[SPOILER] What a nice and fun mod! I can't remember the playthrough for legacy of kain, all i remember was loving raziel and the game soo much at the time (mind you, this was uh, decades ago? :D) I think at the end there's no vampires left alive except for Orias. I really enjoy this mod (huah, killing rich vampires wearing at least 500 gold worth of gear? sure!). Nice loots everywhere definitely good incentive to explore every nooks and crannies. Oh, and i really love the atmosphere and the ambient music.... just perfect! Keys were placed in logical sequence, so they are easy to find (just kill and loot everything :D). A few things: 1. the potential followers that were saved from cages, i hope in future development will have more dialogue ('i thought i was going to die, thank you' somewhere along those lines), even without voiced dialogue, just make them more personable, and give you a sense of closure when you saved them. when i saved them i was hoping to get more stories from them. 2. ah, Orias. This guy is special. Maybe in the future you will add more dialogue for him? sayyy... something like ('who are you? thank you for saving me' 'Player: you too are a vampire. why did they imprisoned you? ' blah blah somethng like that). From reading the chronicles (yes, i enjoyed reading everything in this mod) Orias could be a very interesting point for lore and maybe additional quest involving him (son of lord Dumah, one of Kain's lieutenants, imprisoned for showing mercy by his own kind? so much potential for quest and stories). For example, him making lore comments about other clans of vampires when we were in their lair (the turelim, etc), or you can ask him who these different clans are. Also nice for people who never play any of Legacy of Kain. Also maybe more custom look for him .... i accidentally killed him first time :D 3. need a vendor or two in that little village near freeport. i went around few vendors when i got back to skyrim because none had enough gold for the accumulation of expensive gears i looted for the time i was on freeport :D
I hope you will develop this mod further, as i think this mod is very well done and can be made the best using more spicesh :D on that note .... THANK YOU
Hey, thanks for the kind words and suggestions. I can't remember what was the reason but I couldn't lower the value of some things which is why a lot of items are worth so much. I did want unique dialogue for followers but didn't know how to implement it and didn't know any voice actors that could do it at the time. It would be cool to add that, especially making comments about the vampire clans, that's a great idea. I might update it and add a vendor so you can sell things. It's a good idea, I didn't consider that. Thanks again!
Oh, please dont change the armor price.... You should see how much gold i have :D. A couple of vendors will be great (blacksmith and general goods) Amazing, you dont know how to impelement dialogue yet you made this fun mod? Voice is overrated, but thats my personal take. I love destroy the thieves guild even though it has no voice acting because it was fun gameplay. I really wish i could help, after i played this i thought about how much i wish i know more so i can help, but i always have shitty luck creating quest and dialogues beyond the very basic. Hell, i havent even successfully create radiant quest for my player so (in between saving the world) he can bring treats home for his owl, cats, dogs and partner, just like the sweetroll quest in vigilant. Oh, one thought i had was to connect it to dawnguard, ummm sayyy, a person from freeport came to the fort and ask isran or you for help, then isran either told player to follow this guy, or the person told you where to take the boat, then drumroll quest start... I'll shut up now. Aw, keep up the good work, its one of my favorite mod now :). Thank you again
holy, that is a lot of doors require keys but I gotta say I actually enjoy the mod so far. the atmosphere, landscape, the horror theme and dark vibes that are very fit together.
if there is something that im not very satisfy is probably the humanoid enemies. you could use some horrified creature with an abomination looking like Vinc's creatures or Mihai monsters instead, then it would make your mod even better, imo. some cells in the dungeons may be a little bit redundant but it is also very epic.
Thanks! Yeah I didn't know much about scripting at the time so I relied on locked doors and key hunts, probably too heavily. The enemies are meant to be from the Legacy of Kain games...some of the character designs are better than others. There was a lot of feature creep so I think that might be why the dungeons aren't all totally necessary. I didn't want too much empty space, though, maybe I overstuffed it? I dunno. Thanks for the endorsement!
I completed this mod and I want to do a little review about it.
I'll begin with what I found negative :
- I think some places are way too big for nothing, I mean you can reduce corridors or some rooms by 30-40% and it still would be spectacular with the same purpose. For example I don't remember where but there was a very big room in a square shape with water in the middle. It's a pretty room but this is way too big in my opinion for what it is and it feels a bit off.
