Any chance someone has had luck getting the walk backwards animations to work with other movement mods? I'm using Feminine Walk and Run, which I have enabled going forward (it actually uses the same forward running animation as 360 does), but for backwards I use 360, which has a different, less feminine walk. Any easy way to get them to work in tandem, or for a dummy like me to edit Fem Walk and Run's parameters somehow to make it work in 360?
Any help is appreciated, otherwise I'll have to suck up my first world problems.
Hello I was wondering if I could port this to Skyrim on playstation. I know you said to ask the original creator but they haven't been on nexus for 2 years. This would be for norden-kid on Bethesda.net. Thanks! lmk
Can anyone explain to me how I can install this manually? I barely use any mods and do not want to have to launch the game through MO for the sake of one mod!
Although I must warn you not to install stuff manually (as is custom around here lol), if you play the female like I do, just copy over the "Meshes" folder in "05b Female_360_cloak" into your Data folder. That worked for me.
I didn't bother with the swimming one.
Things to consider: - this is at YOUR own risk. Back your s#*! up. Skyrim modding is a painful affair... until you finally get it right. - if you use FNIS, you might want to run that update/check tool - if you're asked to overwrite actual hkx files... be careful here, you might overwrite files used by other mods. - if you want different options, check out the XML file called "ModuleConfig.xml" in Fomod (I might have gotten the name wrong). In there are the instructions given to MO2. With a bit of puzzling you can figure out what folder is selected based on the conditions you'd be setting in the mod organizer.
TDM, not only changes the entire vanilla, combat and non combat movement, and erases directions completely, but it also makes skill shots in combat obsolete, as it has a lock on target system that makes sure none of your magic, arrows, weapon swings can ever miss.
of course if thats your cup of tea go on ahead, but some of us still love vanilla skyrim, and do not want huge overhauls to its core functions that sometimes actually devolve it instead of evolving it.
If using vortex, right click on 360 Walk and Run Plus SSE in Mods and select Manage File Conflicts This gives you the choice of what mod to use between "360 Walk and Run" and "Walk - Running Animations"
For anything that is forward I chose to use "Walk - Running Animations" from the dropdown. For anything that is backward I chose to use "360 Walk and Run"
All backwards walking will use vanilla walking or running but that's the best I could get it to do. Its the best of both.
Is there a way to configure this mod so the player doesn't whip around forward after walking towards the screen? Just like what 360 Movement Behavior does. I like 360 Movement Behavior but I don't like how the player slides after jumping. With this mod, the player hits the ground running after jumping.
In the installation choices there is a section "head direction" you could try installing diffent choices than the one you have already & see what that does. I didnt like one of them myself when I had it installed & found changing that section did the trick for me.
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Any help is appreciated, otherwise I'll have to suck up my first world problems.
I didn't bother with the swimming one.
Things to consider:
- this is at YOUR own risk. Back your s#*! up. Skyrim modding is a painful affair... until you finally get it right.
- if you use FNIS, you might want to run that update/check tool
- if you're asked to overwrite actual hkx files... be careful here, you might overwrite files used by other mods.
- if you want different options, check out the XML file called "ModuleConfig.xml" in Fomod (I might have gotten the name wrong). In there are the instructions given to MO2. With a bit of puzzling you can figure out what folder is selected based on the conditions you'd be setting in the mod organizer.
Hope it works
TDM, not only changes the entire vanilla, combat and non combat movement, and erases directions completely, but it also makes skill shots in combat obsolete, as it has a lock on target system that makes sure none of your magic, arrows, weapon swings can ever miss.
of course if thats your cup of tea go on ahead, but some of us still love vanilla skyrim, and do not want huge overhauls to its core functions that sometimes actually devolve it instead of evolving it.
that lets me do 360 turning movement , but also with my weapons drawn ?
This gives you the choice of what mod to use between "360 Walk and Run" and "Walk - Running Animations"
For anything that is forward I chose to use "Walk - Running Animations" from the dropdown.
For anything that is backward I chose to use "360 Walk and Run"
All backwards walking will use vanilla walking or running but that's the best I could get it to do. Its the best of both.