plugin po3_Afterlife.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_AnimObjectSwapper.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_EquipmentToggle.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_FavoriteMiscItems.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_MagicSneakAttacks.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_NameThoseAshpiles.dll (00000000 00000000) no version data 0 (handle 0) plugin po3_SimpleOffenceSuppression.dll (00000000 00000000) no version data 0 (handle 0)
I assume this means all these mods need to be updated for AE version 1.6.1130 still and I just got to be a good doggy and wait a bit longer. Afterlife hasn't worked in forever for me so I'm unsure if this is related to the new update with that sole exception. I'm also questioning whether just some mods are just subject to this error because of the way they work and the functionality of their prerequisites or lack thereof, but it doesn't mean anything. Anim Object Swapper functionality for SGT- become a bard has been goofed for the same amount of time Afterlife hasn't worked and I only get a serving plate as an instrument, and no fixes work. So it could just be some mods are outmoded with my setup and/or save file history and that's just how it is. I'll stop typing whatever pops into my head now.
Are you planning to back-port this plugin for Oldrim/SKSE32 at some point? I have a couple of mods which I would be willing to backport when I get the chance.
would it be possible to use this tech to replace realistic bobbing boats? I love that mod, hate the patching. I don't know beans about this, so I thought I'd ask before I try and do it.
How does the nifpath work exactly? Can you give me a quick example of how this filter is meant to work?
Does it work like if an object is in a formlist, it will check for the object based on the nif model path in the config file and then swap the path with whatever object you set. Is this correct?
83 comments
Excellent mod, thank you!
plugin po3_Afterlife.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_AnimObjectSwapper.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_EquipmentToggle.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_FavoriteMiscItems.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_MagicSneakAttacks.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_NameThoseAshpiles.dll (00000000 00000000) no version data 0 (handle 0)
plugin po3_SimpleOffenceSuppression.dll (00000000 00000000) no version data 0 (handle 0)
I assume this means all these mods need to be updated for AE version 1.6.1130 still and I just got to be a good doggy and wait a bit longer. Afterlife hasn't worked in forever for me so I'm unsure if this is related to the new update with that sole exception. I'm also questioning whether just some mods are just subject to this error because of the way they work and the functionality of their prerequisites or lack thereof, but it doesn't mean anything. Anim Object Swapper functionality for SGT- become a bard has been goofed for the same amount of time Afterlife hasn't worked and I only get a serving plate as an instrument, and no fixes work. So it could just be some mods are outmoded with my setup and/or save file history and that's just how it is. I'll stop typing whatever pops into my head now.
Thanks,
Domolords
registering plugin listener for SKSE at 29 of 49
plugin po3_AnimObjectSwapper.dll (00000001 Anim Object Swapper 01000000) loaded correctly (handle 29)
Make sure your SKSE64, Address Library, and powerofthree tweaks have all been updated.
Does it work like if an object is in a formlist, it will check for the object based on the nif model path in the config file and then swap the path with whatever object you set. Is this correct?