any plans to return to this? i really like this overhaul but with the Helgen Reborn incompatibility and some navmesh issues i have to drop it from my game for now.
has anyone else run into issues with Carriage and Ferry travel overhaul and Lanterns of skyrim II? the carriage is partially inside a wall, I am getting lots of lanterns in strange places or swinging about randomly.
When you say "partially inside a wall", don't you mean those street rockwalls outside the Falkreath walls? I have that, too. That will just be a thing, plus with Lanterns of Skyrim II. Really, I guess you'll just have a to accept that.
It is very sad it does not get updated. It looked very cool. 1st: I have only 2 issues so far. The canopy/roof over all the firewood in front of the sawmill can't be entered or left. There is a small invisible hole you can get through. Also if you are standing before the roof, it has some clipping issues, making it possible to see through the roof, directly behinde the round wooden bar. 2nd: A tree is standing where parts of the missive board is.
The tree inside the missives board can be easy solved, just open the console and disable the tree, but it would be an idea for the author to put this tree behind the building it is in front now.
I love this mod and just found out it works perfectly together with Arthmoor's Falkreath, I didn't find any bugs, just that one clipping where the tree stands in the missives board but once it disabled it was looking good.
- This mod is NOT compatible with Helgen Reborn. - Users report multiple visual issues and incompatibilities, and possibly CTDs. - The file has been abandoned/Not updated in over a year.
mammoth tusks are REALLY heavy and I was just concerned that someone would walk under the one on top of the roof outside the blacksmiths... will all the rain and seasonal aging I worry that such supports will not hold such a weight and I would hate to see someone walking underneath when it collapses - very dangerous
Can you make a patch for Helgen Reborn? Really would like to add your mod but can't deal with any more CTD's -- they're already the bloody bane of my existence.
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https://www.nexusmods.com/skyrimspecialedition/mods/61483
Also @Katoxivar I recommend adding these patches to yours description :D
EDIT: sorry this comment was meant for EFPS patch hub and im a dumbass
1st: I have only 2 issues so far. The canopy/roof over all the firewood in front of the sawmill can't be entered or left. There is a small invisible hole you can get through. Also if you are standing before the roof, it has some clipping issues, making it possible to see through the roof, directly behinde the round wooden bar.
2nd: A tree is standing where parts of the missive board is.
I love this mod and just found out it works perfectly together with Arthmoor's Falkreath, I didn't find any bugs, just that one clipping where the tree stands in the missives board but once it disabled it was looking good.
- This mod is NOT compatible with Helgen Reborn.
- Users report multiple visual issues and incompatibilities, and possibly CTDs.
- The file has been abandoned/Not updated in over a year.
Proceed with caution and use at own risk.
Too bad. Looks like a cool mod.