Skyrim Special Edition
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aljoxo

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aljoxo

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120 comments

  1. PrizrakSKYRIM
    PrizrakSKYRIM
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    Could this mod be the reason for random NPC hostility?
    1. aljoxo
      aljoxo
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      no
    2. GUnslingerRoland
      GUnslingerRoland
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      If you are using Immersive Citizens AI overhaul you can adjust the NPC behavior. I had that issue.
  2. HellPaul
    HellPaul
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    Can't wait to try it out
  3. Dasuno
    Dasuno
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    Is this compatible with S.C.A.R?
    1. aljoxo
      aljoxo
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      Did you even read the modpage description?
    2. Dasuno
      Dasuno
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      Reread the description, and I missed that part. Apologies!
  4. GeoNL
    GeoNL
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    You're selling yourself short mate, I think this mod is fine. I checked the values and compared them to Blade & Blunt. In my opinion, some of your values make a little more sense. For example, the AlikrBerserker has an offensive multiplier of 0.74 vanilla and 0.65 on Blade & Blunt. So they are even more defensive in Blade & Blunt compared to vanilla. Berserkers are known in ancient history to be bloodthirsty adrenaline fueled warriors who go all in until almost certain death. Your offensive multiplier of 1.0 makes that aspect far more realistic. Same with all the other Berserker enemy variants.

    I will try to combine this with Blade & Blunt, Wait your turn (fixed version) and Distance based combat.
    Vanilla plus style first person combat.
    1. Catalin779457
      Catalin779457
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      How did it go combining those?
    2. Xaliber13
      Xaliber13
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      Looks like the combo works well, and GeoNL didn't survive being slaughtered by bandits to tell us of his story. Rest in pieces.
    3. Rapelica
      Rapelica
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      lmao
  5. despondent9
    despondent9
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    Will this also affect how my followers fight if the mod is sorted after NFF?
    1. aljoxo
      aljoxo
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      I have no idea how NFF handles combat styles
      My guess is yes but I don't know if it uses its own records or vanilla
  6. Daxolion
    Daxolion
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    Does this work with gameversion 1.6.1170?
    1. aljoxo
      aljoxo
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      yes
    2. Zanthh
      Zanthh
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      Thank you !
  7. ParsaFaramarzi
    ParsaFaramarzi
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    aljo if this mod is not very good then what do you recommend for enemy overhaul or at least combat ai overhaul. what combination do you use yourself?
    1. aljoxo
      aljoxo
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      I just use Blade and Blunt these days.
      Enemy overhauls I like stuff by DeltaRider, there aren't really good overhauls to suit my personal modlist for most enemy types though, just use what works for you.
    2. ParsaFaramarzi
      ParsaFaramarzi
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      Hey aljo now that this mod has received version 2.0 i wanted to ask what are the differences of this mod compared to B&B's combat ai. For instance are enemies more aggressive in your mod? or which ai is harder to fight against?
    3. aljoxo
      aljoxo
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      the AI in my mod is significantly more aggressive than Blade and Blunt's, i think this also would make it more difficult but it depends on your list 

      Blade and Blunt (and Wildcat, etc) does a lot more stuff than MCAI, so it's hard to compare their difficulties 1:1.
    4. ParsaFaramarzi
      ParsaFaramarzi
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      Right now im torn between using B&B only or B&B plus your ai mod to overwrite B&B's AI records. Does aggressive necessarily translate into "harder to deal with"? If im not wrong by aggressive you mean enemies tend to attack much more which means they are less likely to defend or counter attack? I would appreciate it if you could break it down for me a bit as to how your mod and B&B's AI records improve combat and enemies so i can choose between the two choices.
    5. aljoxo
      aljoxo
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      I'm not going to do that because I do not want to sit down and compare every single CSTY B&B and MCAI have in common to try and break down the differences beyond just saying MCAI is more aggressive.
      Just play around and see which one you find feels better.
  8. snipers69
    snipers69
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    Why would we substitute this for blade and blunt. This mod is an ai overhaul not a mechanics one.
    1. ndruno
      ndruno
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      What are you talking about? The description just says this mod is compatible with Blade & Blunt (if you load MCAI after B&B), not that it's a substitute for B&B
  9. guchierrez
    guchierrez
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    Is it possible to make enemies even more aggressive? I feel like they are a bit too passive
    1. aljoxo
      aljoxo
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      lol
  10. Harvey2314
    Harvey2314
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    will this be compatible with combat pathing revolution?
    1. aljoxo
      aljoxo
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      CPR doesn't do the same thing this mod does, they are compatible