Skyrim Special Edition

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Goldair1

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Goldair1

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12 comments

  1. PananaPhone
    PananaPhone
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    Locked
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    Don't forget to install Dwemer Ballista Crash fix
    if anyone summoning Ballista.
  2. Quakedoom1983
    Quakedoom1983
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    where  find  the ingredient for make the book of spell ?
  3. SecretData001
    SecretData001
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    the Teleport: AetherialForge power uses a hand to cast (instead of Z like usual Power) and it does nothing but Healing visual effect
  4. SecretData001
    SecretData001
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    The conjured mechs are Aetherial (ghostly)!? Nice, I like it lol. But why didn't you name them Aetherial too? It would be way cooler that way
  5. MacGallifrey
    MacGallifrey
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    For some reason the Dwarven Dynamo Amulet is invisible and doesn't show up when equipped.
  6. ftwranger
    ftwranger
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    there are some wild edits with this mod. it conflict with mods like vestige and thaumaturgy. I recommend loading this early in the list. if you are using vortex select early loaders otherwise seems like an awesome aetherium forge expansion
  7. scathtroy2147
    scathtroy2147
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    Skyrim AE GOG Edition

    Sound good, I can't get it to work. I'm at just before go to the forge(outside). It doesn't do anything when I complete the quest. I'll post whatever you need. I've cleaned the main files and used resaver. ??


    1. Driku
      Driku
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      Don't clean things if you don't know what you are doing.

      I'm looking into this. For what I've seen, this foces a hard crash because it tries to completely delete a entry from dragonborn. An NPC callen "Dwarven Ballista Master", with the entry "kDeleted". I'm going to override into my bashed patch, let's see if that fixes this.

      I'm getting my crash while trying to load into "Kagrumez" tho.
    2. Driku
      Driku
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      Aaaaand... Yup. Crash fixed.

      Steps to fix this (assuming you are using vortex)

      1 Deploy mods (if not done yet)
      2 Order plugins (just use the autosort, assuming you have good rules, etc, and you did well on the rules part)
      3 Use Nemesis, load, create the patch, yada yada (if you use mods that modify animations)
      4 Create a bashed patch (with or without npcs, but with leveled lists. I'm assuming you know the drill until this part)
      5 The actual fix: After all these steps, open xEdit/SSEedit, and load ALL the things (check by default), and wait for it to load.
      After you are done loading, look for "Dwarven Ballista Master" in Dragonborn (must be nearly at the top of all the mods) -> Non-player Character (Actor) -> Order by name, and open Dwarven Ballista Master.
      A list with at least 2 columns will appear on the right of the screen. 1 for dragonborn (the "original" entry for Dwarven Ballista Master), and another for this mod (which deleted that original entry).
      Simply RIGHT CLICK on top of the top of the dragonborn column, and select Copy as override (with override) into...
      Then, scroll all the way down, check on bashed patch, confirm, exit, and save. Try reloading, and it should work now. Lemme know if some nasty stuff happens after that, but I can at least load now.
  8. himan250
    himan250
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    I am working on this quest.
    I've found up to two pieces now, can I apply your mod here?
    1. Goldair1
      Goldair1
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      Yes sir, you can apply this mod to your game, I have changed nothing with the quest it self
  9. Driku
    Driku
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    Now this is my jam! Thanks! Gotta try it on my next load order!