You're right! But it should be => - Main files = Mandatory - Optional files = Option, Patch... For info and to go faster, in two clicks you can compare the two files with "Preview file contents" under the download button. ;)
I can't say that I am the biggest fan of the vertex shadows, since they are baked into the mesh and therefore remain even when affected by a light source. Is there any chance you'd be willing to move the archived files into old files instead, so that I could download a version that does not include the vertex coloring?
Just one question: there are meshes that conflict with Lux Orbis - rtcanalsl01inner01.nif, rtcanalsplazac01.nif, rtcanalsplazac01inner01.nif, rtcanalsplazal01inner01.nif. Could you please patch them to be compatible with Lux Orbis? As far as I know, Lux "splits meshes" to achieve better lighting whatever it means. Thank you!
Oh, sorry, I missed that part in the description. You actually already stated that it's compatible with Lux Orbis.
71 comments
- Fix bad UV map on beam of rtcanalsplazac01.nif (Parallax only)
V1.0.2
- Add Vertex color arround the ropes for consistency with the previous version
V1.0.1
- Add Vertex color arround the ropes on SMIM meshes
- Add Parallax version
Or load lux after this?
With tis mod? https://www.nexusmods.com/skyrimspecialedition/mods/72401
- Main files = Mandatory
- Optional files = Option, Patch...
For info and to go faster, in two clicks you can compare the two files with "Preview file contents" under the download button. ;)
I can't say that I am the biggest fan of the vertex shadows, since they are baked into the mesh and therefore remain even when affected by a light source. Is there any chance you'd be willing to move the archived files into old files instead, so that I could download a version that does not include the vertex coloring?
Thanks for the great mod!
Just one question: there are meshes that conflict with Lux Orbis - rtcanalsl01inner01.nif, rtcanalsplazac01.nif, rtcanalsplazac01inner01.nif, rtcanalsplazal01inner01.nif. Could you please patch them to be compatible with Lux Orbis? As far as I know, Lux "splits meshes" to achieve better lighting whatever it means. Thank you!Oh, sorry, I missed that part in the description. You actually already stated that it's compatible with Lux Orbis.
Round Posts SOLITUDE NEXT ??