I used first 4.1.5, bundled in a Wabbajack ADT collection, after I tried 4.0.1. Now I am using 4.1.5f (the latest update) and it works again. I guess they corrected some bug, so YOU DON'T HAVE TO WORRY ANYMORE. It's a "f" solution, lol.
Is it possible to add having the crafting material of said recipe as the requirement? So recipes won't clutter the menu when you don't have any materials on
That's possible. I might have a look at it later on, though such recipes would be impossible to manage in a long modlist. For now I suggest you create recipe books for the recipes.
No, this won't work for fallout. I used a lot of skyrim specific things, such as workstations and plugin names.
On the other hand, if the COBJ records in FO4edit resemble those in skyrim, it shouldn't be too difficult to make this work for fallout. However, that still requires some knowledge about programming. I'm not interested in doing it, but anyone's free to make use of this script to make it work for Fallout if they want to.
Yes, I know the mod. I'm simply asking if your script could do that and more. I would like to add liquid tonic + bottle requirements for alchemy recipes.
No. Potions and enchantments are not constructible objects, so the script won't work on them. They use their own system that I'm not completely aware of how it works. This is probably due to there being so many combinations of different ways to combine ingredients in alchemy and enchanting.
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What did you apply this on?
What settings did you use?
What error did you get?
I used first 4.1.5, bundled in a Wabbajack ADT collection, after I tried 4.0.1. Now I am using 4.1.5f (the latest update) and it works again. I guess they corrected some bug, so YOU DON'T HAVE TO WORRY ANYMORE. It's a "f" solution, lol.
Keep up the good work
For now I suggest you create recipe books for the recipes.
On the other hand, if the COBJ records in FO4edit resemble those in skyrim, it shouldn't be too difficult to make this work for fallout. However, that still requires some knowledge about programming. I'm not interested in doing it, but anyone's free to make use of this script to make it work for Fallout if they want to.
"Alchemy Requires Bottles Redux" https://www.nexusmods.com/skyrimspecialedition/mods/44053?tab=description
This is probably due to there being so many combinations of different ways to combine ingredients in alchemy and enchanting.