So would this custom moveset make it to where finishing move kills wouldnt happen or are they just harder to happen now cause i havent seen any happen for my character yet.
well i got more news, i got the normal attacks to work but the power attacks dont seem to work. Whenever i use my power attack my character does this pommel attack with their axe and doesent do any chain attacks. i looked it up and people said that SCAR and distance based combat were incompatible so i disabled distance based combat but its still doing it. I can tell you whatever other information you need to help me.
Awesome. But, as long as SkySA/ABR/ADXP/MCO Animation type frameworks continue to make Attack Animation Recovery to Idle time ''Slow Motion'' i wont be using them unfortunately. There is already commitment through movement lock and optionally turning rate through other mods. So having PC/NPC go back to Idle in slow motion, like both had suddenly a Back Injury, looks both weird and is pointless. In any case your animation moveset is excellent.
Player or NPC start any attack animation. (Perfect) Player and NPC finish any attack animation. (Perfect) Player and NPC switch to Idle. (Slow Motion) Player and NPC can resume to attacking. (Perfect)
That's the SkySA/ABR/MCO/ADXP issue i mean. They copy the feature directly from Bandai Namco games i guess which i call ''Dodge Spammers'' but its not present in other titles. Thing is it works on Bandai Namco games because they are designed like that but it would feel bad in any other title.
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The animation is reaally good although the transition from two handed swing to one handed idle seems a bit jarring. aside from that perfect.
In any case your animation moveset is excellent.
I only kind of miss the directional attacks tbh
Player and NPC finish any attack animation. (Perfect)
Player and NPC switch to Idle. (Slow Motion)
Player and NPC can resume to attacking. (Perfect)
That's the SkySA/ABR/MCO/ADXP issue i mean.
They copy the feature directly from Bandai Namco games i guess which i call ''Dodge Spammers'' but its not present in other titles.
Thing is it works on Bandai Namco games because they are designed like that but it would feel bad in any other title.
I really like MCO, but the lack of realistic animations makes me swap back to vanilla for now ;(
I'm considering about creating a new weapon animation mod next month, if I have time :D
Gonna have to remember to endorse this tomrorow :S
Thanks for your work Vector.