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justbowlin

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JustBowlin

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423 comments

  1. JustBowlin
    JustBowlin
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    I had to reupload because the link wasn't working for some reason. Should be fixed now.
  2. FenixNI
    FenixNI
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    Any chance someone has had luck getting the walk backwards animations to work with other movement mods? I'm using Feminine Walk and Run, which I have enabled going forward (it actually uses the same forward running animation as 360 does), but for backwards I use 360, which has a different, less feminine walk. Any easy way to get them to work in tandem, or for a dummy like me to edit Fem Walk and Run's parameters somehow to make it work in 360?

    Any help is appreciated, otherwise I'll have to suck up my first world problems.
  3. verynicekanye
    verynicekanye
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    Hello I was wondering if I could port this to Skyrim on playstation. I know you said to ask the original creator but they haven't been on nexus for 2 years. This would be for norden-kid on Bethesda.net. Thanks! lmk
  4. Telcontyr
    Telcontyr
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    Can anyone explain to me how I can install this manually? I barely use any mods and do not want to have to launch the game through MO for the sake of one mod! 
    1. africanwarhead
      africanwarhead
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      Although I must warn you not to install stuff manually (as is custom around here lol), if you play the female like I do, just copy over the "Meshes" folder in "05b Female_360_cloak" into your Data folder. That worked for me.

      I didn't bother with the swimming one.

      Things to consider:
      - this is at YOUR own risk. Back your s#*! up. Skyrim modding is a painful affair... until you finally get it right.
      - if you use FNIS, you might want to run that update/check tool
      - if you're asked to overwrite actual hkx files... be careful here, you might overwrite files used by other mods.
      - if you want different options, check out the XML file called "ModuleConfig.xml" in Fomod (I might have gotten the name wrong). In there are the instructions given to MO2. With a bit of puzzling you can figure out what folder is selected based on the conditions you'd be setting in the mod organizer.

      Hope it works
  5. Paultimate01
    Paultimate01
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    really enjoying the single image previews of an animation mod. /s
  6. zoeyfeb
    zoeyfeb
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    There is no way people still use this outdated mod. Do yourself a favor and use this instead mod
    1. Bidiguilo
      Bidiguilo
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      this mod just tweaks some animations to make it look 360, true directional movement tries to overhaul skyrim movement entirely and is kinda janky imo
    2. ThalmorJusticiar7th
      ThalmorJusticiar7th
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      this is a simple 360 movement mod.

      TDM, not only changes the entire vanilla, combat and non combat movement, and erases directions completely, but it also makes skill shots in combat obsolete, as it has a lock on target system that makes sure none of your magic, arrows, weapon swings can ever miss.

      of course if thats your cup of tea go on ahead, but some of us still love vanilla skyrim, and do not want huge overhauls to its core functions that sometimes actually devolve it instead of evolving it.
  7. namechooser
    namechooser
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    is there a mod or a version of this
    that lets me do 360 turning movement , but also with my weapons drawn ? 
    1. kinektion
      kinektion
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      true directional movement.
  8. Absolutionwhat
    Absolutionwhat
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    Does anyone know if you can safely reinstall this mid-save to change the option from vanilla swim to 360 swim?   And from 360 walk back to vanilla walk?
  9. Progidium
    Progidium
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    does anyone know how to use this mod alongside a walk/run animation? i managed it a while ago but had to reset mo2 and cant figure out how i did it.
    1. nitishh505
      nitishh505
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      i have the same issue let me know if you found the solution
    2. effrayg
      effrayg
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      If using vortex, right click on 360 Walk and Run Plus SSE in Mods and select Manage File Conflicts
      This gives you the choice of what mod to use between "360 Walk and Run" and "Walk - Running Animations"

      For anything that is forward I chose to use "Walk - Running Animations" from the dropdown.
      For anything that is backward I chose to use "360 Walk and Run"

      All backwards walking will use vanilla walking or running but that's the best I could get it to do. Its the best of both. 
  10. alpcelik
    alpcelik
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    This mod solved my arm - cape collision problem. Thanks a lot!!!
  11. rkatt
    rkatt
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    Is there a way to configure this mod so the player doesn't whip around forward after walking towards the screen?  Just like what 360 Movement Behavior does.  I like 360 Movement Behavior but I don't like how the player slides after jumping.  With this mod, the player hits the ground running after jumping.
    1. dbuzzyb
      dbuzzyb
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      In the installation choices there is a section "head direction" you could try installing diffent choices than the one you have already & see what that does. I didnt like one of them myself when I had it installed & found changing that section did the trick for me.
    2. rkatt
      rkatt
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      I used this mod for years and loved it but a few days ago I changed to True Directional Movement.  TDM seems to do what I'm looking for.