- Not enough enemies variants, or precisely weapons variants for enemies. I don't know if it's my game that had a problem but almost all of the enemies were dual armed or archer (with some exceptions with one handed + the vampire spell).
- The values of the items is way to high and the numbers of unique items. This is really a personal preference but I prefer when they are less unique items but that I have to work hard to get them. Here there's a lot of them and you can find them everywhere.
- The quests are finishing in a "brutal" way. It could be cool to go see an NPC to report what we did/discovered, and have a little reward or something.
For the positive :
- The atmosphere in the whole island. It's really good, even if I found it too big for what it is like I said previously it's really beautiful in it's own way and there's a lot of room that I found really original ! The music (I don't know if it's original or from somewhere else) is subtle but contribute to this atmosphere too.
- The journals here and there. I love this kind of things and I found it really entertaining ! Knowing what happened in the places we are or to some people is really fun and we want to find more to have more information.
- The new customs armors and weapons. Really fit the world and I find them pretty good !
Ok so I know that there's more negative than positive in what I wrote but this negative isn't really that impactful compared to the positive. So maybe it doesn't seem like it but I really liked playing this mod and I recommend it !
To the mod author, if you have another project I'll be glad to be a beta tester or anything haha You have a lot of potential to make something even more fun than Freeport Island !
Hey thanks for your feedback. I think the room you're talking about is in the Putrid Cistern with the Rahabim sorcerers. I guess I just wanted it to be epic and grand so made it huge. That's the vibe I was going for with the vampire's architecture in general.
In regards to weapon variety yeah there could be more. I think there were only a few weapons that I thought suited the characters, like a two handed sword wouldn't work for the Deceivers imo so I kept it pretty limited.
Items like the backpacks have a ridiculously high value, I recall, and I tried to change them but it wouldn't work. I'm not sure what caused it but it wasn't intentional XD
The quests are the way they are because that's all I could do at the time. I couldn't record any voice lines or get a voice actor so I couldn't make new NPCs. They aren't particularly imaginative or varied, you're right. It's just what I was capable of at the time I made the mod. I'd prefer they were a bit more varied and maybe complex.
Some of the music is original but some of it is based on music from Blood Omen and Soul Reaver. In the exterior world there's a cover of the Human Citadel from Soul Reaver and On the Road to Vengeance from Blood Omen and the music in the Poisoned Acropolis is based on the Silenced Cathedral theme from Soul Reaver.
I added all the journals and notes around the island to make it seem like a real place that was lived in so I'm glad those worked for you!
So, i tried this mod for a solid 4 hours and i encounter some things.
Spoiler:
Show
So, I know by making the quest without quest markers is more realistic and for experience, but with all that misc items, notes, keys, chest, dead body, and dungeons its just really hard to have a point to which way should i go first since i keep finding more dungeon and chests with keys required.
Second, All the enemy is not hostile/attacking my character except the vampire in freeport. Its probably caused by AI OVerhaul SSE, Combat Evolved, or Ultimate Combat SSE mod or not compatible since these mods overhauling AI and Combat Situation.
And some blue missing texture kinda thing which is i found somewhere random places. https://imgur.com/gallery/dxQJmqq
idk if thats a missing texture or you just painted it blue.
Hey that texture is meant to be blue like that although it does look like it's glowing in those screenshots...I'm not sure why that is. In regards to the NPCs not attacking I guess that would have to be another mod causing that. I've never experienced it myself anyway. I've never actually used a combat overhaul. In regards to quests etc. I thought since the mod isn't that big it wouldn't be much of an issue deciding what to do or where to go. Did you manage to do all the quests in the end?
Ahh i see, so its not missing textures then, fine for me. That glowing effect is probably because my ENB so maybe just ignore that.
I haven't reach the end but there is no error so far for the quest. Its just the progress that really slow since there is no quest markers and tons of misc item. But, ill keep trying till end.
About the AI & Combat mods, probably a patch is needed. Would be great to have it.
