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Hylios Sykes

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HyliosSykes

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  1. HyliosSykes
    HyliosSykes
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    "Thank you for using my mod, I hope you'll enjoy the work I put into making it and keep supporting me in the future. Make sure to Endorse the mod if you liked it, it helps more than you know."
    - Hylios

    If you have questions or are encountering any issue with the mod, please refer to this
    FAQ (Frequently Asked Questions) BEFORE
    posting said issue in the comment or bug section. I will know if you don't.
  2. snooze74
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    Hi Hylios,

    Compared to other mods that believe more is better, your mods maintain a perfect balance between too much and too little. Bravo :-)

    However, I'm faced with a bit of a case of conscience, as I realize that Solitude Rectory isn't compatible, and I haven't found any patch. Any hope that an update will address this ?

    (de gozaru)

    ;-)
  3. phjon87
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    The Nine Divines murals wouldn't be affected by Rustic Windows would they?
    1. HyliosSykes
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      No
  4. Lucavi00
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    Hello

    I have an issue with some missing walls in the Temple of the Divines.  I went through troubleshooting and updated the HS resources as well as reinstalling the temple mod and still having this issue.  Can you take a look at this screenshot and tell me what you think it coul be?  

    To be fair its also happening in the winking skeever, bits and pieces, angelines aromatics.  Pretty much every HS mod that has to do with solitude.  But if you can help me nail down one, i can probably get the others solved.

    https://ibb.co/NS8K1zP


    *edit* 

    Installed some HS mods for other cities/towns (Whiterun) and dont run into that issue with missing walls.  Very peculiar.
    1. Lucavi00
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      I seemingly fixed it.  It was either disabling RLO (didnt realize it was not compatible with ELFX) or was fixed when i installed the ELFX Fixes mod or the flickering meshes fix mod.

      I'm assuming it was removal of RLO though.
  5. nexusbla18
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    Hey, the two nif files are conflicting with Lux Orbis. Should one just let them overwrite by your mod?
    1. HyliosSykes
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      Mine should override them, otherwise the Balcony / Rampart will be missing or clipping heavily.
  6. Spyper1
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    Well, since after Stormcloaks take Solitude, Talos fresco gets revealed, the banners in the temple should also change to Stormcloak ones instead of Imperial Red Dragon 
    1. HyliosSykes
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      That's right I didn't really think about the banners, I might try to make them evolve with the Civil War if it doesn't clash to much. Although we could still argue that those banners represent Talos and not the Empire, Talos being one of the things the Stormcloacks are fighting for. ^^
    2. Spyper1
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      Fair enough 

      you should make a patch for the Frescoes mod

      https://www.nexusmods.com/skyrimspecialedition/mods/29695?tab=files

      will look great with this mod
  7. MPBunny
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    I really like the stained windows. And the new pews, which I just noticed. Some minor incompatibilities I noted:
    - Snazzy Furniture adds a number of paintings which tend to clip through things you've added or don't fit in well. There are a number of mods to that mod that remove paintings, so for those it probably isn't an issue. Also, the banners added by SFCO can clip through the pews.
    - At Your Own Pace (Thieves Guild module) adds a business ledger which clips into the table it is supposed to be sitting on.
    - The outside, upper level, northwest door--the one next to the ladder up to the little balcony area--has a bit of wall from SNineDivineCourt.nif covering half of the bottom. I don't know if this is a problem with the normal model, since for me it's replaced by Assorted Mesh Fixes. It doesn't block use of the door, obviously, but it is an issue.
    1. HyliosSykes
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      Yeah I'm not using SFCO anymore, so I didn't really notice the incompatibilities, and as for the wall that is visible in the door frame it's how the model for the court is made unfortunately. I only reworked the building proper since I didn't want to remake the entire court as well but I might fix it if I decide to redo the court model at some point.
    2. MPBunny
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      Well I was seeing if I could combine your mod (for myself, not planning on sharing) with JK's Temple of the Divines, specifically the pews and glass windows, and I found that his mod also adds a door in the same spot, using some spacers to make things work. With the SDivineNine.nif model used by your mod, the door fits quite naturally. The only change that would be needed would be removing the ivy trellis used as a ceiling from the exit to allow for your ladder up to the balcony. You could reach out to JK and see if he'll let you use some of his models.
    3. HyliosSykes
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      I'll give it a look to see what you mean, but I think I tried something like that when designing the outside and it looked weird as if it was clipping through the door and I decided to leave it for future me to fix it in the court mesh itself.
  8. TrophyTwink
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    WOW! absolutely gorgeous, thank you for uploading
  9. londonhascalled
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    Amazing mod and serires of mods. Makes all of the player homes with fancy insides and baths feel less totally out of place
  10. 594129030
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    thank you
    1. HyliosSykes
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      I'm glad you enjoy the mod :)
  11. Zerachiel93
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    USSEP causes missing segments of walls and missing pews. removing the cell from USSEP fixes all issues I've found. 

    Is there anyway to remove the window planks and add a talos shrine after the war? i tried disabling the wood over the window but for some reason it didnt disappear
    1. HyliosSykes
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      Hi, that's weird, I'm using USSEP myself, make sure USSEP is loaded before my mod, that might be enough to fix your issue.

      The planks should be removed if the Stormcloaks win the war, I'm using the same marker as the one that was used to make the shrine of Talos reappear. You won't be able to disable it yourself since the reference is linked to that specific marker.
    2. Zerachiel93
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      Is there any to make it before the war?
    3. HyliosSykes
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      The Thalmor wouldn't approve, if it was up to them they would have smashed those windows. ;)

      I'm keeping it lore-friendly so the only way to remove them before the war would be to do it through xEdit sorry.
    4. Zerachiel93
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      sorry that's more what i was asking, If i want to enable the shrine and disable the shutter initially what do i change in xEdit (and more importantly would it break anything quest/script wise to do so)
    5. HyliosSykes
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      Oh ok,

      Then you need to find the records in xEdit (named WRShutterSingle01), disable them and remove the enable parent from them, that shouldn't have any impact on anything else. You do the same for the shrine of Talos by removing the enable parent and you remove the disabled flag.
    6. Zerachiel93
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      Got it, thanks for the help