Skyrim Special Edition

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Axis1211

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Axis1211

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15 comments

  1. MikeCobalt
    MikeCobalt
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    :) Very good, a nice break in the long ride from Iverstead to Riften.
  2. ChrisKley
    ChrisKley
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    I really like the idea of these farms outside of villages and towns, what do you think about the idea that there is some sort of progression to it? Like if you finish the civil war quest people start feeling safer again and settle in the wild. The player completes Dawnguard and even more people show up ect
    1. Axis1211
      Axis1211
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      that's the neat idea. but I feel like im struggling to get the general project ie the Kingdoms of Skyrim done by next year (since after that my free time for modding will just stop existing) 

      So my goal is to finish making these mods first. though I would agree this idea is cool and im sure its doable, but i dont think id have the free time to do that plus what is already planned.
  3. Wererommel
    Wererommel
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    Dahlstead also conflicts with Hjertesten Hall, but it might be fixed with a patch. Or, if Dahlstead were moved down the road a bit, that would fix the Blackthorn conflict also. (Hjertesten Hall conflicts with Blackthorn, but there is nothing to be done about it, you just have to choose one or the other.)
    1. Taxace
      Taxace
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      this has been my biggest problem so far...even if i remove the mod, i still have thanedom assets which still has this city..please find a way to move this town or blend it in with blackthorn.
    2. Cecell
      Cecell
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      Thanedom assets has no references in it whatsoever, only base records. If you remove this mod and the town is still there then that means that you are using Kingdom of the Rift which isn't compatible with this mod since it includes it.

      I'll look at patching these at some point in the future.
  4. heimao1075372628
    heimao1075372628
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    I found that MOD can cause problems with NPC automatic navigation and routing in some areas.
    Mainly concentrated on bridges with nearby villages.
    Not only this MOD, but also your other MODs have the same problem.
    I'm not sure the specific reason, I don't know why. Do you have a way to solve this problem?
    1. Axis1211
      Axis1211
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      what is your load order? 
      like depending on what your mixing with this mod you will break the navmesh which will break NPCs navigation 
  5. RitchieP
    RitchieP
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    Just a heads up. There is incompatibility between Blackthorn - A Buildable Town in The Rift (SE) and one of your Hamlets. It's the Hamlet
    close to Treva's Watch. A patch would be very much appreciated as I
    always use Blackthorn and now want to use your mods also. Thinking about
    it, Blackthorn should have been a Thanedom!
    1. AveryAttack
      AveryAttack
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      Same here!  I love fleshing out Skyrim's landscape with more places like this, but Blackthorn is an absolute must in all of my playthroughs.  I may switch things up and replace Blackthorn with this one at some point just for a change, but having a patch would be amazing!
    2. Axis1211
      Axis1211
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      https://www.nexusmods.com/skyrimspecialedition/mods/73776 There might be a patch I'm not sure. Man is prolific and does great work though. 
  6. jjwack
    jjwack
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    Wonderful work, but Dahlstead conflicts with Blackthorn Manor.  I arrive in Blackthorn and Dahltstead is 'floating' nearby.  So, I'll edit out Dahlstead from your ESP, create a custom override esp-fe, and see what happens....  I'll update later.

    Update after Xedit review: Hmm... lot's of world-space objects to edit or remove.  As much as I like what you've done, I'm not doing to take my time to restore Blackthorn Manor with an override.  Kudos for the work though!
  7. ReqGun
    ReqGun
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    Would be cool if one of them near riften was a player home instead. 
    1. Axis1211
      Axis1211
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      I was thinking of eventually doing something like that someday, but for now my goals are to do what ive done in Eastern Skyrim across all of Skyrim
  8. Cecell
    Cecell
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    cheers-you-magnificent-bastard.jpg