Skyrim Special Edition
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powerofthree

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powerofthree

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83 comments

  1. Sixfish11
    Sixfish11
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    Any plans on updating this for the latest AE releases?
    1. Legio64
      Legio64
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      • 2 kudos
      +1
    2. Trojan78
      Trojan78
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      • 3 kudos
      +1 Please 🙏
    3. Zanthh
      Zanthh
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      • 0 kudos
      Please really necessary
    4. ChildofDragons
      ChildofDragons
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      • 22 kudos
      it's working fine for me on 1.6.1170?
    5. SirDaemon
      SirDaemon
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      • 7 kudos
      Works fine on latest, those having issues make sure you have all reqs and that they have been updated
  2. LeanWolf
    LeanWolf
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    • 918 kudos
    edit: I answered my own question through trial and error.

    Excellent mod, thank you!
  3. hardcupboard
    hardcupboard
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    • 1 kudos
    Dead mod ? I mean for lastest AE
  4. RemRyuzaki
    RemRyuzaki
    • member
    • 1 kudos
    SKSE giving a warning on the newest version of Skyrim
  5. domolords
    domolords
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    • 1 kudos
    This mod is included in My SKSE64.log file with:

    plugin po3_Afterlife.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_AnimObjectSwapper.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_EquipmentToggle.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_FavoriteMiscItems.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_MagicSneakAttacks.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_NameThoseAshpiles.dll (00000000  00000000) no version data 0 (handle 0)
    plugin po3_SimpleOffenceSuppression.dll (00000000  00000000) no version data 0 (handle 0)

    I assume this means all these mods need to be updated for AE version 1.6.1130 still and I just got to be a good doggy and wait a bit longer. Afterlife hasn't worked in forever for me so I'm unsure if this is related to the new update with that sole exception. I'm also questioning whether just some mods are just subject to this error because of the way they work and the functionality of their prerequisites or lack thereof, but it doesn't mean anything. Anim Object Swapper functionality for SGT- become a bard has been goofed for the same amount of time Afterlife hasn't worked and I only get a serving plate as an instrument, and no fixes work. So it could just be some mods are outmoded with my setup and/or save file history and that's just how it is. I'll stop typing whatever pops into my head now.

    Thanks,
    Domolords 
    1. IdleWanderers
      IdleWanderers
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      This mod is included in my SKSE64 log file. Skyrim version 1.6.1130

      registering plugin listener for SKSE at 29 of 49
      plugin po3_AnimObjectSwapper.dll (00000001 Anim Object Swapper 01000000) loaded correctly (handle 29)

      Make sure your SKSE64, Address Library, and powerofthree tweaks have all been updated. 
    2. Ariawen
      Ariawen
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      • 0 kudos
      They ARE all up-to-date. It's still goofed.
  6. CinnaMewRoll
    CinnaMewRoll
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    Are you planning to back-port this plugin for Oldrim/SKSE32 at some point? I have a couple of mods which I would be willing to backport when I get the chance.
    1. SpergFerguson
      SpergFerguson
      • member
      • 7 kudos
      Man people should just let LE die and be forgotten...
  7. toynbeeidea
    toynbeeidea
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    • 6 kudos
    Is there a GOG AE version around?  Official or unofficial?
  8. faili019test01
    faili019test01
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    • 0 kudos
    1
  9. TheSchroedingercat
    TheSchroedingercat
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    • 6 kudos
    would it be possible to use this tech to replace realistic bobbing boats? I love that mod, hate the patching. I don't know beans about this, so I thought I'd ask before I try and do it.
    1. WeeBean
      WeeBean
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      you would probably need base object swapper for that if it uses a different mesh.
  10. Flip777
    Flip777
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    How does the nifpath work exactly? Can you give me a quick example of how this filter is meant to work? 

    Does it work like if an object is in a formlist, it will check for the object based on the nif model path in the config file and then swap the path with whatever object you set. Is this correct?