there are some wild edits with this mod. it conflict with mods like vestige and thaumaturgy. I recommend loading this early in the list. if you are using vortex select early loaders otherwise seems like an awesome aetherium forge expansion
Sound good, I can't get it to work. I'm at just before go to the forge(outside). It doesn't do anything when I complete the quest. I'll post whatever you need. I've cleaned the main files and used resaver. ??
Don't clean things if you don't know what you are doing.
I'm looking into this. For what I've seen, this foces a hard crash because it tries to completely delete a entry from dragonborn. An NPC callen "Dwarven Ballista Master", with the entry "kDeleted". I'm going to override into my bashed patch, let's see if that fixes this.
I'm getting my crash while trying to load into "Kagrumez" tho.
1 Deploy mods (if not done yet) 2 Order plugins (just use the autosort, assuming you have good rules, etc, and you did well on the rules part) 3 Use Nemesis, load, create the patch, yada yada (if you use mods that modify animations) 4 Create a bashed patch (with or without npcs, but with leveled lists. I'm assuming you know the drill until this part) 5 The actual fix: After all these steps, open xEdit/SSEedit, and load ALL the things (check by default), and wait for it to load. After you are done loading, look for "Dwarven Ballista Master" in Dragonborn (must be nearly at the top of all the mods) -> Non-player Character (Actor) -> Order by name, and open Dwarven Ballista Master. A list with at least 2 columns will appear on the right of the screen. 1 for dragonborn (the "original" entry for Dwarven Ballista Master), and another for this mod (which deleted that original entry). Simply RIGHT CLICK on top of the top of the dragonborn column, and select Copy as override (with override) into... Then, scroll all the way down, check on bashed patch, confirm, exit, and save. Try reloading, and it should work now. Lemme know if some nasty stuff happens after that, but I can at least load now.
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if anyone summoning Ballista.
Sound good, I can't get it to work. I'm at just before go to the forge(outside). It doesn't do anything when I complete the quest. I'll post whatever you need. I've cleaned the main files and used resaver. ??
I'm looking into this. For what I've seen, this foces a hard crash because it tries to completely delete a entry from dragonborn. An NPC callen "Dwarven Ballista Master", with the entry "kDeleted". I'm going to override into my bashed patch, let's see if that fixes this.
I'm getting my crash while trying to load into "Kagrumez" tho.
Steps to fix this (assuming you are using vortex)
1 Deploy mods (if not done yet)
2 Order plugins (just use the autosort, assuming you have good rules, etc, and you did well on the rules part)
3 Use Nemesis, load, create the patch, yada yada (if you use mods that modify animations)
4 Create a bashed patch (with or without npcs, but with leveled lists. I'm assuming you know the drill until this part)
5 The actual fix: After all these steps, open xEdit/SSEedit, and load ALL the things (check by default), and wait for it to load.
After you are done loading, look for "Dwarven Ballista Master" in Dragonborn (must be nearly at the top of all the mods) -> Non-player Character (Actor) -> Order by name, and open Dwarven Ballista Master.
A list with at least 2 columns will appear on the right of the screen. 1 for dragonborn (the "original" entry for Dwarven Ballista Master), and another for this mod (which deleted that original entry).
Simply RIGHT CLICK on top of the top of the dragonborn column, and select Copy as override (with override) into...
Then, scroll all the way down, check on bashed patch, confirm, exit, and save. Try reloading, and it should work now. Lemme know if some nasty stuff happens after that, but I can at least load now.
I've found up to two pieces now, can I apply your mod here?