This page was last updated on 03 April 2024, 11:51PM
Changelogs
Version 2.5.0
- Created new rock meshes that are quite a bit higher in polygons. about 4x. These rocks are made to look natural and appear more realistic. They have some complex surface geometry with crevices and such. They also are a full object instead of a partial. This should fix strange see-through appearances at certain angles. The UV maps appear drastically better under these meshes. Some pictures will be included in mod page image gallery.
- Converted plugin extensions ESP to ESL
- Removed a wild file
- Changed RockMovementOFF.esp to RockDensityVanilla.esl
- Did an optimization for vanilla density by reducing underwater rocks by some amount.
- Updated the plugins to use 1.71 plugin format.
- Text correction in FOMOD
Version 2.4.1
- quick fix for FOMOD not installing alternative textures for ENB
Version 2.4
- fixed purple texture on dlc2 meshes when using non ENB textures.
- added alternative texture non ENB version
- minor clean up on plugins
- FOMOD text correction
Version 2.3
- Hopefully fixed the moving rocks issues now. Tediously removed alphas in vortex colors. This mostly occurred because of ENB complex grass. Not sure why or how but this seems to be the cause. Let me know if you still have issues with this.
Version 2.2
- Added color/brightness variations to tiny rocks. Should help a lot in reducing repetitiveness and improve blending.
Version 2.1
- Fixed meshes not installing correctly
- Added 3 more meshes from DLC02 that don't support ENB Complex grass. If you'll see anywhere else meshes that have normals as stripes on rocks then I'll update this in order for a mesh to use very specific textures instead of every mesh using it.
- Added collisions to DLC02 meshes and fixed some vortex coloring in them.
- Removed a couple left over normals.
Version 2.0
Changelog:
- Created a simple FOMOD with pictures !
- Created alternative original textures for use with ENB complex grass
- Added an ENB complex grass version of vanilla textures with SSS and normals
- Remade UV maps for the meshes which should solve any texture stretching issues
- indirectly fixed an issue where using more than one plugin disables density changes to the rocks
Version 1.1
- Added an ESL plugin to turn off surfing ground rocks :D