About this mod
NPCs will react if you loot bodies of others in their faction while they can see you. Loot in a city and you will get a bounty. But no one minds if you loot other factions!
- Requirements
- Permissions and credits
-
Translations
- Polish
- Changelogs
Features
- If a dead NPC is a part of a crime faction (e.g. Whiterun or Imperial) then other members of that crime faction will report when you loot them, and you will get a bounty (currently 50 gold but customizable)
- A nearby guard from the same faction will accost you to collect the bounty if they see you
- Up to 5 witnesses in the faction will run up and comment on your theft (but not your followers)
- If the dead NPC is not part of a crime faction, then a witness might attempt to fight you instead of reporting you
- Soldiers on both sides of the war also react poorly to looters (if there is no guard watching them)
- A subtle looting minor power that lets you feign mourning while searching the corpses pocket. More skilled pickpockets and silver tongues are more likely to succeed
- Adjustable bounties and 1st person / 2nd person messages
- No mod dependencies
- No SKSE required
Implementation
- Silently adds a perk to the player to trigger a quest whenever anything is activated
- The quest first looks for a dead NPC matching the activated target
- Quest aliases fill for witnesses that are part of the dead NPCs faction and not friends/followers with the player, ignoring crime, personal enemies with the NPC, or in combat
- The aliases receive a new package to run up to the player and express their anger. If they arent part of a crime faction, arent essential, and arent a child/elderly, they may fight the player. Drawing your weapon will intimidate some of these latter witnesses
- The closest guard will receive a forcegreet package to enforce the bounty (if the NPC is in a crime faction)
- Only RegisterForSingleUpdate used
- Quest will end within 11 seconds of being spotted, and all aliases will be cleared
- Subtle looting power checks player to determine likelihood of success. on failure, calls the detection quest
Customization: open the console using ~, then type everything inside the [ ] and hit enter, then close the console with ~
- To switch to 2nd person messages: [Set HTD1stPerson to 0]
- To set the bounty for looting a body to XX gold: [Set HTDBounty to XX]
- To turn off the minor power: [Set HTDPower to 0] , save game, quit, load that save
- To restore the minor power: [Set HTDPower to 1], save game, quit, load that save
Installation
- Use a mod manager, or drop straight into the Skyrim "Data" folder
- The first time you load a savegame after installing, receive the message "People will defend the bodies of their friends and allies."
Uninstallation (open the console using ~)
- Type everything inside the brackets, but not the brackets [Set HTDUninstall to 1]
- close the console with ~
- save the game
- exit to menu
- load the game
- receive the message "Looting corpses is safe once again."
Known Bugs/Quirks
- looting very close to a guard while they can see you might result in them not forcegreeting you. the bounty will still get applied
- slightly complicates The Forsworn Conspiracy if you want to search the victim's body in the middle of the market (there are lots of witnesses). use subtle looting or wait for nightfall
- During the vanilla start you have to loot one body - the ID has been added to a block list but still seems to cause issues for some people
Dragging bodies around - not a crime. Unfortunately the game does not have a native event to detect the action of a player grabbing an object so there is no way to know its happening without firing off a script continuously or adding dependencies
If you want to make things even tougher Suspicious City Guards will make guards follow you if they see you sneaking. Not mine but I use it with my mod
https://www.nexusmods.com/skyrimspecialedition/mods/38762?tab=description
First mod - all critiques welcome