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118 comments

  1. Innocento
    Innocento
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    When I add nonunique NPCs into follower factionand recruit them with NFF, their name becomes invisible. Only way to fix it is to restart the game.

    https://www.reddit.com/r/skyrimmods/comments/16pysgt/blank_name_bug_cause_and_solution/ this is the issue I think
    1. Innocento
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      Here is the issue in more detail. I use this mod, Nether's Follower Framework and AI mod CHIM. When I come to any non-unique NPC with a name from this mod, I can normally talk to them and activate them. If I want to make this NPC a follower and import them into NFF, most of the time (80%) they become uninteractable, I can't activate them and their name doesnt show up when I point at them.

      This issue extends to the CHIM mod as well. Before I import the NPC into NFF, i can normally talk with them through CHIM, it also supports this mod's names. When I import that NPC into NFF, the issue above happens, and they also stop responding through CHIM.

      When I reload a save, they get fixed, but only for some time. What also fixes this is removing those followers from NFF.

      Anyone knows how this could be fixed? This is the only issue I'm having with these mods. I also tried swapping NFF with Multiple Follower Framework, but the same thing happens. 
    2. kpvw
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      I use EFF, and I haven't had any issues. I don't use it to recruit characters that are not usually followers, but I believe it worked when I tested it before.
    3. Innocento
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      Sadly switching to EFF is no option for me as CHIM only supports NFF. If I could just figure out what is causing the issue between this mod and NFF, would learn modding to fix it myself.
    4. kpvw
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      I haven't been able to replicate this issue with just NFF. I suspect the issue is on CHIM's side, but I can't see anything that would cause this in the part that's publicly accessible. If I'm right, the issue is in the .dll plugin which is closed source, so I can't look any further into this issue.
    5. rayrex
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      It's nothing to do with NFF. honestly its a CHIM thing. I deal with this, and it has more to do with after they talk (AI), that the menu becomes unavailable. It takes a few moments, maybe 15-20 sec before you can 'activate' them again. Honestly sometimes I just interact (i.e. if i need to trade with them I do it through the NFF ability and then it fixes itself). I dont know CHIM's inner workings but I have a feeling it just has to do with how it works and my understanding that no skyrim mod is perfect and that I jsut deal with it.

      Has nothing to do with this mod tbh as I've been using CHIM for months (I've also contributed to a small degree) and only installed this mod a week or two ago
    6. Innocento
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      In my case, this happens the moment I put them into NFF, and only to non-unique NPCs that have a name assigned by this mod. It lasts until I reload the save.

      I don't mean the temporary "uninteractable" CHIM does to every NPC while they talk, that's different and intended.
    7. Innocento
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      I found a way to replicate this issue. Happens everytime I try it. It's not related to CHIM. I tried it on Skyrim Special Edition this time.

      1. Find any NPC with a name from RNE.
      2. Recruit the NPC with NFF.
      3. Activate the NPC and select any dialogue option of MHIYH8in1 (example: "MHIYH-A" - "This is your new home.").
      4. The NPC's assigned name becomes invisible, and the NPC can no longer be activated. (Back in VR, after this happened I had to move my controller all the way to the NPC, touching their torso, to be able to activate the NPC. Perhaps the activation "box" or whatever shrinks?).

      The name also used to show in a window that opens when using "Command Followers" power from NFF on the NPC. It doesn't show there either, if this helps.

      Only way I found to fix this is to save, then reload that save. The name is visible again and the NPC can be activated.

      Edit: I uploaded a video where I show the issue: https://www.vidble.com/watch?v=j4uPxJtoE7PXalquDgfgmVMS7xJgPKHL
  2. TheDalekCaan
    TheDalekCaan
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    This doesn't seem to be working for me, I wonder if it's because my game isn't in English?
    1. kpvw
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      I don't think that should be an issue. Make sure you have all the dependencies installed and working.
  3. SignorZuk
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    Any work around to add new "Role" to rename? I'm using some mods that adds new roles/titles, and those wont be renamed by your mod. But maybe there is a fast way to add them to the mod, so they can rename them properly. For example, i have Slaves and Slavers, with Real Names - SSE i can just add the role and it rename them properly, but now i don-t have anymore this kind of mechanic.
    1. kpvw
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      I'm not sure if I understand your question correctly. You mean that you have a mod that adds characters called "Slaver", for example, and you want this mod to rename them to "[so-and-so], Slaver"?

