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Nonameron

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nonameron

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16 comments

  1. skyrimlu
    skyrimlu
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    • 83 kudos
    Thank you for your script. It didn't work on the new version of SSEDIT, works on 4.0.1.
    1. nonameron
      nonameron
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      • 80 kudos
      I need more info on this one. Works fine for me on 4.1.5
      What did you apply this on?
      What settings did you use?
      What error did you get?
    2. skyrimlu
      skyrimlu
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      Tx for replying,

      I used first 4.1.5, bundled in a Wabbajack ADT collection, after I tried 4.0.1. Now I am using 4.1.5f (the latest update) and it works again. I guess they corrected some bug, so YOU DON'T HAVE TO WORRY ANYMORE. It's a "f" solution, lol.

      Keep up the good work
    3. nonameron
      nonameron
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      • 80 kudos
      I see. Thanks for the confirmation
  2. KindThinker
    KindThinker
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    • 126 kudos
    Thank you very much for creating and sharing this handy script! Very useful!
  3. MehrunesDagon47
    MehrunesDagon47
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    • 51 kudos
    Thanks. It works.
  4. ElderOGCS
    ElderOGCS
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    • 15 kudos
    Is it possible to add having the crafting material of said recipe as the requirement? So recipes won't clutter the menu when you don't have any materials on
    1. nonameron
      nonameron
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      That's possible. I might have a look at it later on, though such recipes would be impossible to manage in a long modlist.
      For now I suggest you create recipe books for the recipes.
    2. aragonit
      aragonit
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      • 58 kudos
      To get that feature, just download Complete Crafting Overhaul Remastered There are a LOT of settings available.
  5. eyteen
    eyteen
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    • 47 kudos
    Uhh…i may have been lost here, but could this script work for FO4edit?
    1. nonameron
      nonameron
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      • 80 kudos
      No, this won't work for fallout. I used a lot of skyrim specific things, such as workstations and plugin names.

      On the other hand, if the COBJ records in FO4edit resemble those in skyrim, it shouldn't be too difficult to make this work for fallout. However, that still requires some knowledge about programming. I'm not interested in doing it, but anyone's free to make use of this script to make it work for Fallout if they want to.
  6. Goodwick
    Goodwick
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    • 7 kudos
    Could this be used to have crafted potions require bottles and other elements such as water tonics? And enchantments to require runes?
    1. Avokh32
      Avokh32
      • supporter
      • 12 kudos
      "Could this be used to have crafted potions require bottles"

      "Alchemy Requires Bottles Redux"   https://www.nexusmods.com/skyrimspecialedition/mods/44053?tab=description
    2. Goodwick
      Goodwick
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      • 7 kudos
      Yes, I know the mod. I'm simply asking if your script could do that and more. I would like to add liquid tonic + bottle requirements for alchemy recipes.
    3. nonameron
      nonameron
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      • 80 kudos
      No. Potions and enchantments are not constructible objects, so the script won't work on them. They use their own system that I'm not completely aware of how it works.
      This is probably due to there being so many combinations of different ways to combine ingredients in alchemy and enchanting.
  7. waeq17
    waeq17
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    • 55 kudos
    I'm loving all of the scripts you release, much appreciated! Also, the pictures are very, very useful.