This page was last updated on 08 August 2024, 5:55AM
Changelogs
Version 3.00
Changed the the script used to advance the mod's stages based on game days passed rather than player level.
Minor clutter tweaks and additions.
Added an extra check to the control quest to disable the flames after the dragon attack
Version 2.00
Overhauled the mod under the hood. Implemented a control quest and new trigger boxes near major city gates to check requirements and initiate stages. Progression now uses level requirements after 'Dragon Rising'
Tweaked landscape textures to remove more grass
Tweaked the patrol markers for one of the new guards
Added patches for Northern Roads, Lux Orbis, Alpine Forest of Whiterun Valley, and Great Forest of Whiterun Hold
Implemented a simple script to manage civil war faction ownership guards and banners, removed several redundant objects as a side benefit