Also, Its not a small mods i believe. Its almost like DLC Sized mod which is pretty big. So, having some kind of patches is probably needed in the future.
Late to the party, but I'm replaying this mod for 2nd time, with vampire character this time and it seems that all the vampires other than Zephonim are in their own factions and those factions have the set DLC1VampireFaction as their ally, that's why they won't attack you.
I deleted the Relation record of DLC1VampireFaction from Nosgothian Undead and Rahabim factions and now they aggro correctly.
Are the bodies with quest-starting notes on them on the island in the open (as in, they're in the Freeport Island worldspace, and not interior cells), or are some of them in interior locations?
I've done/started 6/11 quests counting the initial quest (Liberate Freeport), and the four started from the notes in the armory. The only other quest I've done so far was Submerged Spirits.
Btw, great job so far! I've only explored about half the island, but that Submerged Spirits quest was pretty great. Huge location, but accessible for a low-level character.
All the bodies that start quests are outside as far as I recall. I'm glad you like it, it took me over 3000 hours to make (not including the time spent using GIMP and 3DS Max) XD
Is it okay to start this mod under level 10, or would it be better to wait until like, level 20 or something? I just hit level 5 on a new character, and I'm trying to find a good early-game dlc-sized mod (so that I don't end up replaying a vanilla faction for the umpteenth time.)
I think that's a room in the Zephonim Clan Territory, maybe (the fortress on the west of the island). I haven't touched the mod in ages and don't remember exactly.
94 comments
1. the potential followers that were saved from cages, i hope in future development will have more dialogue ('i thought i was going to die, thank you' somewhere along those lines), even without voiced dialogue, just make them more personable, and give you a sense of closure when you saved them. when i saved them i was hoping to get more stories from them.
2. ah, Orias. This guy is special. Maybe in the future you will add more dialogue for him? sayyy... something like ('who are you? thank you for saving me' 'Player: you too are a vampire. why did they imprisoned you? ' blah blah somethng like that). From reading the chronicles (yes, i enjoyed reading everything in this mod) Orias could be a very interesting point for lore and maybe additional quest involving him (son of lord Dumah, one of Kain's lieutenants, imprisoned for showing mercy by his own kind? so much potential for quest and stories). For example, him making lore comments about other clans of vampires when we were in their lair (the turelim, etc), or you can ask him who these different clans are. Also nice for people who never play any of Legacy of Kain. Also maybe more custom look for him .... i accidentally killed him first time :D
3. need a vendor or two in that little village near freeport. i went around few vendors when i got back to skyrim because none had enough gold for the accumulation of expensive gears i looted for the time i was on freeport :D
I hope you will develop this mod further, as i think this mod is very well done and can be made the best using more spicesh :D on that note .... THANK YOU
I can't remember what was the reason but I couldn't lower the value of some things which is why a lot of items are worth so much.
I did want unique dialogue for followers but didn't know how to implement it and didn't know any voice actors that could do it at the time. It would be cool to add that, especially making comments about the vampire clans, that's a great idea.
I might update it and add a vendor so you can sell things. It's a good idea, I didn't consider that.
Thanks again!
the atmosphere, landscape, the horror theme and dark vibes that are very fit together.
if there is something that im not very satisfy is probably the humanoid enemies.
you could use some horrified creature with an abomination looking like Vinc's creatures or Mihai monsters instead, then it would make your mod even better, imo.
some cells in the dungeons may be a little bit redundant but it is also very epic.
so after all, this is a great mod.
Endorsed!
The enemies are meant to be from the Legacy of Kain games...some of the character designs are better than others.
There was a lot of feature creep so I think that might be why the dungeons aren't all totally necessary. I didn't want too much empty space, though, maybe I overstuffed it? I dunno.
Thanks for the endorsement!
https://creations.bethesda.net/en/skyrim/details/24333/Midwood_Isle___1k___512
Would be great to be able to play it, but no problem if you’d rather not.
I'll begin with what I found negative :
- I think some places are way too big for nothing, I mean you can reduce corridors or some rooms by 30-40% and it still would be spectacular with the same purpose. For example I don't remember where but there was a very big room in a square shape with water in the middle. It's a pretty room but this is way too big in my opinion for what it is and it feels a bit off.
