It has been years that I install Iggath since its first version, I really like this excellent addon... till today, there's still no solution for Iggath - Tundra Homestead - JK's Whiterun Outskirt - Northern Roads to work nicely together .. I could only make a wish here, hope that one day a hero could see this message and help to do this, because I don't know anything about modding ..
I downloaded Iggath ESL version and for some reason only the few NPCs there have blackface. Anyone able to help me pinpoint the issue? I have to keep this mod, its perfect otherwise and not leaving my load order! Awesome job! :)
I'm having some issues with the quests you added to this little gem. - I can't sell mudcrab legs etc to the 2 people who talk about that - The quest from the trader doesn't start for me. Her dialog stays the same and there is no journey entry. - The dialog sounds like the target area is Darkshade which is to the east, but says it's to the north. - I feel the spiky grass (which grows on the northern sea shores) looks a bit out of place, some lavender or tundra cotton may work better. But that's just my personal opinion, and I may be a bit extreme about this :D
Can't find anything wrong with the scripts from the current version. But it must be the scripts when the dialogue shows up without furthering the quests. Have you tried unpacking the bsa file? Maybe that helps, I really don't know what else to do.
Yes, it is meant to be Darkshade. I will fix that in the future.
You are right, it make less sense from a lore perspective. I will replace the grass in the next update.
Interesting with those quests. I tried unpacking bsa, reinstall, download again, new game. Always getting the same behavior. But if it works for you and everyone else, then it seems to be on my end. If I find out something more I will let you know. But I am no scripting expert.
I have contacted the Author about it. The quests works perfectly but the scripts .pex are missing inside the bsa. I m sure he is going to add them asap :)
I really love how a lot of these towns, particularly this one and Greymoor, make Whiterun and even some of the other towns feel like they have the beginnings of suburbs.
100 comments
- I can't sell mudcrab legs etc to the 2 people who talk about that
- The quest from the trader doesn't start for me. Her dialog stays the same and there is no journey entry.
- The dialog sounds like the target area is Darkshade which is to the east, but says it's to the north.
- I feel the spiky grass (which grows on the northern sea shores) looks a bit out of place, some lavender or tundra cotton may work better. But that's just my personal opinion, and I may be a bit extreme about this :D
Yes, it is meant to be Darkshade. I will fix that in the future.
You are right, it make less sense from a lore perspective. I will replace the grass in the next update.
*edit - Iggath and Tundra Homestead Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)