Skyrim Special Edition
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Nightfallstorm

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Nightfallstorm

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324 comments

  1. RouNeo
    RouNeo
    • member
    • 7 kudos
    Hi! Is the meta.ini needed for anything? A similiar one is also included in your Vanilla Scripting Enhancements and Recipe Auto-Learn. Are they interchangeable? Thank you for the mod! :)
    1. stoneruin
      stoneruin
      • member
      • 0 kudos
      This is just a file created by Mod Organizer 2, nothing to worry about!
    2. RouNeo
      RouNeo
      • member
      • 7 kudos
      Thank you! :)
  2. 1geshiji
    1geshiji
    • member
    • 0 kudos

    你好,我有一个问题。当我使用你的模组时,游戏在燃烧的坟墓的喷火地板开关处有一个CTD,我取消后就不再发生了,为什么会这样,请你帮忙,这是我的日志:

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A2FB0220 SkyrimVR.exe+1340220mov rax, [rbx+0x28]
    SYSTEM SPECS:
    OS: Microsoft Windows 11 专业工作站版 v10.0.22631
    CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600KF
    GPU #1: AMD Navi 21 [Radeon RX 6800/6800 XT / 6900 XT]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 18.24 GB/31.84 GB
    GPU MEMORY: 4.26/15.21 GB
    Detected Virtual Machine: Thread Expert (100%)
    VR SPECS:
    Model: Oculus Quest2
    Manufacturer: Oculus
    Tracking System: oculus
    Hardware Revision: 
    Driver Version: 
    Render Model: generic_hmd
    Additional Data: 
    Expected Controller Type: 
    Controller Type: rift
    Display Frequency: 74.999855
    Wireless: false
    Charging: false
    Update Available: false
    PROBABLE CALL STACK:
    [ 0] 0x7FF6A2FB0220 SkyrimVR.exe+1340220 -> 100717+0x40mov rax, [rbx+0x28]
    [ 1] 0x7FF6A2F39FF5 SkyrimVR.exe+12C9FF5 -> 98654+0x44C5mov rdi, rax
    [ 2] 0x7FF6A2F75B36 SkyrimVR.exe+1305B36 -> 99868+0x1AA6mov rcx, rax
    [ 3] 0x7FF6A2F79129 SkyrimVR.exe+1309129 -> 99886+0x1A19mov ecx, [0x00007FF6A4DF6C5C]
    [ 4] 0x7FF6A2F786B4 SkyrimVR.exe+13086B4 -> 99886+0xFA4movzx ebp, al
    [ 5] 0x7FF6A2A0A1F8 SkyrimVR.exe+0D9A1F8 -> 74377+0x13E98inc ebp
    [ 6] 0x7FF6A2F85D02 SkyrimVR.exe+1315D02 -> 100125+0x3322mov rax, [rsi]
    [ 7] 0x7FF6A2FE12EA SkyrimVR.exe+13712EA -> 101341+0xB87Anop
    [ 8] 0x7FF6A2F92C14 SkyrimVR.exe+1322C14 -> 100125+0x10234inc r15d
    [ 9] 0x7FF6A2F91DF9 SkyrimVR.exe+1321DF9 -> 100125+0xF419mov rcx, [0x00007FF6A5361870]
    [10] 0x7FF6A2229513 SkyrimVR.exe+05B9513 -> 35556+0xAF3test r15b, r15b
    [11] 0x7FF6A22292FC SkyrimVR.exe+05B92FC -> 35556+0x8DCnop
    [12] 0x7FF6A2228CA3 SkyrimVR.exe+05B8CA3 -> 35556+0x283mov dil, 0x01
    [13] 0x7FF6A222B18D SkyrimVR.exe+05BB18D -> 35565+0x67Dtest dil, dil
    [14] 0x7FFFF76153E8 hdtSMP64.dll+00453E8
    [15] 0x7FF6A2226E94 SkyrimVR.exe+05B6E94 -> 35551+0x124test bl, bl
    [16] 0x7FF6A22242C5 SkyrimVR.exe+05B42C5 -> 35413+0x65C5call 0x00007FF6A2226F00
    [17] 0x7FF6A2FFAF0A SkyrimVR.exe+138AF0A -> 101985+0xBBDAmov ebx, eax
    [18] 0x7FF8B922257D KERNEL32.DLL+001257D
    [19] 0x7FF8B9FAAA58    ntdll.dll+005AA58
    REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x7FF6A50F5EC0     (void* -> SkyrimVR.exe+3485EC0add byte ptr [rbx], 0x31)
    RDX 0x21DF08A2680      (BSLightingShaderProperty*)
    Flags: 0x802182400301
    RTTIName: "BSLightingShaderProperty"
    NiPropertyType: kShade (01)
    RBX 0x0                (size_t) [0]
    RSP 0xCD259BF460       (void*)
    RBP 0x0                (size_t) [0]
    RSI 0x21AF5A0DE40      (BSUtilityShader*)
    fxpFilename: "Utility"
    RDI 0x21AA8C97B04      (void*)
    R8  0x21DF089DB40      (BSTriShape*)
    Name: "NorRmSmCorIn01:0"
    RTTIName: "BSTriShape"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Full Name: ""
    File: "Dungeons\Nordic\SmRooms\NorRmSmCorIn01.nif"
    Checking User Data: -----
    Object Reference: 
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F7C
    FormType: Static (34)
    Checking TESObjectREFR: {}
    Object Reference: 
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F7C
    FormType: Static (34)
    Checking Parent: 0
    Name: "NorRmSmCorIn01"
    RTTIName: "BSFadeNode"
    ExtraData[0] Name: "BSX"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Full Name: ""
    File: "Dungeons\Nordic\SmRooms\NorRmSmCorIn01.nif"
    Checking User Data: -----
    Object Reference: 
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F7C
    FormType: Static (34)
    Checking TESObjectREFR: {}
    Object Reference: 
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F7C
    FormType: Static (34)
    Checking Parent: 189
    RTTIName: "BSMultiBoundRoom"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Checking Parent: 5
    RTTIName: "NiNode"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Checking Parent: 7
    RTTIName: "BSMultiBoundNode"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Checking Parent: 2
    Name: "ObjectLODRoot"
    RTTIName: "NiNode"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Checking Parent: 3
    Name: "shadow scene node"
    RTTIName: "ShadowSceneNode"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Checking Parent: 1
    Name: "WorldRoot Node"
    RTTIName: "SceneGraph"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Name: "NorRmSmCorIn01:0"
    R9  0x14046            (size_t) [81990]
    R10 0x0                (size_t) [0]
    R11 0x21AF5A0DE40      (BSUtilityShader*)
    fxpFilename: "Utility"
    R12 0x21DA596EE80      (BSShaderAccumulator*)
    R13 0xF                (size_t) [15]
    R14 0x21DF08A2708      (void*)
    R15 0x21AA8C97878      (void*)

