I adore these, this really needs a locomotion/attack animation companion. I've found that using this with Verolevi's casting and one handed attacks works really great and the transition into lowering the sword is very natural. But I have a bit of an issue. I need help with, The idle animation will start playing when I am using a spell in the offhand even while running, it is an odd tilt of the wrost... any idea how to fix/disable it?
I think there is a dar condition you could add to disable the animation while running. Perhaps in the future Ill update this mod to OAR so its easier to make changes like that
These are brilliant block animations, I wish there was something similar for greatswords. Actually, these look like they could work for greatswords, I'm going to see if I can figure out how to get them for greatswords too (having never played with conditions before)..
Have you considered bash animations? They're the most awful ones of the entire game and not many have really considered replacing them (Note that vanguard only replaces power bashes)
I have noticed that the "standing" lock animations And in "movement", they are quite different, so in-game it looks bad if I slowly move forward or backward. What if the blocking animations looked similar to when you're standing still and moving? I mean... It could be fixed if the "standing" animation would look like when it "moves"... Is there a way to create a countdown when it stops so the animation change isn't so abrupt? Or would I just create both *similar animations?...
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R(1Sword, 3War axe, 4Maces)
L(0Open Hand, 2Daggers, 12-16Spells, 17Scrolls, 18Torches)
Will NPC be also using random blocking?
Npc's are also set to use the animations with the same conditions
I've found that using this with Verolevi's casting and one handed attacks works really great and the transition into lowering the sword is very natural. But I have a bit of an issue. I need help with, The idle animation will start playing when I am using a spell in the offhand even while running, it is an odd tilt of the wrost... any idea how to fix/disable it?
I may actually put together more in future, right now tho I am working on a sitting animation overhaul for female characters
And in "movement", they are quite different, so in-game it looks bad if I slowly move forward or backward.
What if the blocking animations looked similar to when you're standing still and moving?
I mean... It could be fixed if the "standing" animation would look like when it "moves"...
Is there a way to create a countdown when it stops so the animation change isn't so abrupt?
Or would I just create both *similar animations?...
uwu