2. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Common culprits are armor mods.
3. Is <insert mod here> compatible?
I have no idea. Do you have any idea how many mods there are out there? :P
4. I found a bug!
That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
5. Can you make a patch for <insert mod here>?
Probably! But that doesn't mean we will, and lean "no" for whether it will happen. I personally have a list of literally over 1000 mods that I check. It's literally impossible for anyone to work out patches for every potential conflict (let alone get permissions), so....it's probably just not going to happen.
The carriage stops patch gives me a CTD at launch. Crash Log Analyzer identifies it as a mesh problem, though I don't know whether or not that is truly the issue. Reverting to the previous patch gets me into the game, but that patch (obviously) doesn't work. TGC and Carriage Stops are both updated to the latest version.
Hello, sseedit is giving me an error about the TGC Winterhold - Snazzy Interiors - Winterhold AIO patch. [00:00] [REFR:FE0A60DF] (places GM_LadderDoor01A "사다리" [DOOR:3D038529] in GRUP Cell Persistent Children of WinterholdRanmirshouse "Birna's Oddments" [CELL:00013813]) [00:00] REFR \ XNDP - Navmesh Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DDC28] (in GRUP Cell Temporary Children of WinterholdRanmirshouse "Birna's Oddments" [CELL:00013813])"> Is it okay to ignore this error??
Yes and no. Yes, because it won't destroy your game or cause crashes. No, because NPCs will have issues with pathfinding. Most likely you have another mod that overwrites the navmesh in Birna's Oddments.
Well I'm not sure about that, I only have TGC winterhold, snazzy winterhold AIO, and LUX that have mods to fix that cell. Anyway, thanks for letting me know that it's not a patch issue. Thanks for always making so many patches.
It SHOULDN'T BE a patch issue, but I will check it one more time. The entire process of creating/updating Snazzy patches was complicated (and the huge amount of plugins was made/modified), so some errors are highly possible.
Edit: ok, you can safely ignore it. This door link should be removed, but it won't cause any harm. I'll clean it for the next release to avoid such reports from xEdit.
The following files of folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly. * File 'TGC Winterhold - Basic Wenches patch.esp'
Deselecting the patch in the installer lets it install properly; hitting "install anyway" does nothing, apparently. Anyway, thought I'd let you know. Thanks for assembling this collection.
This patch hasn't changed in the recent update. Check the changelog of the patch collection - probably one of the new/updated patched causes it. Ensure you have the recent versions of the patched mods and all their requirements.
Hello and thank you for the patches. However, I have a warning in loot about a patch that I didn't activate between The Great City Of Winterhold V4 and OCW. It is activated, but it's called "TGC Winterhold - JKs CoW - OCW Patch.esp .Could it be that it doesn't recognise it because there's JKs Cow in it? In your fomod there's only one option for COW, is that serious for the game?
I can't replicate your issue; I'm loading the game without problems. The elements affected by the patch are unchanged in Immersive Wenches' version 2.0.
I just forgot to disable: Cities of the North - Winterhold Patch Collection
as it was stated in the main page of this patch collection Cities of the North - Winterhold Patch Collection is not compatible with yours and the other patch collection has a patch for IW as well, so it was the culprit not yours (redundancy of patches for IW and TGC winterhold).
I'm sure this is probably user error, but I have some issues with items not being where they're supposed to be in the Frozen Hearth at least. The misplaced objects are far out of bounds where they used to be, while the place where they should be sits empty and the children's AI are broken. Again, I'm certain this is an issue of user error but if somebody could help that would be appreciated.
843 comments
1. Do you have a discord?
There's The Patching Pub. Feel free to drop by and say hi!
2. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Common culprits are armor mods.
3. Is <insert mod here> compatible?
I have no idea. Do you have any idea how many mods there are out there? :P
4. I found a bug!
That's not a question. Also, great! Also, incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
5. Can you make a patch for <insert mod here>?
Probably! But that doesn't mean we will, and lean "no" for whether it will happen. I personally have a list of literally over 1000 mods that I check. It's literally impossible for anyone to work out patches for every potential conflict (let alone get permissions), so....it's probably just not going to happen.
6. Xbox support?
Not from our side, sorry.
The carriage stops patch gives me a CTD at launch. Crash Log Analyzer identifies it as a mesh problem, though I don't know whether or not that is truly the issue. Reverting to the previous patch gets me into the game, but that patch (obviously) doesn't work. TGC and Carriage Stops are both updated to the latest version.
[00:00] [REFR:FE0A60DF] (places GM_LadderDoor01A "사다리" [DOOR:3D038529] in GRUP Cell Persistent Children of WinterholdRanmirshouse "Birna's Oddments" [CELL:00013813])
[00:00] REFR \ XNDP - Navmesh Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DDC28] (in GRUP Cell Temporary Children of WinterholdRanmirshouse "Birna's Oddments" [CELL:00013813])">
Is it okay to ignore this error??
Anyway, thanks for letting me know that it's not a patch issue. Thanks for always making so many patches.
Edit: ok, you can safely ignore it. This door link should be removed, but it won't cause any harm. I'll clean it for the next release to avoid such reports from xEdit.
The following files of folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly. * File 'TGC Winterhold - Basic Wenches patch.esp'
Deselecting the patch in the installer lets it install properly; hitting "install anyway" does nothing, apparently. Anyway, thought I'd let you know. Thanks for assembling this collection.
For V2.9, I got CTD when loading my save. Crashlog shows something wrong with TGC Winterhold - Notice Board patch.esp, any clue of this?
Just passing to report infinite loading screen with: TGCotN Winterhold - Immersive Wenches Patch.esp & immersive wenches (v2.00)
For the v1.6SE it works like a charm.
as it was stated in the main page of this patch collection Cities of the North - Winterhold Patch Collection is not compatible with yours and the other patch collection has a patch for IW as well, so it was the culprit not yours (redundancy of patches for IW and TGC winterhold).
My mistake, sorry...