If you've run DynDOLOD and your LODs aren't 3D, here are some troubleshooting tips to help you fix the most common problems. Firstly, have a look at DynDOLOD_SSE_Tree_Report.txt. This can be found in ...\DynDOLOD\Logs. Identify which models should have 3D LODs and cross check it with the report file. The report file will tell you if DynDOLOD recognises the 3D LODs. If you notice DynDOLOD states "3D LOD model not found"...then you have a mod that has changed the CRC32 values of Blubbo's trees. To make sure this is the case, use 7Zip to find CRC32 values of files (this is by far the easiest way). Open Blubbo's tree mod and navigate to the .nif files within .../meshes/landscape/trees. Right click a file, click on the 7Zip extension, then at the bottom find CRC-SHA. After hovering over CRC-SHA click on CRC32 in the extension that opens. A window should appear revealing the CRC32 value. Leave this window open. Now, open my mod and navigate to meshes\DynDOLOD\lod\trees\(name tree mod). These .nif files are the hybrid LODs that DynDOlOD uses to make LODs seem 3D. Within the filename there are 8 digits. These are the CRC32 values. If your CRC32 value differs from the corresponding hybrid.nif, then this is why DynDOLOD doesn't see the 3D model. You have two options: troubleshoot to find the mod changing CRC32 values (normally Fixed Mesh Lighting), or change the CRC32 values of the hybrid.nif to match your CRC32 values. Do the latter at your own risk, I won't be responsible for any issues if you decide to choose this path (although if you complete this successfully it will work). Do this for all files within my mod. Remember the CRC32 value changes for each file, so check that you've modified the filenames correctly.
I hope this helps! If you have any other issues, be sure to let me know. Happy modding!
rielgbnelasrkgj I literally can't get this to work ;-; I keep getting 2d lods after running dyndolod for the reach trees. I checked and the CRC32 values were different but I dont know how to change the values so i didnt do that but i didnt know what to do to troubleshoot to find which mod was causing the problem so i just deleted all of them lol but it didnt change anything.
Hi! That sucks it didn't work first time, let me see if I can give some advice:). Firstly, just for my peace of mind, be sure to use only Blubbo's older version of his trees - e.g. the pinereplacer 2022 (his new ones already have 3D LODs and this mod will ruin them). Also be sure to use the Ultra tree LOD setting on DynDOLOD.
Glad to hear you managed to establish that there is a discrepancy in the CRC32 values. You've already done most of the hard work by finding the CRC32 values! So basically, if you are using the correct version of Blubbo's trees, then something has changed their CRC32 values - this could be caused by plenty of mods. To fix this issue, change the CRC32 values of my LOD files to match those of your .nif files. As stated in the pinned comment, you can change them but at your own risk! Although I cannot overstate state how simple this is, and you have already done the hard part! I'll try and walk you through it. It's as simple as replacing the digits in the naming scheme of my mod to align with you model's CRC32 values.
Find the .nif files for Blubbo's trees that you're using. For example, treepineforest02.nif. Find the CRC32 value for this model - and you already have done that! You have noted the difference between the CRC32 values in this file and my LOD files. Simply copy the CRC32 value of the model, and replace the CRC32 value in the name of the file within my mod. For example, the naming scheme for ReachCliffTree01 is ReachCliffTree01_3AB13D46passthru_lod.
Now you have the CRC32 value of ReachCliffTree01, copy it and replace these digits within the name of my mod's files: ReachCliffTree01_3AB13D46passthru_lod. Make sure to copy the corresponding CRC32 values as they will all be different. The rest of the name remains the exact same. The 8 digits in bold are the CRC32 values for my models. You are changing them to match your models' CRC32 values. DynDOLOD will try to find models to create 3D lODs, but if the CRC32 values do not match, then it will not recognise the files within my mod and hence will not display 3D LODs when run.
So let's say, hypothetically, my CRC32 value for ReachCliffTree01 is 00000000 (the CRC32 value must always be 8 digits). I would change the name of my file to ReachCliffTree01_00000000passthru_lod.
My apologies if this was long winded, I just wanted to be sure to include any and all info to help out! Let me know if this helps:). Goodluck!
These are the 3D LODs for Blubbo's older version of Pine Tree Replacer. Blubbo has already included the 3D LODs within his own mod. Using these will in fact ruin the 3D LODs for his new trees.
does anyone know why 3d lod not showing on medium preset? in the tree report file it says 3d lod found and the crc32 values match, it even works on high preset but on medium it just normal lods
Hi! 3D LODs are only available via the Ultra setting in DynDOLOD. There is no other tree LOD setting that supports 3D LODs. As long as you select the medium present and then select the Ultra setting concerning tree LODs, then you will get 3D tree LODs with all the other settings that are associated with the medium preset. It works with the high preset as the Ultra tree LOD setting is selected for this preset. I hope this helps :)
So i'm having an issue in Riften with a few purple spots here and there. I'm guessing I must of overwritten some of Blubbs replacers with an alternative here or there and things aren't lining up. Anyone else having purple showing up strictly using the three replacers and these lods? I'm sure it's just on my end but doing a double check since I'm fairly new to Dyndolod 3 and especially running settings at ultra. Performance is great and everything looks amazing outside of that!
