Hello, just to tell you that it doesn't work as expected in VR.
The origin gets detached from the hand, yes, but you can keep moving it while the animation goes on, rotating the direction, it doesn't get fixed in a target point. .. i'll try to upload a video, it's easier to understand seeing it in action.
edit: This is how it behaves in a gif. You can see it detaches from the hand, but i can keep moving it until it finish the animation... doesn´t feels natural. Could it be fixed to, once launched go straight to where it was pointing and not be affected past this point for the hand movement?... i understand this problem doesn´t exist in non-vr version.
That's just charging up a spell in each hand and releasing them one at a time. You can fire spells very fast that way, and it's a totally vanilla technique.
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EDIT: lStewieAl's Tweaks already includes the fix. Just need to activate bDetachedBeams.
Only lightning does it
you and fenix31415 are god.
I want use FenixProjectilesAPI, but i use 1.6.353.
so i ready for how to compile. and during googling, BOOM! I find you.
I want to compile other modes and use them, Is there anything I can refer to?
넌 짱이야!!
The origin gets detached from the hand, yes, but you can keep moving it while the animation goes on, rotating the direction, it doesn't get fixed in a target point. .. i'll try to upload a video, it's easier to understand seeing it in action.
edit: This is how it behaves in a gif. You can see it detaches from the hand, but i can keep moving it until it finish the animation... doesn´t feels natural. Could it be fixed to, once launched go straight to where it was pointing and not be affected past this point for the hand movement?... i understand this problem doesn´t exist in non-vr version.
:) anyway, thanks for your work!
edit: Would you mind if i try to tell someone about this?... i think it's a interesting enough mod to try to fix this for Vr.
This is released in accordance to the license of Fenix's mod.