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v2099

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skyrimisokiguess

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50 comments

  1. DarthTyranus66
    DarthTyranus66
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    I have an idea someone could use I guess. I don't know how to make it so here.

    You could use this framework and Ghaans Revealing Outfits Craftable Version as im pretty sure it covers almost every vanilla armour and clothing already just have to remove the piercings or do that in bodyslide.
    1. burningdaman
      burningdaman
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      https://www.nexusmods.com/skyrimspecialedition/mods/145905?tab=files
  2. NeZoX25
    NeZoX25
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    does any version work with VR?
    thanks for the answer
  3. guliguliradish
    guliguliradish
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    Hi, I am seeking a patch for my mod because I come from a non English speaking country and do not have a clear understanding of the content of the introduction. But I have used DAV before. I believe VSU may be more advanced.
    I hope to achieve automatic dressing up when my character is defeated, for example, if I use PD (Practical Defeat), how can I make VSU produce effects when the scene is triggered (or when mods work)?
  4. londonhascalled
    londonhascalled
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    Cool idea, on sunjeongs page they have some armors that are both fine and then damaged. Might try to get that to work
    1. Djlegends
      Djlegends
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      just thinking about that
    2. komenabos
      komenabos
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      any of you have the ini file for sunjeongs armors for vsu degradation ?
  5. Ghouljei123
    Ghouljei123
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    Are you gonna update it to be compatible with Ostim NG
    1. NewportTime
      NewportTime
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      Use This Mod 
  6. csngmusic
    csngmusic
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    Hmm, it seems that my improved armor is now stock. What do I do so that it doesn't happen in future? 
  7. WarAcez
    WarAcez
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    will it works with 3ba vanilla clothing mod? Thank you!
    1. skyrimisokiguess
      skyrimisokiguess
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      This will work with clothing items from any mod or vanilla, for any body. The framework on it's own won't do anything, but it can be used in other mods to swap clothing to different states, and you can write config files to define the state for items from any mod. For example, you can define a vanilla clothing item as state 1, and then you can use items from a mod for state 2 and 3.
  8. TheDarkDragon7
    TheDarkDragon7
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    Question: how will this work using S3xframeworks? For example: if I had set an outfit in any s3x framework MCM to be not unequipped during an animation (like OSTIM or S3xLab), and instead I want it to be replaced by an outfit of the same slot. How can we do that?
    1. skyrimisokiguess
      skyrimisokiguess
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      I'm thinking of making a mod that does that for OStim. VSU Framework on it's own does nothing, but I'm trying to write a replacement for the OStim undress script that checks if the worn clothes are registered with VSU, and if they are, uses VSU to swap the armor instead of just removing it. I've still got a lot to figure out on this one, so it might be a while before I get something functional.

      It's not a huge task, but it's not trivial either. You need to listen for the OStim events to change clothes (or remove unrecognized clothes), and then handle putting back on the same clothes afterwards.

      So to answer your question: if you're a modder, then like I described above. If you're not a modder, then you'll have to wait until I or someone else sets it up. On it's own, the framework just provides functions modders can call from scripts to handle clothing states.
    2. skyrimisokiguess
      skyrimisokiguess
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      If you're still looking for that, there is now a mod that does this for OStim: VSU for OStim *NSFW
    3. TheDarkDragon7
      TheDarkDragon7
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      I use sexlab, damn it... the OSTIM addon looks amazing
  9. kboot
    kboot
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    Is it possible to do something like Dynamic Lowered Hoods with this, since that mod only supports AE?
    1. skyrimisokiguess
      skyrimisokiguess
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      Yeah, for sure! Someone else mentioned the lowered hoods mod, and I haven't been able to look into it yet, but you would pretty easily be able to make some rules linking the regular and lowered hood items, and then use a hotkey or something to let you swap them or just automatically apply it to everyone based on location.

      Dynamic Armor Variants is a cool system, though, I hadn't seen that before.
  10. nagothm
    nagothm
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    "- Removing items from an NPC's inventory seems to reset their worn items."

    Is there any way to switch the ARMA records rather than the ARMO in this mod?  that should negate any issues with copies, or worn item resets.
    1. skyrimisokiguess
      skyrimisokiguess
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      That might not work as well, since it would affect all the versions of that armor in the game. So NPCs wearing the same type of armor would have the same state as the player. The way I set it up, player and NPC armor can be in different states. I'm not sure that would be possible with switching the ARMA.

      There have been interesting damaged armor mods that use NIOverride to hide some nodes from the armor, but that won't let you switch to a different mesh/texture AFAIK.

      Edit: I should also add, that VSU Framework functions take parameters that can help you handle this behaviour, like if an item should be forced to be worn.
    2. nagothm
      nagothm
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      Thanks for the explanation.  The mod is very neat, just trying to figure out all the ins and outs now. Thanks for all the effort you put into it!