Skyrim Special Edition

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justbowlin

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JustBowlin

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414 comments

  1. JustBowlin
    JustBowlin
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    I had to reupload because the link wasn't working for some reason. Should be fixed now.
  2. Absolutionwhat
    Absolutionwhat
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    Does anyone know if you can safely reinstall this mid-save to change the option from vanilla swim to 360 swim?   And from 360 walk back to vanilla walk?
  3. Progidium
    Progidium
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    does anyone know how to use this mod alongside a walk/run animation? i managed it a while ago but had to reset mo2 and cant figure out how i did it.
    1. nitishh505
      nitishh505
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      i have the same issue let me know if you found the solution
    2. effrayg
      effrayg
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      If using vortex, right click on 360 Walk and Run Plus SSE in Mods and select Manage File Conflicts
      This gives you the choice of what mod to use between "360 Walk and Run" and "Walk - Running Animations"

      For anything that is forward I chose to use "Walk - Running Animations" from the dropdown.
      For anything that is backward I chose to use "360 Walk and Run"

      All backwards walking will use vanilla walking or running but that's the best I could get it to do. Its the best of both. 
  4. alpcelik
    alpcelik
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    This mod solved my arm - cape collision problem. Thanks a lot!!!
  5. rkatt
    rkatt
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    Is there a way to configure this mod so the player doesn't whip around forward after walking towards the screen?  Just like what 360 Movement Behavior does.  I like 360 Movement Behavior but I don't like how the player slides after jumping.  With this mod, the player hits the ground running after jumping.
    1. dbuzzyb
      dbuzzyb
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      In the installation choices there is a section "head direction" you could try installing diffent choices than the one you have already & see what that does. I didnt like one of them myself when I had it installed & found changing that section did the trick for me.
    2. rkatt
      rkatt
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      I used this mod for years and loved it but a few days ago I changed to True Directional Movement.  TDM seems to do what I'm looking for.
  6. jrosenbalm
    jrosenbalm
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    can this mod be made to work with fallout 3 ?
  7. Ximroy
    Ximroy
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    My character turn to the direction the camera is facing when stop moving,is there any solution for this?Worst idea for this mod in my opinion.
    1. CraptainFalcon
      CraptainFalcon
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      Don't use this mod at all. It's outdated as hell. Use 360 Movement Behavior instead
    2. lem0nad3z
      lem0nad3z
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      that mod is worse since it's not compatible with FNIS.
    3. Dustosaur
      Dustosaur
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      It's called Nemesis. FNIS is for dinosaurs.
    4. DarkDominion
      DarkDominion
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      Oi !
    5. Dustosaur
      Dustosaur
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      @Dominion 
      Ey it's the oldest dinosaur
    6. REV04
      REV04
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      @Dustosaur Nemesis does not work with all the current animation mods that FNIS does.
      Honestly... I'll take something that works with everything over something that's flashier.
    7. krilionz
      krilionz
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      I use both lol, ez fix
    8. SkyFall69
      SkyFall69
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      NEMESIS should be re-named by its amateur author as: "(A)BOB - aka, a bunch of bugs", 200+ alone in its Nexus page, there is no other mod not even close to that number and yet still been available for download!  
      Why people are using and promoting such abomination of a mod is way beyond my understanding, just scrap every mod which requires ABOB!
    9. RUcereal
      RUcereal
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      @SkyFall69 That's just a dumb thing to say when FNIS doesn't even have a bug tab available to post bugs lol. I first used FNIS for years but eventually moved on to Nemesis because I had so many issues with FNIS it wasn't even funny. Not to mention there were some mods I wanted that required nemesis that did not work with FNIS. I am not saying FNIS is bad because I am sure there are some people who love it and it works well for them but Nemesis in my opinion has been a lot better in my experience.
  8. darkkiller312
    darkkiller312
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    Still works pog
  9. Ulfhran
    Ulfhran
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    Hi, are you planning to port YY Anim Replacer - Natural Jump too? yukl's mod really amazing! and thank you so much for the SSE port!
  10. Faythe03
    Faythe03
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    Can this plugin be flagged as "light"? So it counts as an ESL.
    1. JayKris1234321
      JayKris1234321
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      did you find out if it could be flagged?
  11. Bidiguilo
    Bidiguilo
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    I also have the issue where the character turns to face the camera when you stop moving, for example if you are walking backwards in third person if you stop walking the character will turn to face the camera direction. Does anyone knows a way to make the character not face the camera?
    1. Spyrous
      Spyrous
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      360 behavior needs to be reinstalled every time you Generate FNIS for users. Note that you run FNIS, and AFTER that you reinstall 360.