- Not enough enemies variants, or precisely weapons variants for enemies. I don't know if it's my game that had a problem but almost all of the enemies were dual armed or archer (with some exceptions with one handed + the vampire spell).
- The values of the items is way to high and the numbers of unique items. This is really a personal preference but I prefer when they are less unique items but that I have to work hard to get them. Here there's a lot of them and you can find them everywhere.
- The quests are finishing in a "brutal" way. It could be cool to go see an NPC to report what we did/discovered, and have a little reward or something.
For the positive :
- The atmosphere in the whole island. It's really good, even if I found it too big for what it is like I said previously it's really beautiful in it's own way and there's a lot of room that I found really original ! The music (I don't know if it's original or from somewhere else) is subtle but contribute to this atmosphere too.
- The journals here and there. I love this kind of things and I found it really entertaining ! Knowing what happened in the places we are or to some people is really fun and we want to find more to have more information.
- The new customs armors and weapons. Really fit the world and I find them pretty good !
Ok so I know that there's more negative than positive in what I wrote but this negative isn't really that impactful compared to the positive.
So maybe it doesn't seem like it but I really liked playing this mod and I recommend it !
To the mod author, if you have another project I'll be glad to be a beta tester or anything haha
You have a lot of potential to make something even more fun than Freeport Island !
In regards to weapon variety yeah there could be more. I think there were only a few weapons that I thought suited the characters, like a two handed sword wouldn't work for the Deceivers imo so I kept it pretty limited.
Items like the backpacks have a ridiculously high value, I recall, and I tried to change them but it wouldn't work. I'm not sure what caused it but it wasn't intentional XD
The quests are the way they are because that's all I could do at the time. I couldn't record any voice lines or get a voice actor so I couldn't make new NPCs. They aren't particularly imaginative or varied, you're right. It's just what I was capable of at the time I made the mod. I'd prefer they were a bit more varied and maybe complex.
Some of the music is original but some of it is based on music from Blood Omen and Soul Reaver. In the exterior world there's a cover of the Human Citadel from Soul Reaver and On the Road to Vengeance from Blood Omen and the music in the Poisoned Acropolis is based on the Silenced Cathedral theme from Soul Reaver.
I added all the journals and notes around the island to make it seem like a real place that was lived in so I'm glad those worked for you!
Thanks again!
So, I know by making the quest without quest markers is more realistic and for experience, but with all that misc items, notes, keys, chest, dead body, and dungeons its just really hard to have a point to which way should i go first since i keep finding more dungeon and chests with keys required.
Second, All the enemy is not hostile/attacking my character except the vampire in freeport. Its probably caused by AI OVerhaul SSE, Combat Evolved, or Ultimate Combat SSE mod or not compatible since these mods overhauling AI and Combat Situation.
And some blue missing texture kinda thing which is i found somewhere random places.
https://imgur.com/gallery/dxQJmqq
idk if thats a missing texture or you just painted it blue.
I probably gonna play this more often.
In regards to the NPCs not attacking I guess that would have to be another mod causing that. I've never experienced it myself anyway. I've never actually used a combat overhaul.
In regards to quests etc. I thought since the mod isn't that big it wouldn't be much of an issue deciding what to do or where to go. Did you manage to do all the quests in the end?
I haven't reach the end but there is no error so far for the quest. Its just the progress that really slow since there is no quest markers and tons of misc item. But, ill keep trying till end.
About the AI & Combat mods, probably a patch is needed. Would be great to have it.
Also, Its not a small mods i believe. Its almost like DLC Sized mod which is pretty big. So, having some kind of patches is probably needed in the future.
I deleted the Relation record of DLC1VampireFaction from Nosgothian Undead and Rahabim factions and now they aggro correctly.
I've done/started 6/11 quests counting the initial quest (Liberate Freeport), and the four started from the notes in the armory. The only other quest I've done so far was Submerged Spirits.
Btw, great job so far! I've only explored about half the island, but that Submerged Spirits quest was pretty great. Huge location, but accessible for a low-level character.
I'm glad you like it, it took me over 3000 hours to make (not including the time spent using GIMP and 3DS Max) XD