      Have you tried the "Misc. Names" setting in the MCM? Setting that to 2 should rename non-unique characters not covered by any of the previous settings.
    2. SignorZuk
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      All right, i try this. Thx. 
    3. SignorZuk
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      It worked, but it resets every time the custom name i gave to those roles. I just want something that works like for bandits, or Guards.
    4. kpvw
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      I'm afraid I don't understand. Characters that fall under the "Misc. Names" category are treated exactly the same way as bandits and guards by their respective settings.
  4. axebeard2
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    I'm getting CTDs when trying to talk to random NPCs, and I get no crash log in SKSE about it. It's not really reproduceable either as far as I can tell, because sometimes it's fine, other times it shits the bed.
    1. kpvw
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      I doubt this mod has anything to do with that. Nothing in this triggers when you talk to an NPC.
    2. axebeard2
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      Okay, yeah I didn't think this mod would effect anything like that.
  5. TheSurpriser
    TheSurpriser
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    Loving the mod, but I don't get npcs roles; like guard or bandit- only a generated name. Any clue how to ensure that I get everything? I don't have any mod that alters names

    EDIT: Read description and found the MCM, finally found the perfect name mod!
  6. hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
    1. hoangdai94
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      @kpvw Hi, if I'm already using the combo Tamrielic Names + Reachmen Tribes Names + Dovah Names + Daedric Names, does this make your mod redundant ?
    2. kpvw
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      Those are addons for NPCs Names Distributor, which is indeed an alternative to this mod.
    3. hoangdai94
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      @kpvw Tanks for your answer !
  7. Holyflabgoat
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    Is this working for anyone else after the most recent patch?
    1. kpvw
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      This mod itself is not version-dependent. You probably need to update the dependencies.
    2. Holyflabgoat
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      Thank you for responding. It seems that the only one of its dependencies that needed updated was SPID. Even after it was updated, I was still having the same issue as before.

      Could it be a load order issue?
    3. kpvw
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      I was still having the same issue as before
      What issue?
    4. Holyflabgoat
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      Oh, forgive me. I mean that the mod is not bearing any effect on the generic NPCs - they remain with their usual names (e.g. Falkreath Guard).
    5. kpvw
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      Double-check that all the dependencies are up to date, and that you have the correct versions for your version of Skyrim. Especially PapyrusUtil. Also check this mod's MCM to make sure that the relevant features are enabled. They should be enabled by default, but it's possible to disable the renaming of each group of npcs.
    6. Holyflabgoat
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      Alright, I have done what you suggested and I'm afraid it still isn't working.
    7. kpvw
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      Well I've been using this mod on the latest version for a while, so I'm pretty sure your issue is some sort of conflict or a problem with your dependencies.
    8. Holyflabgoat
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      I'll have to do some further investigating then. Thank you for your suggestions.
    9. tonewheelz
      tonewheelz
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      @holyflabgoat did you ever find a solution?
  8. Nymerios9
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    Absolutely essential mod in my opinion, can't think of playing Skyrim anymore without it. Thank you !

    Even modded npcs and creatures are covered, such as populated skyrim reborn. The only ones who are not are from Inconsequential NPC's. But it's a microscopic detail.
  9. awwcrap
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    sometimes the names start with a lowercase letter? Does that happen when multiple NPCs get assigned the same name?
    1. kpvw
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      That happens when another script uses the same string starting with a lowercase letter. Skyrim reuses strings like that and isn't case-sensitive, so whichever script gets there first decides the case.

      I've only noticed it myself with the "bandit" and "imperial" titles.
  10. tim457
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    No hassle, no fuss. It just works. Great job!