Well, if you mean "underrated" in the sense, that there could be done more with it - one of my favorite places is Shimmermist Cave, which was and still is usually the first place to stumble over "Dwemer stuff" (I love Dwemer lore!), however, it´s only one room at the end of a small to medium dungeon. So maybe that last room could use some "updates". - If that was the intent of your question. ;-) (The only mod that I know of that does something with the place is "Shimmermist Cave Reborn".)
Oh, and thanks for this mod. - It can easily be flagged as an ESL using this tool.
You read me like a book, I'm writing a list of dungeons that are either really off the beaten path or just all around forgettable to either add to or change completely. I'll do Shimmermist first :). How do you feel about adding little bits of lore like some journals here or unique weapons there?
Also I'll probably ESL this at some point soon I just made it during lunch and forgot to.
Looking forward to your version of Shimmermist Cave. I myself have no idea how modding really works (except making patches), so I will refrain from making wishes ;-) - however, I prefer mods, that feel "organic", nothing un-lore or overpowered, so I can do without unique weapons or such stuff. For Shimmermist Cave, that last room where the old falmer lives could do with more stuff that makes it looking more like a home - at least for a falmer...
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(The only mod that I know of that does something with the place is "Shimmermist Cave Reborn".)
Oh, and thanks for this mod. - It can easily be flagged as an ESL using this tool.
Also I'll probably ESL this at some point soon I just made it during lunch and forgot to.