This mod looks amazing, but I haven't been able to get it working on my set-up. I'm using TK Dodge RE, and I followed all of the installation steps within TK Dodge RE's description. I've enabled "Step Dodge", but I keep getting the same generic "zig zag" step dodge. I also tried to remove the "step" within the file names, while disabling "Step Dodge", but I saw the same generic "zig zag" step dodge. Is there something that I've missed with the install instructions, or is this potentially an overwrite of some sort? Could it be that I'm using Open Animation Replacer instead of Dynamic Animation Replacer?
Any help would be appreciated :)
EDIT: FIXED!!! I didn't know that this mod has incompatibilities with True Directional Movement. This mod works perfectly once the "Weapons Drawn" movement setting within True Directional Movement's MCM is changed to "Vanilla Style". Now I'm jumping acrobatically all over the place :)
Everything works besides the forward dash, when I dash forward my character gets stuck in the animation and like slides forward. Cant do anything besides sheathe my weapon and they'll go back to normal, if that makes any sense
Edit: sorry looks like it was a problem i had wit TK dodge itself, got it resolved. Great mod :)
For anyone having issues with getting the mod to work with a new version of TK Dodge RE (or in general, just make sure step dodge is on). Open the main folder of the mod (right click > open in explorer in MO) meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\ and Rename the folder 70110 to 701100. The uploaded version of the mod is missing the second ending 0 which seems to effect whether it works or not and after comparing it to other step dodge anim mods, they all use 701100.
hey sorry I havent kept up with the times for the only dodge, Im sure theres a simple way for me to do that though, soon enough I will come back and explore this
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Any help would be appreciated :)
EDIT: FIXED!!! I didn't know that this mod has incompatibilities with True Directional Movement. This mod works perfectly once the "Weapons Drawn" movement setting within True Directional Movement's MCM is changed to "Vanilla Style". Now I'm jumping acrobatically all over the place :)
Edit: sorry looks like it was a problem i had wit TK dodge itself, got it resolved. Great mod :)
i have the same problem just backward dodge works
Hi! curious. This version works with the latest version of TK dodge RE only dodge?
Nvm. Seems like you only add conditions. Sorry! I guess is a no.