Skyrim Special Edition
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Khrada

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Khrada

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About this mod

Increase the range of Auriel's Bow and Zephyr

Permissions and credits
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Longer Range for Zephyr and Auriel's Bow
V 1.3
By Khrada
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Description
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I have not realized how pathetic Zephyr is when it comes to range until recently. Its range is only on par with regular long bow because they have the same speed.
Auriel's Bow is even more pathetic, although it should be the bow that shoots arrow to the sun, it also has the same range as long bow.
Now this is changed by setting the speed to appropriate values, and then attaching a script that gives out bonus speed when the bow is equipped.
One minor downside of the mod is Zephyr now shoots a little bit slower than vanilla speed, because 0.75 (speed for Dwarven bow) multiplied by 1.3 (30% faster) isn't 1 (the vanilla value), I doubt anybody will be able to tell the difference, though.

This mod is is compatible with Arthmoor's Unofficial Skyrim Special Edition Patch. Just put this mod under the unofficial patch in the load order.

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Feature
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- Zephyr and Auriel's Bow both have longer range now, while retaining their fast draw speed.
- Zephyr's range is now identical to Dwarven bow, and Auriel's Bow to Daedric bow.
- A version that is flagged as an .esl file added. Now you can use this mod, without taking it up a mod slot.

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Requiremnt
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Skyrim Special Edition, Make sure your game is up to date! (1.3 when the mod is created)

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How to Install
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Drop both .bsa and .esp files in your data folder, enable them and you're set!

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How to Uninstall
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I would recommend you not to remove it, since the mod involves script and scripts are known to leave footprints and still trying to execute them after they're removed.
If you really want to remove it, however, I would suggest you to sotre Zephyr and Auriel's Bow away, disable the mod, and never use them again. But there will be no guarantee that your game will be okay afterwards.

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Compatibility
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Anything that makes changes to Zephyr and Auriel's Bow will conflict with this mod.

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Known Issue
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For some reason, the game refuse to play nicely with the mod when it is loaded on an pre-existing save. You will need to start a new game with the mod enabled for this mod to work.
Unfortunately I do not have the will to play around in the Special Edition enough to find out what has caused it, or how can I get around it. So it might be fixed later, but not anytime soon.

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Permission
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Feel free to look at the mod and alter any values as you see fit.
Let me know before hand if you want to use it on anything else.

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Credits & Thanks
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Bethesda for creating this game, and the Creation Kit.
Nexus for hosting countless wonderful mods, which inspired me.