Version 1.0.2 has support for versions 1.6.629 and higher. Users that want to remain in 1.6.353 or 1.5.97 don't need to update, since their dll hasn't changed.
The FOMOD now has 3 options for the version. Make sure to choose the correct one. (also make sure your address library is up to date for your version).
I've tried everything but I can't get it to work with Skyrim AE 1.6.640 Address Library for SKSE Plugins V8 and Beyond Reach V4.61. The map is still the same as without the map flip mod. Am I doing something wrong or is the mod simply not compatible with V1.6.640? Many thanks in advance.
I finally got a chance to test this in VR (sorry it took me so long). For anyone wondering: It doesn't work as-is in VR. It would need to be recompiled for Address Library VR linked above.
I might take a stab at it, following this guide: https://github.com/alandtse/vr_address_tools#porting-a-skyrim-vr-mod
But it'll be my first attempt at something like this! If I'm able to pull it off I'll share it here. Cheers!
Were you able to get this ported for VR? I am just now getting around to trying Beyond Reach and noticed the map being inverted. Can confirm as you said, as is it does not work in VR. Same for the Sky Flip plugin.
Unfortunately no I haven't been able to. For now I'm roleplaying that it's a dark "upside down" dreamworld where everything is twisted. For me that's good enough headcanon :)
it's so weird. i can't make this mod work. i'm on 1.5.97, skse 2.0.20 and address library v2. i picked the SE version in fomod. i've tried running with only SKSE+address+beyond reach+this mod, but still this mod not working.
it's so weird, this is the only skse plugin that did not work
EDIT: idk what the f*#@ is happening, but now the mod is working. really weird lol
quick question: how do you remove the clouds from the map? Your map screenshot is so nice and clear. Mine in game is covered in mist and clouds so its hard to see the terrain.
To be honest, I have no idea what I did. I know that at some moment I searched for it and did something. But I've checked my ini settings, and they don't seem to have any change related with the mapmenu/clouds, and I don't seem to have any mod installed related with it either. It's kind of a mistery,
It wouldn't be exactly hard, I would define it more like "it would be annoying". To port to Oldrim, the code would have to be rewritten using normal skse api, the addresses of the patch must be re-found, (and some other more technical things such as x86 calling conventions, which would require some small adjustement to the patches). And I don't use LE anymore.
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Users that want to remain in 1.6.353 or 1.5.97 don't need to update, since their dll hasn't changed.
The FOMOD now has 3 options for the version. Make sure to choose the correct one. (also make sure your address library is up to date for your version).
https://www.nolvus.net/modlist
i've already disabled all of the map mods but it's still not working
Many thanks in advance.
For anyone wondering: It doesn't work as-is in VR. It would need to be recompiled for Address Library VR linked above.
I might take a stab at it, following this guide: https://github.com/alandtse/vr_address_tools#porting-a-skyrim-vr-mod
But it'll be my first attempt at something like this! If I'm able to pull it off I'll share it here.
Cheers!
i'm on 1.5.97, skse 2.0.20 and address library v2. i picked the SE version in fomod.
i've tried running with only SKSE+address+beyond reach+this mod, but still this mod not working.
it's so weird, this is the only skse plugin that did not work
EDIT: idk what the f*#@ is happening, but now the mod is working. really weird lol
quick question: how do you remove the clouds from the map? Your map screenshot is so nice and clear. Mine in game is covered in mist and clouds so its hard to see the terrain.
thanks again!