Skyrim Special Edition
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Sonderbain

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SonderBain

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63 comments

  1. SonderBain
    SonderBain
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    Locked
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    DAR Conditions are set to 

    R(1Sword, 3War axe, 4Maces)
    L(0Open Hand, 2Daggers, 12-16Spells, 17Scrolls, 18Torches)
  2. darksynth0
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    I assume it's compatible with adxp/mco+precision+scar? I mean, I will be able to block?
    Will NPC be also using random blocking?
    1. SonderBain
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      Yes, infact I am using those very mods in my video :)
      Npc's are also set to use the animations with the same conditions
  3. joshv8071
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    were can i get that sword is badass
    1. SonderBain
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      The sword and the armor are both from the Viridian Knight Armor mod :)
  4. Vubi011
    Vubi011
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    I adore these, this really needs a locomotion/attack animation companion. 
    I've found that using this with Verolevi's casting and one handed attacks works really great and the transition into lowering the sword is very natural. But I have a bit of an issue. I need help with, The idle animation will start playing when I am using a spell in the offhand even while running, it is an odd tilt of the wrost... any idea how to fix/disable it?
    1. SonderBain
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      I think there is a dar condition you could add to disable the animation while running. Perhaps in the future Ill update this mod to OAR so its easier to make changes like that
    2. Vubi011
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      In any case, great work friendo, absolutely adore this set. 
  5. LeanWolf
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    These are brilliant block animations, I wish there was something similar for greatswords. Actually, these look like they could work for greatswords, I'm going to see if I can figure out how to get them for greatswords too (having never played with conditions before)..
    1. SonderBain
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      You could do so by changing the name of the animations to match greatsword block :)
    2. LeanWolf
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      Yep that works, and I love it, thanks!
  6. TheHavokEngine
    TheHavokEngine
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    These are fantastic, thanks
  7. DivineHeir107
    DivineHeir107
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    block animation got applied to axe as well, how to undo that
    1. RemRyuzaki
      RemRyuzaki
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      remove IsEquippedRightType(3) from the conditions files in the folders
    2. Spacefrisian
      Spacefrisian
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      Wished there was a patch for this instead of removing certain lines from folders.
  8. Nderamo
    Nderamo
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    is there a way to get them to work in 1st person?
    1. SonderBain
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      Enable third person hand animations
    2. Nderamo
      Nderamo
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      I use improved camera and enabling third person arms causes the weapon and hands to be out of view
  9. whateverg
    whateverg
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    Anyone know what I should edit in order to make it follower only?
  10. Mvpbeserker
    Mvpbeserker
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    These animations are fantastic. Nice work!
  11. KratosSon1
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    Could you make dome bashing animations as well?
  12. AntaBaka777
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    Now there might not be many of them, but these are the best blocking animations out there, congrats
    1. SonderBain
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      Thank you :)
      I may actually put together more in future, right now tho I am working on a sitting animation overhaul for female characters
    2. AntaBaka777
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      Have you considered bash animations? They're the most awful ones of the entire game and not many have really considered replacing them (Note that vanguard only replaces power bashes)
  13. Gruberick
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    I have noticed that the "standing" lock animations
    And in "movement", they are quite different, so in-game it looks bad if I slowly move forward or backward.
    What if the blocking animations looked similar to when you're standing still and moving?
    I mean... It could be fixed if the "standing" animation would look like when it "moves"...
    Is there a way to create a countdown when it stops so the animation change isn't so abrupt?
    Or would I just create both *similar animations?...

    uwu
    1. SonderBain
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      Smooth aka skypia has a block movement fix :)
    2. Gruberick
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    3. SonderBain
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      That looks like it!