Great mod, and also plays nicely with IED which some of the alternatives don't.
The problem I'm having though is that often when I drop my pack, it flies off somewhere and is impossible to find. I mean totally impossible, like I just tried it at The Bannered Mare and it completely vanished despite my searching all over the whole building even with collisions toggled in the console.
Is there any way I can fix this? It's starting to make the mod unusable for me : (
Edit - I found a workaround. If I toggle collisions before I drop the pack, it ends up floating around my knees. Toggle collisions back on and it still flies off but fairly close by. Much more usable.
Edit edit - Disabling the "Show Player in Menus" mod seems to help a lot too.
I never did find out exactly what's behind that. I've installed it into Nolvus v6 and it's working fine.
I've stuck with this mod as it's about the only one of its type (backpack as a container that can be dropped) which plays nicely with the Backpack Repositioner preset for IED. At least that I've found so far. There's a good amount of alternatives if you're not fussed about that.
There's a somewhat janky workaround as well.. Because the packs from this mod can work as cloud storage ... if you totally lose the pack you can add-item another of the same type and it should have all your stuff in it.
(just checked out Containerize and seen that it's had several updates since I last used it. I'll try it out later and see if it works any better with IED. It's the ideal solution for droppable packs aside from the IED thing.)
Just started using IED with this new rebuild (love it!!). No issues dropping the pack although I know better than to drop on slopes. CDCooley has Portable Storage that you can drop and sometimes they drop through the ground. This is usually on some sort of slope and always outdoors. These are likely related in how the collision physics turns on in the Bethesda system. In any case it does not happen often.
A couple thoughts: - CDCooley added 'weight' to his stuff to get it to not bounce around as much and sit more upright. Helped a lot. Also they 'stick' more now. Might be related. - Maybe, what might be helping is I am using SkyrimSouls RE which is always unpaused stuff so physics might be kicking in slightly differently. - One thing I noticed before finding the unpaused menus is that the 'Famous' (infamous >.>) Bethesda Physics 'pulse' happened A LOT more (Lydia the Tornado, Dogmeat the Hurricane, and Starfield Ship Ladders of Turbulence are great examples =) ). Now that I have the SkyrimSouls RE very few things fly off (pulse) any more. Usually only when loading into a 'fresh' interior when things are near-ish doors.
Yeah it's working fine for me in my current game. When dropped it ends up a very short distance away. Previously it was flying off goodness knows where ... through walls, through floors, all over the place. Indoors or out.
This mod is fine with IED. The issue with other ones is, if you have say CC Adventurer's Backpack or Bandoliers or whatever and use Containerize to turn them into usable containers, and then use the IED backpacks preset ... they become invisible. No idea why. Tested it yesterday, it still happens.
Working great right now anyway. Maybe it's to do with improvements in FSMP or somesuch, or just my current load order. I have Souls, but it seems the same activated or not.
All good anyway, great mod. "Just works", as they say ...
Great packs! Love them! I like the interface as well and the built in 'Cloud Storage' which I don't use (cheat) but is there for those that want it. Thanks for making this and sharing it.
I think my favorite is the Back Sack. lol. "Pa, I need a nice leather pack for Yule! Umm....see that potato sack and rope over there? Yeah? Sack + Rope = Pack. Good girl...now go make it and haul that stack of firewood....going to be a cold night." hahahahaha
---------------------------------------------------------------- Small bug: - Dark BackPack # :: has a couple of typos in the Value.
Their weight seems to dynamically change as you add items to them. So while it is on the ground, you could end up making it too heavy for a follower to carry. But if it is already on a follower, it seems you can overload it in this situation.
Hello giamel! So I tried replacing the dufflebag mesh from the mod Sacks - Replacer - Pfuscher in Nifskope After replacing it, the mesh become invisible in game. What did I do wrong huhu, I really hope you can help me out
I'm pretty novice using nifscope huhu I simply know how to copy branch, paste and reposition lol Can I send you the file pleasee? *or if you busy I really hope you can help show me how do the bones thingy
Yea, everything was off on that... No bones, partition was wrong and various flags incorrect. I had to start over. I was working with it in LE format so you may have convert meshes back to SE or they may work just fine for you in later versions. I didn't download the textures So I was working with it purple. Test it and tell me how it looks. I zipped some of my work files in there that are not needed. P.S. Actually I stripped the textures out. See if you can put them back in.
