I have an idea someone could use I guess. I don't know how to make it so here.
You could use this framework and Ghaans Revealing Outfits Craftable Version as im pretty sure it covers almost every vanilla armour and clothing already just have to remove the piercings or do that in bodyslide.
Hi, I am seeking a patch for my mod because I come from a non English speaking country and do not have a clear understanding of the content of the introduction. But I have used DAV before. I believe VSU may be more advanced. I hope to achieve automatic dressing up when my character is defeated, for example, if I use PD (Practical Defeat), how can I make VSU produce effects when the scene is triggered (or when mods work)?
This will work with clothing items from any mod or vanilla, for any body. The framework on it's own won't do anything, but it can be used in other mods to swap clothing to different states, and you can write config files to define the state for items from any mod. For example, you can define a vanilla clothing item as state 1, and then you can use items from a mod for state 2 and 3.
Question: how will this work using S3xframeworks? For example: if I had set an outfit in any s3x framework MCM to be not unequipped during an animation (like OSTIM or S3xLab), and instead I want it to be replaced by an outfit of the same slot. How can we do that?
I'm thinking of making a mod that does that for OStim. VSU Framework on it's own does nothing, but I'm trying to write a replacement for the OStim undress script that checks if the worn clothes are registered with VSU, and if they are, uses VSU to swap the armor instead of just removing it. I've still got a lot to figure out on this one, so it might be a while before I get something functional.
It's not a huge task, but it's not trivial either. You need to listen for the OStim events to change clothes (or remove unrecognized clothes), and then handle putting back on the same clothes afterwards.
So to answer your question: if you're a modder, then like I described above. If you're not a modder, then you'll have to wait until I or someone else sets it up. On it's own, the framework just provides functions modders can call from scripts to handle clothing states.
Yeah, for sure! Someone else mentioned the lowered hoods mod, and I haven't been able to look into it yet, but you would pretty easily be able to make some rules linking the regular and lowered hood items, and then use a hotkey or something to let you swap them or just automatically apply it to everyone based on location.
Dynamic Armor Variants is a cool system, though, I hadn't seen that before.
That might not work as well, since it would affect all the versions of that armor in the game. So NPCs wearing the same type of armor would have the same state as the player. The way I set it up, player and NPC armor can be in different states. I'm not sure that would be possible with switching the ARMA.
There have been interesting damaged armor mods that use NIOverride to hide some nodes from the armor, but that won't let you switch to a different mesh/texture AFAIK.
Edit: I should also add, that VSU Framework functions take parameters that can help you handle this behaviour, like if an item should be forced to be worn.
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You could use this framework and Ghaans Revealing Outfits Craftable Version as im pretty sure it covers almost every vanilla armour and clothing already just have to remove the piercings or do that in bodyslide.
thanks for the answer
I hope to achieve automatic dressing up when my character is defeated, for example, if I use PD (Practical Defeat), how can I make VSU produce effects when the scene is triggered (or when mods work)?
It's not a huge task, but it's not trivial either. You need to listen for the OStim events to change clothes (or remove unrecognized clothes), and then handle putting back on the same clothes afterwards.
So to answer your question: if you're a modder, then like I described above. If you're not a modder, then you'll have to wait until I or someone else sets it up. On it's own, the framework just provides functions modders can call from scripts to handle clothing states.
Dynamic Armor Variants is a cool system, though, I hadn't seen that before.
Is there any way to switch the ARMA records rather than the ARMO in this mod? that should negate any issues with copies, or worn item resets.
There have been interesting damaged armor mods that use NIOverride to hide some nodes from the armor, but that won't let you switch to a different mesh/texture AFAIK.
Edit: I should also add, that VSU Framework functions take parameters that can help you handle this behaviour, like if an item should be forced to be worn.