Are the missing textures on LODs or just standard models? I'm unsure of what could be causing this issue in Riften as this mod shouldn't touch anything to do with Aspen trees. Glad to hear it works well outside of that!
Thinking about it now it could just be missing object lods like buildings or sites. I haven't made my way there yet but will do so tomorrow. The trees and lods are really great everywhere else so I'm getting the illusion that it's to do with the tree lods when it's probably just objects around some of the bases that Dyn3 couldn't work out. Will get back with my findings soon. Awesome work!
I have had little time to troubleshoot as I have been snowed under with work, but I would love to help resolve this. Have you used Blubbo's Pine replacer before? Some people on the original page seem to be experiencing an issue with pine tree LODs, their solution was to remove the terrain folder and regenerate the LODs. Let me know if this works!
33 comments
If you've run DynDOLOD and your LODs aren't 3D, here are some troubleshooting tips to help you fix the most common problems.
Firstly, have a look at DynDOLOD_SSE_Tree_Report.txt. This can be found in ...\DynDOLOD\Logs. Identify which models should have 3D LODs and cross check it with the report file. The report file will tell you if DynDOLOD recognises the 3D LODs. If you notice DynDOLOD states "3D LOD model not found"...then you have a mod that has changed the CRC32 values of Blubbo's trees.
To make sure this is the case, use 7Zip to find CRC32 values of files (this is by far the easiest way). Open Blubbo's tree mod and navigate to the .nif files within .../meshes/landscape/trees. Right click a file, click on the 7Zip extension, then at the bottom find CRC-SHA. After hovering over CRC-SHA click on CRC32 in the extension that opens. A window should appear revealing the CRC32 value. Leave this window open. Now, open my mod and navigate to meshes\DynDOLOD\lod\trees\(name tree mod). These .nif files are the hybrid LODs that DynDOlOD uses to make LODs seem 3D. Within the filename there are 8 digits. These are the CRC32 values. If your CRC32 value differs from the corresponding hybrid.nif, then this is why DynDOLOD doesn't see the 3D model.
You have two options: troubleshoot to find the mod changing CRC32 values (normally Fixed Mesh Lighting), or change the CRC32 values of the hybrid.nif to match your CRC32 values. Do the latter at your own risk, I won't be responsible for any issues if you decide to choose this path (although if you complete this successfully it will work). Do this for all files within my mod. Remember the CRC32 value changes for each file, so check that you've modified the filenames correctly.
I hope this helps! If you have any other issues, be sure to let me know. Happy modding!
Glad to hear you managed to establish that there is a discrepancy in the CRC32 values. You've already done most of the hard work by finding the CRC32 values! So basically, if you are using the correct version of Blubbo's trees, then something has changed their CRC32 values - this could be caused by plenty of mods. To fix this issue, change the CRC32 values of my LOD files to match those of your .nif files. As stated in the pinned comment, you can change them but at your own risk! Although I cannot overstate state how simple this is, and you have already done the hard part! I'll try and walk you through it. It's as simple as replacing the digits in the naming scheme of my mod to align with you model's CRC32 values.
Find the .nif files for Blubbo's trees that you're using. For example, treepineforest02.nif. Find the CRC32 value for this model - and you already have done that! You have noted the difference between the CRC32 values in this file and my LOD files. Simply copy the CRC32 value of the model, and replace the CRC32 value in the name of the file within my mod. For example, the naming scheme for ReachCliffTree01 is ReachCliffTree01_3AB13D46passthru_lod.
Now you have the CRC32 value of ReachCliffTree01, copy it and replace these digits within the name of my mod's files: ReachCliffTree01_3AB13D46passthru_lod. Make sure to copy the corresponding CRC32 values as they will all be different. The rest of the name remains the exact same. The 8 digits in bold are the CRC32 values for my models. You are changing them to match your models' CRC32 values. DynDOLOD will try to find models to create 3D lODs, but if the CRC32 values do not match, then it will not recognise the files within my mod and hence will not display 3D LODs when run.
So let's say, hypothetically, my CRC32 value for ReachCliffTree01 is 00000000 (the CRC32 value must always be 8 digits). I would change the name of my file to ReachCliffTree01_00000000passthru_lod.
My apologies if this was long winded, I just wanted to be sure to include any and all info to help out! Let me know if this helps:). Goodluck!
I hope this helps :)
https://www.nexusmods.com/skyrimspecialedition/mods/70100
Thank for the approval, it will surely help the downloads !
Spread the word guys (and galls) !
Cheers
-=DD=-