File information

Last updated

Original upload

Created by

Karunado

Uploaded by

Karunado

Virus scan

Safe to use

Tags for this mod

19 comments

  1. Lothgarth
    Lothgarth
    • supporter
    • 2 kudos
    The animation is pretty much the same as Vanilla, i am sorry, i don't want to talk bad about this mod but, i can only see a tiny difference on the open hand and in the height of the casting hand!
    1. Karunado
      Karunado
      • premium
      • 248 kudos
      It's okay, it's just a test animation, we will make it better in the future.
    2. Ishraq
      Ishraq
      • member
      • 3 kudos
      still, thanks for your other mods.
  2. erekoa
    erekoa
    • supporter
    • 0 kudos
    Tried to replace these animations to my character, didnt work quite as expected haha:



    Any way you can make them work for the player? I want something just like your version D, looks awesome
  3. hoangdai94
    hoangdai94
    • member
    • 181 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  4. ZarakJohnson
    ZarakJohnson
    • premium
    • 14 kudos
    The file structure doesn't look like it's going to DAR or has any conditions. Does that matter?

    Compare the file structures of these, for example:

    Dragon Animation Replacer With DAR Integration

    Conditional Dog Barking (DAR)
    1. Ruler0fWorlds
      Ruler0fWorlds
      • premium
      • 38 kudos
      It shouldn't need any DAR or conditions if its simply replacing an animation, which it looks like what this is doing, but that would also make DAR not a requirement. 
    2. ZarakJohnson
      ZarakJohnson
      • premium
      • 14 kudos
      Right, but downthread, sgtoy259 says he has only tested DAR and isn't sure if Nemesis or FNIS are compatible. I took that to mean he intended this animation to run through DAR.

      Which brings up another question: if this is a replacement for a creature animation, what's going to happen the next time I add a new "non-creature" animation and run Nemesis? Is Nemesis going to see the animation from this current mod and treat it as an incompatibility?
    3. myztikrice
      myztikrice
      • premium
      • 222 kudos
      Incompatibility with what?
    4. ZarakJohnson
      ZarakJohnson
      • premium
      • 14 kudos
      Incompatible with Nemesis.

      I have downloaded this mod and would like to use it---it looks pretty cool---but I don't know what will happen if you try to do that on a set-up that uses Nemesis. I don't know whether or not the engine will read this mod as a new creature animation.
  5. mugengarage
    mugengarage
    • member
    • 7 kudos
    Awesome Animation, love it.
    Question: Would Draugr count as a creature in nemesis? Would it be compatible or need fnis?
    Thank you for the mod.
    1. Karunado
      Karunado
      • premium
      • 248 kudos
      I've only tested DAR, I'm not sure if Nemesis or Fnis are compatible :(
    2. Vai1lyn
      Vai1lyn
      • premium
      • 59 kudos
      This is a vanilla animation being replaced, so FNIS/Nemesis aren't needed for basic usage.

      However, both FNIS and Nemesis are compatible, but if a concrete behaviour mod you installed changes Draugr magic behaviour, it might not work.
    3. mugengarage
      mugengarage
      • member
      • 7 kudos
      Ahh I see, thank you for the information. :)
  6. Lordray23
    Lordray23
    • supporter
    • 6 kudos
    These animations are amazing, have you ever though about added dagger animations for draugr? 
  7. gangofor
    gangofor
    • member
    • 0 kudos
    i'm starting to think you like draugr
    1. Karunado
      Karunado
      • premium
      • 248 kudos
  8. Shade999
    Shade999
    • supporter
    • 2 kudos
    It's fascinating how such a small change makes everything look less static and much more dynamic.
    1. Karunado
      Karunado
      • premium
      • 248 kudos
      :D