I really like the idea of these farms outside of villages and towns, what do you think about the idea that there is some sort of progression to it? Like if you finish the civil war quest people start feeling safer again and settle in the wild. The player completes Dawnguard and even more people show up ect
that's the neat idea. but I feel like im struggling to get the general project ie the Kingdoms of Skyrim done by next year (since after that my free time for modding will just stop existing)
So my goal is to finish making these mods first. though I would agree this idea is cool and im sure its doable, but i dont think id have the free time to do that plus what is already planned.
Dahlstead also conflicts with Hjertesten Hall, but it might be fixed with a patch. Or, if Dahlstead were moved down the road a bit, that would fix the Blackthorn conflict also. (Hjertesten Hall conflicts with Blackthorn, but there is nothing to be done about it, you just have to choose one or the other.)
this has been my biggest problem so far...even if i remove the mod, i still have thanedom assets which still has this city..please find a way to move this town or blend it in with blackthorn.
Thanedom assets has no references in it whatsoever, only base records. If you remove this mod and the town is still there then that means that you are using Kingdom of the Rift which isn't compatible with this mod since it includes it.
I'll look at patching these at some point in the future.
I found that MOD can cause problems with NPC automatic navigation and routing in some areas. Mainly concentrated on bridges with nearby villages. Not only this MOD, but also your other MODs have the same problem. I'm not sure the specific reason, I don't know why. Do you have a way to solve this problem?
Just a heads up. There is incompatibility between Blackthorn - A Buildable Town in The Rift (SE) and one of your Hamlets. It's the Hamlet close to Treva's Watch. A patch would be very much appreciated as I always use Blackthorn and now want to use your mods also. Thinking about it, Blackthorn should have been a Thanedom!
Same here! I love fleshing out Skyrim's landscape with more places like this, but Blackthorn is an absolute must in all of my playthroughs. I may switch things up and replace Blackthorn with this one at some point just for a change, but having a patch would be amazing!
Wonderful work, but Dahlstead conflicts with Blackthorn Manor. I arrive in Blackthorn and Dahltstead is 'floating' nearby. So, I'll edit out Dahlstead from your ESP, create a custom override esp-fe, and see what happens.... I'll update later.
Update after Xedit review: Hmm... lot's of world-space objects to edit or remove. As much as I like what you've done, I'm not doing to take my time to restore Blackthorn Manor with an override. Kudos for the work though!
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So my goal is to finish making these mods first. though I would agree this idea is cool and im sure its doable, but i dont think id have the free time to do that plus what is already planned.
I'll look at patching these at some point in the future.
Mainly concentrated on bridges with nearby villages.
Not only this MOD, but also your other MODs have the same problem.
I'm not sure the specific reason, I don't know why. Do you have a way to solve this problem?
like depending on what your mixing with this mod you will break the navmesh which will break NPCs navigation
close to Treva's Watch. A patch would be very much appreciated as I
always use Blackthorn and now want to use your mods also. Thinking about
it, Blackthorn should have been a Thanedom!
Update after Xedit review: Hmm... lot's of world-space objects to edit or remove. As much as I like what you've done, I'm not doing to take my time to restore Blackthorn Manor with an override. Kudos for the work though!