone (Vertex alpha are obviously not compatible with this shader)
V1.0.2
- Fix Tangent Space for the wodd carving parts and backporch
- Add the modifications brought by ELFX - Exteriors Fixes ( Compatible with any other light mod )
V1.0.1
- Fix the vertex color of the carved wood parts.
- Add specular flags
- Add version "NO Color EDIT" (Use this version if you prefer to have a color difference for the wood carving.)
Edit - Hmm, upon inspecting your mesh it looks fine...I kind of thought it might be this because your pic is the same way as it is in my game, but if you're using Glorious Doors as I am maybe that's where the issue lies?
I pointed this thing to wskeewer a long time ago but he doesn't seems to care. Strange.
Inside Jorrvaskr, in the basement, in Kodlak room, there is this very noticeable space to void in the wall.
The srceen is base game + USSEP only (and ENB activated)
So I point it out just in case if you want to look at it.
I will look at that, I hope it is possible to fix it without ESP
Question... from where are the textures' shield from? I really liked them, thanks!
They come from Pride of the Companions - Shields of Jorrvaskr
I love it. Always makes me smile when modders do shenanigans together.
Seriously though, great mod.