    1. Angolias
      Angolias
      • member
      • 12 kudos
      Are you using Community Shaders?
    2. 1geshiji
      1geshiji
      • member
      • 0 kudos
      No,i didn't use it.
  3. jascardoryjan
    jascardoryjan
    • member
    • 0 kudos
    Is this compatible with the 1.6.1179.08 version from GOG?
  4. NoraCHUCHU
    NoraCHUCHU
    • supporter
    • 39 kudos
    This mod is beastly! I wish there was something similar for fo4
  5. Kulharin
    Kulharin
    • premium
    • 603 kudos
    does this still work with 1.6.1130?
    1. KInGmurr4y
      KInGmurr4y
      • premium
      • 0 kudos
      Did you figure this out?
    2. VirusInLullaby
      VirusInLullaby
      • premium
      • 29 kudos
      It works using address library so i would say yes but i'm no expert
  6. StronGV
    StronGV
    • member
    • 2 kudos
    Thanks bro!
    I had a problem when, after starting a new game, after about 20 minutes, the scripts started to slow down wildly. Their responsiveness was about 30 seconds. up to 1 minute, even the inventory took a long time to open. This bug happened 1 time in the entire playthrough of the game and lasted about 1 minute, so I didn't worry too much about it. But after installing "Papyrus Tweaks", after the appearance of this bug, the bug itself went in cycles and did not pass. I played for about 5 minutes, in this mode, but then I got tired (well, it's impossible to play like that), I decided to deal with this problem. After installing this plugin and loading the save, he immediately interrupted the bugged script and showed me its name, the game worked fine after that, the scripts did not slow down. By the name of the script, I found a buggy mod and updated it. It turns out that the author of the mod already 3 years ago fixed this bug with the looping of the script. 
    1. PizettaB612
      PizettaB612
      • member
      • 0 kudos
      what mod was that? would be useful to know
  7. blackopsflyer
    blackopsflyer
    • supporter
    • 2 kudos
    Do you have any recommended Papyrus settings to optimize use of this mod?
  8. Daemonjax
    Daemonjax
    • supporter
    • 66 kudos
    Is this something I should just have running all the time, or something I should turn on only after I suspect I may have script recursion issues? 

    Is the 1000 recusion limit configurable?
  9. jowc
    jowc
    • supporter
    • 0 kudos
    yo what the hell man /s

    1. bobbythecamel
      bobbythecamel
      • member
      • 1 kudos
      hahaha that is a recursion
  10. tcbflash
    tcbflash
    • supporter
    • 64 kudos
    Did the demo thing on mine, the before and after is undeniable. Very powerful evidence. Now removing demo, but KEEPING mod. ENDORSED.
    Thank you for your work!
    ~dan