Thank you giamel! You're awesomeee It worked and looks fantastic! Could you please upload it so that others can use it too? Sorry for the late response, I was busy celebrating Eid Fitri (It's a big deal for us here, haha)
Eid Fitri is a Muslim festival that marks the end of Ramadan, a month-long period of fasting and reflection. It's a time for us to get together with our loved ones, stuff ourselves with yummy food, and just have a great time celebrating the end of a month-long journey. While it's not exactly like Lent, there are definitely some similarities in terms of reflection and spiritual growth :)
Hey Giamel! Amazing mod! I wanted to adjust the weight and prices of the backpacks to be more in line with CC's backpacks, but there's been some discrepancy. CC Backpacks cost 10 gold in Xedit and in the game about 300 gold. Yours have different prices, but more or less 60 gold, but in the game it costs 118. What's going on?
If I remember correctly none magical Item's have a base price and magical items have an additional price and both prices combined are governed by the player's speech skill to and from the vendor. So look under the accompanying enchantment associated w/ the item. It caused me grief as well until I figured out finally what was actually happening.
89 comments
The problem I'm having though is that often when I drop my pack, it flies off somewhere and is impossible to find. I mean totally impossible, like I just tried it at The Bannered Mare and it completely vanished despite my searching all over the whole building even with collisions toggled in the console.
Is there any way I can fix this? It's starting to make the mod unusable for me : (
Edit - I found a workaround. If I toggle collisions before I drop the pack, it ends up floating around my knees. Toggle collisions back on and it still flies off but fairly close by. Much more usable.
Edit edit - Disabling the "Show Player in Menus" mod seems to help a lot too.
I've stuck with this mod as it's about the only one of its type (backpack as a container that can be dropped) which plays nicely with the Backpack Repositioner preset for IED. At least that I've found so far. There's a good amount of alternatives if you're not fussed about that.
There's a somewhat janky workaround as well.. Because the packs from this mod can work as cloud storage ... if you totally lose the pack you can add-item another of the same type and it should have all your stuff in it.
(just checked out Containerize and seen that it's had several updates since I last used it. I'll try it out later and see if it works any better with IED. It's the ideal solution for droppable packs aside from the IED thing.)
A couple thoughts:
- CDCooley added 'weight' to his stuff to get it to not bounce around as much and sit more upright. Helped a lot. Also they 'stick' more now. Might be related.
- Maybe, what might be helping is I am using SkyrimSouls RE which is always unpaused stuff so physics might be kicking in slightly differently.
- One thing I noticed before finding the unpaused menus is that the 'Famous' (infamous >.>) Bethesda Physics 'pulse' happened A LOT more (Lydia the Tornado, Dogmeat the Hurricane, and Starfield Ship Ladders of Turbulence are great examples =) ). Now that I have the SkyrimSouls RE very few things fly off (pulse) any more. Usually only when loading into a 'fresh' interior when things are near-ish doors.
This mod is fine with IED. The issue with other ones is, if you have say CC Adventurer's Backpack or Bandoliers or whatever and use Containerize to turn them into usable containers, and then use the IED backpacks preset ... they become invisible. No idea why. Tested it yesterday, it still happens.
Working great right now anyway. Maybe it's to do with improvements in FSMP or somesuch, or just my current load order. I have Souls, but it seems the same activated or not.
All good anyway, great mod. "Just works", as they say ...
I think my favorite is the Back Sack. lol. "Pa, I need a nice leather pack for Yule! Umm....see that potato sack and rope over there? Yeah? Sack + Rope = Pack. Good girl...now go make it and haul that stack of firewood....going to be a cold night." hahahahaha
----------------------------------------------------------------
Small bug:
- Dark BackPack # :: has a couple of typos in the Value.
"Yes."
CTD.
While taking the bag from an NPC, "pack everything" will pack the NPC's inventory into the bag.
So I tried replacing the dufflebag mesh from the mod Sacks - Replacer - Pfuscher in Nifskope
After replacing it, the mesh become invisible in game. What did I do wrong huhu, I really hope you can help me out
Original
Edited v1
Edited v2
Ingame become invisible huhu
I simply know how to copy branch, paste and reposition lol
Can I send you the file pleasee?
*or if you busy I really hope you can help show me how do the bones thingy
P.S. Actually I stripped the textures out. See if you can put them back in.
It worked and looks fantastic! Could you please upload it so that others can use it too?
Sorry for the late response, I was busy celebrating Eid Fitri (It's a big deal for us here, haha)
Amazing mod! I wanted to adjust the weight and prices of the backpacks to be more in line with CC's backpacks, but there's been some discrepancy. CC Backpacks cost 10 gold in Xedit and in the game about 300 gold. Yours have different prices, but more or less 60 gold, but in the game it costs 118. What's going on?