Skyrim Special Edition
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vagonumero12

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vagonumero12

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  1. vagonumero12
    vagonumero12
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    Version 1.0.2 has support for versions 1.6.629 and higher.
    Users that want to remain in 1.6.353 or 1.5.97 don't need to update, since their dll hasn't changed.

    The FOMOD now has 3 options for the version. Make sure to choose the correct one. (also make sure your address library is up to date for your version).
  2. TheZexdex
    TheZexdex
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    any idea what might be conficting with this mod in the nolvus modlist?

    https://www.nolvus.net/modlist

    i've already disabled all of the map mods but it's still not working
  3. PaganRage
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    I've tried everything but I can't get it to work with Skyrim AE 1.6.640 Address Library for SKSE Plugins V8 and Beyond Reach V4.61. The map is still the same as without the map flip mod. Am I doing something wrong or is the mod simply not compatible with V1.6.640?
    Many thanks in advance.
  4. BobOfTheA
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    Does this work with AE 1.6.6.4?
  5. benjapo
    benjapo
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    Is this compatible with Address Library VR? https://www.nexusmods.com/skyrimspecialedition/mods/58101
    1. benjapo
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      I finally got a chance to test this in VR (sorry it took me so long).
      For anyone wondering: It doesn't work as-is in VR. It would need to be recompiled for Address Library VR linked above.

      I might take a stab at it, following this guide: https://github.com/alandtse/vr_address_tools#porting-a-skyrim-vr-mod

      But it'll be my first attempt at something like this! If I'm able to pull it off I'll share it here.
      Cheers!
    2. Belgeode
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      Were you able to get this ported for VR? I am just now getting around to trying Beyond Reach and noticed the map being inverted. Can confirm as you said, as is it does not work in VR. Same for the Sky Flip plugin.
    3. benjapo
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      Unfortunately no I haven't been able to. For now I'm roleplaying that it's a dark "upside down" dreamworld where everything is twisted. For me that's good enough headcanon :) 
  6. ftwranger
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    do you think that this fix will work with a paper map if someday gets one?
    1. vagonumero12
      vagonumero12
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      Because of the way it works, it should be compatible with such a mod (if one ever gets released).
  7. Ellimist000
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    And they said it couldn't be done!!!
  8. jiniusdoc
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    it's so weird. i can't make this mod work.
    i'm on 1.5.97, skse 2.0.20 and address library v2. i picked the SE version in fomod.
    i've tried running with only SKSE+address+beyond reach+this mod, but still this mod not working.

    it's so weird, this is the only skse plugin that did not work

    EDIT: idk what the f*#@ is happening, but now the mod is working. really weird lol
  9. stoli300
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    thank you for the mod, works perfectly.

    quick question:  how do you remove the clouds from the map?  Your map screenshot is so nice and clear.  Mine in game is covered in mist and clouds so its hard to see the terrain.

    thanks again!
    1. vagonumero12
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      To be honest, I have no idea what I did. I know that at some moment I searched for it and did something. But I've checked my ini settings, and they don't seem to have any change related with the mapmenu/clouds, and I don't seem to have any mod installed related with it either. It's kind of a mistery,
  10. mcsteppe
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    I couldn't run DynDOLOD with this mod. I quess this mod should be activated AFTER running DynDOLOD. At least I had to. Great mod none the less.
    1. vagonumero12
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      It's technically impossible for this mod to cause trouble to dyndolod.
  11. Mebarus
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    In Oldrim... It must be hard, right?
    1. vagonumero12
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      It wouldn't be exactly hard, I would define it more like "it would be annoying". To port to Oldrim, the code would have to be rewritten using normal skse api, the addresses of the patch must be re-found, (and some other more technical things such as x86 calling conventions, which would require some small adjustement to the patches). And I don't use LE anymore.