Skyrim Special Edition

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Pims

Uploaded by

cerebraltraveller

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12 comments

  1. Goodwick
    Goodwick
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    There's a mod that adds horse dung in skyrim, Fresh Muck I think it's called. Mihail also has a mod that adds animal dung in random places. Might be a cool cmpatibility addition
  2. CALEB2
    CALEB2
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    Seems like it's for the Skyrim AE only ?

    MO2 gives error about missing masters: ccBGSSE001-Fish.esm, ccBGSSE025-AdvDSGS.esm, ccBGSSSE037-Curios.esl, ccQDRSSE001-SurvivalMode.esl

    Can you remeove these masters and make this compatible with Skyrim SE as well ?
  3. SamLowry42
    SamLowry42
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    Hi, great idea...

    I've used this mod for a long time : https://www.nexusmods.com/skyrimspecialedition/mods/18063

    Psylos have trippy visual effects but sadly, the shrooms can't be harvested in the wild, they have to be bought from vendors. Bringing your mod and the other together would be great...
    1. cerebraltraveller
      cerebraltraveller
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      I will ask the creator if I can use its scripts, thank you for the hint
    2. nikita0061
      nikita0061
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      Please take a look at this mod "https://www.nexusmods.com/skyrim/mods/34180" there are the trippy animations your mod needs :D
  4. CALEB2
    CALEB2
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    ESL ?
    1. cerebraltraveller
      cerebraltraveller
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      Dont know how to do it, yet
    2. cerebraltraveller
      cerebraltraveller
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      Just uploaded a new zip with FOMOD install and plugin type selection
    3. CALEB2
      CALEB2
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      Thanks !
  5. sophiadusk
    sophiadusk
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    This looks like an interesting mod for an alchemist, but i have a question : you have have listed CACO as a soft requirement. What features of the mod rely on it / what would someone miss out on without that?
    1. cerebraltraveller
      cerebraltraveller
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      Hello, thank you, it is indeed made for an alchemist.
      When I created the base object for the shroom, I duplicated a CACO entry (violet coprinus) which seems to have a custom script for harvest. I assumed this script was the one making the random number harvest that CACO do.
      The mod should work withtout CACO, hence the soft requirement
    2. sophiadusk
      sophiadusk
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      I see, thank you for the explanation!