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markuskarttunen1

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markuskarttunen1

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18 comments

  1. andymash70
    andymash70
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    Unbelievable.
    These are errors that amateurs doing in 3D programs (like Blender). These are actually official Bethesda's models??
    1. markuskarttunen1
      markuskarttunen1
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      I heard Todd modeled entire Windhelm during an overnight shift on 10/11/2011
    2. gamerpk2
      gamerpk2
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      whats wrong with blender lol .
    3. Kusall
      Kusall
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      There're so many things that are wrong with blender. It's so difficult to use. There's like 14 steps just to create a cube.
    4. markuskarttunen1
      markuskarttunen1
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      Eh, its fine tbh. Blender starts up with a cube and shift a to make a new one so its not too bad. The only problem I have with it are the quite limited UV unwrap options, and most my time working on my treemod is setting the uv
    5. golivie
      golivie
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      There's nothing wrong with Blender, it's quite a capable tool available for everyone. But AndyMash is an expert (Actually not, he is just a smartass, he probably thinks you need expensive tools to start creating models).
    6. RoxasNamineV2
      RoxasNamineV2
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      He should try 3ds max for like a week before he gouges his eyes out.
  2. Armanic
    Armanic
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    • 1 kudos
    The smileys got me...
  3. Lunarosel
    Lunarosel
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    • 7 kudos
    those are the cutest little drawings, made my night!
  4. IllusiveMan196
    IllusiveMan196
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    Testing out the mod, meanwhile noticing some other mesh improvements to be made... apparently WHPalace1.nif has broken inconsistent UV and WHPalace2.nif conflicts with itself. While both have gaps in them. WHPalace4.nif has gap inside a mesh. Both WHPalace4.nif and WHPalace5.nif don't have thickness on top and don't cover some empty spaces.

    These door edits are hard to notice, but when you know where they are...
    1. markuskarttunen1
      markuskarttunen1
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      Yeah, I should probably take the time to go through every mesh and see what's wrong with them. WHpalace02 actually has eerily similar mesh problems to the ones I fixed here. Wont promise any updates since I got like 10 mods in the works atm and limited time but WH is something so inherently shagged dunno if I got the balls to do it
    2. IllusiveMan196
      IllusiveMan196
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      Well, that's a funny description of its state :)  I wonder if we ever stop finding ways to tweak, imrove or fix something in this game?
    3. markuskarttunen1
      markuskarttunen1
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      There are always ways to improve barred by just hard engine limits, especially as GPU power and monitor resolution shoot up. There is always something to smooth, perfectify seams and give objectively better visual consistency, it's just at some point the effort that goes into it exceeds the benefits.

      Just out of curiosity went through the whole architecture/windhelm folder and copied any mesh with some quick-glance UV/mesh/texture problem and ended up with 145 files, so that's gonna take a weekend or two.
    4. IllusiveMan196
      IllusiveMan196
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      And now we remember there is SMIM... which may or may not work with those meshes as well.
    5. markuskarttunen1
      markuskarttunen1
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      SMIM only has one mesh in architecture/windhelm its gonna be fine. Havent cross checked against all other available model edit mods
  5. Kusall
    Kusall
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    Download it simply because this man put so much work into the picture drawings. Nobody has ever done that before and therefore he deserves a reward.
    1. markuskarttunen1
      markuskarttunen1
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      Appreciated mate! I sometimes feel modding itself doesn't do justice to my artistic visions :D
  6. zhenglaoer
    zhenglaoer
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    hahaha.