Looks AMAZING, but unless you are playing a very, very lightly modded (or no other mods) game, this is highly incompatible.
It messes with a lot of NPC's AI, markers, etc. so Immersive Citizens is out along with ELFX. Even when sorting load order, multiple inns result in clipping beds, chairs, etc.
So, it works perfect as a standalone mod, but be wary of using anything else alongside it
but among 7 bed, there's no bed could able to sleep in sleeping giant inn(riverwood). even I paid to delphine.
Thanks for the message.
I tried to confirm. Delphine is not guided me to the bed. However, Beds will be available.
Unfortunately, she is not guided me to bed in vanilla.
This mod has broken the main story line quest of meeting Delphine as she doesn't move to the changed way point, uninstalling the mod doesn't revert the way points so I can't progress with the main story line
at the dead mans drink there are some floating candles. this mod does way too much in my opinion it would be better to remove the bath and also when i rent a room the bed says its owned and at some inns the room the offer me doesnt have a bed (the inn in ivarstead,which also had a merchant who was walking towards the wall all the time) the banners at the door are annoying the ovens and cooking pots are ok and it would be better to add hearthfire food to become purchaseable at the inns overhaul ......this mod is so-so
Upon removal it removed beds and broke the quest return horn of Jorgen Windcaller,Cannot speak to nadine... removed because meshes were not lining up correctly, the alchemy table and effect "magic swirls" that were added did not line up, also ladder position made it seem crowded. after removing your mod, there is a bed floating in air {sleeping giant inn} and target marker is floating in air as well, (loose files?) had this mod before you made changes but it appears broken now, as a workaround I used (on pc) setstage mq106 30 BUT she will not continue dialog, frustrating
Awesome mod. I love what you did with the design. My only issue is that the NPCs don't seem to acknowledge the changes and will still try to move in a blocked area. Example will be the stairs in Sleeping Giant's Inn (Riverwood). I've often see the NPCs trying to walk under it only to get stuck. They will stop then try to walk pass it again. Not really a big deal but still an immersion breaker nonetheless. Hope you could suggest a fix on this. Thanks!
everyone that is having problems with NPC's getting stuck and other stupid s*** next time try to find mods that help fix NPC's getting stuck in stupid spots. Use this mod Multiple Floors Sandboxing - http://www.nexusmods.com/skyrimspecialedition/mods/4524/?
I don't know if this will help but according to SSE edit some of the optional files reqire a ESM called Moonpath
everyone that is having problems with NPC's getting stuck and other stupid s#*! next time try to find mods that help fix NPC's getting stuck in stupid spots. Use this mod Multiple Floors Sandboxing - http://www.nexusmods.com/skyrimspecialedition/mods/4524/?
Awesome mod. I love what you did with the design. My only issue is that the NPCs don't seem to acknowledge the changes and will still try to move in a blocked area. Example will be the stairs in Sleeping Giant's Inn (Riverwood). I've often see the NPCs trying to walk under it only to get stuck. They will stop then try to walk pass it again. Not really a big deal but still an immersion breaker nonetheless. Hope you could suggest a fix on this. Thanks!
This mod has broken the main story line quest of meeting Delphine as she doesn't move to the changed way point, uninstalling the mod doesn't revert the way points so I can't progress with the main story line
This mod has not changed Quest and NPC. Markers in the inn are moving along with refurbishment, but they have not been deleted or changed.
Just to be sure, I tested again in an environment where only this mod was installed. The main quest progressed without problems and Delphine left for Sky Haven Temple.
If it seems you are using it with other mods at the same time, please try once this same phenomenon occurs only with this mod.
Upon removal it removed beds and broke the quest return horn of Jorgen Windcaller,Cannot speak to nadine... removed because meshes were not lining up correctly, the alchemy table and effect "magic swirls" that were added did not line up, also ladder position made it seem crowded. after removing your mod, there is a bed floating in air {sleeping giant inn} and target marker is floating in air as well, (loose files?) had this mod before you made changes but it appears broken now, as a workaround I used (on pc) setstage mq106 30 BUT she will not continue dialog, frustrating
at the dead mans drink there are some floating candles. this mod does way too much in my opinion it would be better to remove the bath and also when i rent a room the bed says its owned and at some inns the room the offer me doesnt have a bed (the inn in ivarstead,which also had a merchant who was walking towards the wall all the time) the banners at the door are annoying the ovens and cooking pots are ok and it would be better to add hearthfire food to become purchaseable at the inns overhaul ......this mod is so-so
A floating candle is a typical phenomenon when not introducing in the new game. Walking toward the wall is a typical phenomenon of competition with other MOD. Please remove other MOD and try to be the same in the new game.
Decorations are also minimal, Cooking pots and ovens are unnecessary, If you do not need a bath Is not it good at a vanilla inn?
17 comments
It messes with a lot of NPC's AI, markers, etc. so Immersive Citizens is out along with ELFX. Even when sorting load order, multiple inns result in clipping beds, chairs, etc.
So, it works perfect as a standalone mod, but be wary of using anything else alongside it
I don't know if this will help but according to SSE edit some of the optional files reqire a ESM called Moonpath
This mod has not changed Quest and NPC.
Markers in the inn are moving along with refurbishment, but they have not been deleted or changed.
Just to be sure,
I tested again in an environment where only this mod was installed.
The main quest progressed without problems and Delphine left for Sky Haven Temple.
If it seems you are using it with other mods at the same time, please try once this same phenomenon occurs only with this mod.
after removing your mod, there is a bed floating in air {sleeping giant inn} and target marker is floating in air as well, (loose files?) had this mod before you made changes but it appears broken now, as a workaround I used (on pc) setstage mq106 30 BUT she will not continue dialog, frustrating
this mod does way too much
in my opinion it would be better to remove the bath
and also when i rent a room the bed says its owned and at some inns the room the offer me doesnt have a bed (the inn in ivarstead,which also had a merchant who was walking towards the wall all the time)
the banners at the door are annoying
the ovens and cooking pots are ok and it would be better to add hearthfire food to become purchaseable at the inns
overhaul ......this mod is so-so
A floating candle is a typical phenomenon when not introducing in the new game.
Walking toward the wall is a typical phenomenon of competition with other MOD.
Please remove other MOD and try to be the same in the new game.
Decorations are also minimal,
Cooking pots and ovens are unnecessary,
If you do not need a bath
Is not it good at a vanilla inn?
I do not dislike vanilla inn.