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Changelogs
Version 1.0
Initial upload
In the vanilla game, the valuables found at each of the locations added by the Saints & Seducers creation do not have the "no respawn" flag added to them. Meaning that each time the game resets the contents of the cell that they are found in, all of the goodies will magically respawn as well. Despite there no longer being anybody to have dropped stuff there.
As a long-time user of the Morrowloot Ultimate and Scarcity mods, I found it to be a little jarring and immersion breaking to be able to simply revisit the now depopulated camps of the S and S npcs every 31 days and each time find them littered with high-value goodies free for the taking.
What this mod does is tag the loot added by the Saints & Seducers creation, whether it be equipment pieces, ore/ingots, soul tomatoes, or spell books, to not respawn. Once you clean out the bandit camps of everything of value, that's it. No more stuff popping back into existence out of the ether for you to get effortlessly rich off of. Harvestable flora and fauna are untouched since plants grow back and insects are attracted to plants.
This mod requires the unofficial Creation Club Patch for Saints & Seducers. And, of course, for the Saints & Seducers creation to be added, either independently or through the Anniversary Edition update.
ESL-ified for her pleasure. Also, this is literally my first upload to the Nexus, pls no bully.