It works without Improved Camera, this mod just add a variable that tells if the camera is on FP or TP view. To download Improved Camera, this is the link for SE & AE
Probably not much I'm afraid. I created this exact same mod two years ago (with optional vanilla animations replacers) and nobody never took advantage of its features.
I'm excited for this mod because these first person animations has an unsheathe animation that gets overwritten by the Styles module of OAR. I have my dagger on my back hip and this anim looks good in 3rd person but not in first. I need to detect FPP to fix this. Great mod.
Is this currently needed or beneficial to Immersive Interactions, Animated Poisons, Animated Ingredients and EVG Traversal in the latest Improved Camera Preview 3/4 and likely will be in the upcoming nexus release?
No, is mostly for EVG Idles and other animations that move the camera a lot, for example, the tired animations will make the camera drop to the knees, so with this you can block the animation from playing in FP.
With the latest preview, without head bob, the camera doesn't move with the body, so is no necessary.
Does it matter which version of improved camera? The version number, I mean. I use an old version because for some reason it works with my setup better.
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If its for Improved Camera AE, I assume its then for version 1 Beta, right?
Is it not needed if head bob is not enabled?
Thanks n swanks!
With the latest preview, without head bob, the camera doesn't move with the body, so is no necessary.