Skyrim Special Edition
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szaumoor

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Ifrinov

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About this mod

Useful for the players who can get a ton of bonuses from their already installed mods and wish to avoid overpowering their characters.
Also, for those of us who love playing with hard difficulty.

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While in original mod there are a lot of bonuses that give you +10% more damage, -30% stamina consumption and sometimes -50% spell cost based on the race and gender you were born as, with this patch these bonuses scale down to 2-11%. Some of the debuffs were also lowered in order to make the game feel fair.

Altmer
  • Male (Magicka Hunger): Altmer males are highly skilled in the magical arts. Their Destruction, Restoration and Illusion spells are 5% more potent as long as their Magicka is over half full. When out of combat, spells cost 5% less and in combat, 3% less.
  • Female (Magicka Hunger)Altmer females are highly skilled in the magical arts. Their Destruction, Restoration and Illusion spells are 8% more potent as long as their Magicka is over half full, but they suffer a -5% potency debuff when below that threshold. When out of combat, spells cost 8% less and in combat, 5% less.


Argonian
  • Male (Reptilian Stalker): Argonian males are skilled stalkers, sneaking 10% better at all times, and their sneak attacks are 5% more deadly. Additionally, their tough scales reduce their incoming physical damage by 4%.
  • Female (Marsh Sorceress): Argonian females are generally more intelligent and skilled in the magical arts than males, getting an overall 3% spell cost reduction, and 2% more powerful spells overall. However, they don't have the same knack for stealth that males have. Additionally, their scales also reduce damage, but they aren't as tough as the male ones, so the reduction is just 2%.


Bosmer
  • Male (Wild Hunter): A male Bosmer's arrows bypass 3% of the armor of foes. However, their melee weapon damage is 3% less powerful, except with daggers.
  • Female (Wild Huntress)A female Bosmer's arrows bypass 5% of the armor of foes. However, their melee weapon damage is 6% less powerful, except with daggers.
  • Both: Bosmer sharpshooting skills are unmatched: their arrows are 3% more deadly. They are also skilled at camouflage in the outdoors, gaining a 4% sneak bonus in those situations only.


Breton
  • Male (Breton Shield): Breton men manifest their affinity to magic by transforming their magic resistance into additional physical resistance, starting at 4% damage reduction and gaining 2% physical damage reduction per 15 points of Magic Resistance, up to 12% damage reduction at 75% magic resistance.
  • Female (Magicka Affinity): Breton women manifest their affinity to magic by transforming their magic resistance into magicka absorption through Wards. Every point in Magic Resistance increases absorption of Magicka through wards by 0.5%.


Dunmer
  • Male (Fire Within): Dunmer males manifest their fire within in their fire spells. Every point of Fire Resistance increases their damage with fire Destruction spells by 0.4%, but their Fire spells cost 3% more. Additionally, their skill as spellswords translate into 3% more damage with one-handed swords.
  • Female (Fire Within): Dunmer females manifest their fire within in their fire spells. Every point of Fire Resistance increases their damage with fire Destruction spells by 0.2%. Additionally, their skill as spellswords translate into 5% more damage with one-handed swords.


Imperial
  • Male (Imperial Healer): Imperial men are talented healers and can heal with spells 5% more, with a 3% spell cost reduction. When Magicka is only a third full or less, they heal 30% more instead, with a 5% spell cost reduction.
  • Female (Imperial Healer): Imperial women are talented healers and can heal with spells 3% more, with a 8% spell cost reduction. When Magicka is only a third full or less, they heal 6% more instead, with a 9% spell cost reduction.
  • Both: Imperial players sell by 5% more and buy by 5% less.


Khajiit
  • Male (Feline Warrior): Khajiit males are talented, strong warriors, dealing 3% more damage with all melee attacks except with daggers. However, their low endurance makes them receive more physical damage (3%).
  • Female (Feline Assassin): Khajiit females are not as strong as male ones, dealing 10% less damage with two-handed weapons. However, their finesse allows them to deal 5% more damage with daggers and bows, and their dagger attacks bypass 4% of armor of foes when power attacking.
  • Both: When their Health drops too low (<= 33%), they enter a feral frenzy, doubling their unarmed damage and taking half damage when using only claws. Additionally, they are more lucky at thieving, gaining a 3% bonus to both pickpocketing and lockpicking.


Nord
  • Male (Nord Might): Nord men are hardy individuals, resisting 5% damage from power attacks and 7% stagger. The famous Nord resistance to frost reduces their incoming magic frost damage by 2%.
  • Female (Nord Might)Nord women are hardy individuals, resisting 3% damage from power attacks and 3% stagger. The famous Nord resistance to frost reduces their incoming magic frost damage by 4%.
  • Both: Additionally, their fascination with axes manifest as 3% higher damage output with any axe.


Orc
  • Male (Orcish Strength): Orc males have nigh extraordinary strength, dealing 5% more damage with power attacks. However, their power attacks cost 6% more.
  • Female (Orcish Strength): Orc females have nigh extraordinary strength, dealing 3% more damage with power attacks. However, their power attacks cost 3% more.
  • Both: Additionally, when they are wounded (<= 40% Health), their power attack damage jumps by 4% again.


Redguard
  • Male (Yokudan Prowess): Redguard men do 5% more damage with all melee weapons and consume 3% less Stamina when power attacking while their stamina is above 40%. However, when their Stamina is below that threshold, they lose the damage bonus, but their Stamina consumption also dips (9% less Stamina).
  • Female (Yokudan Prowess)Redguard women do 3% more damage with all melee weapons and consume 5% less Stamina when power attacking while their stamina is above 40%. However, when their Stamina is below that threshold, they lose the damage bonus, but their Stamina consumption also dips (11% less Stamina).