Hello, I'm having a problem where enemies don't attack without stamina, Valhalla's stamina system is disabled as is the default of this mod. What could be causing this?
If I were to use your Stoppage of Staggerlock patch but remove the distribution file for SPID, would it only apply to the player? I've modified combat to a point where I actually want to be able to staggerlock my opponents, but having it done to me is basically guaranteed death.
I don't know how or why, but your mod makes my Valhalla executions work every single time. I couldn't get them working consistently at all before; it would usually take mashing the execution button several times until it stuck. Thank you, and great work!
I'm having a hard times triggering Heavy melee attacks combos using OCPA I can only do one attack then no follow-up after that. Seems almost as if there is not enough stamina to trigger the attack but I got more than enough. Even tried to lower stam requirement to 0 and it still happens. Just wondering if it could come from the edits you've implemented through .ini's?
When reverting to Valhalla, SCAR, etc setup no more problems...
I apologies if this is a feature of Valvarn that I am not aware about but reading on the mod page it didn't specify anything like this.
Haven't tested in First Person since move sets wouldn't work this way. I could if needed but I think that would be useless in this case. They are only available in 3rd Person since they are based ADXP.
I think you've done as awesome job with this mod and was having a great time but loosing my heavy attacks combos is a hard choice lol I'm pretty sure it's something to do with Valvarn stamina management and not your mod since my stamina is blinking after the first heavy attack from OCPA but at the same time it's weird since, like I said, I have tried with 0 Stam requirement as still the same issue.
If you wanna have a look when you have time to do so would be awesome, if not all good. Endorsed anyhow since this tweaks are real good.
could you also test this in god mod or give yourself a ton of stamina via the console command to help narrow that down, if it is a stamina limitation thing?
Valravn does have a "minimum stamina requirement" for power attacks, which I don't think exists in vanilla. My guess is that prevents a follow up power attack when stamina is low. one full power attack should deplete stamina at 40 + 2x weapon weight.
I believe under globals there is a minimum stamina requirement or maybe it's also under idles. I think I may have set this to 1... try setting that to 0. I'll need to have a closer look when I have a chance
No idea then. I’ll need to take a closer look at my patch and Valravn. Try the latest update, if it makes no different. try to play around with Valravn MCM settings and let me know if disabling something in there helps
Try this. It helped me fix this issue, but i use elden power attack. I also tried to make archers draw melee weapons in close range in this file, so load it before valvalis if you want to preserve archers as they are. This issue is not from valvalis it seems. I had it with wildcat as well.
This should work now. I also removed all unnecessary records. Turns out it was 1 sec power attack cooldown from valravn, that prevented chaining PA combos.
I think you should rename the optional file that is your version of mortal enemeis to just mortal enemies.esp so it works with mortal enemies patches. I have already done this for my own set up and it seems to work fine.
Oh interesting. I wasn’t aware there was a 1 second cool down for power attacks in Valravn. I can integrate your edit into this mod as that would be important for this to function as intended. Thx!
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mod. What could be causing this?
TY for this mod.
I'm having a hard times triggering Heavy melee attacks combos using OCPA I can only do one attack then no follow-up after that. Seems almost as if there is not enough stamina to trigger the attack but I got more than enough. Even tried to lower stam requirement to 0 and it still happens. Just wondering if it could come from the edits you've implemented through .ini's?
When reverting to Valhalla, SCAR, etc setup no more problems...
I apologies if this is a feature of Valvarn that I am not aware about but reading on the mod page it didn't specify anything like this.
TY.
Thank you for your reply.
Haven't tested in First Person since move sets wouldn't work this way.
I could if needed but I think that would be useless in this case.
They are only available in 3rd Person since they are based ADXP.
I think you've done as awesome job with this mod and was having a great time but loosing my heavy attacks combos is a hard choice lol I'm pretty sure it's something to do with Valvarn stamina management and not your mod since my stamina is blinking after the first heavy attack from OCPA but at the same time it's weird since, like I said, I have tried with 0 Stam requirement as still the same issue.
If you wanna have a look when you have time to do so would be awesome, if not all good.
Endorsed anyhow since this tweaks are real good.
I'll get to it when I got a sec and report back.
Hope it helps.
should the min requirement be removed?
Same thing happening after the update. Work fine in TGM/God mode.
I deffo think it's from Valvarn...
Nope with Valhalla it's working fine...
Will track mod and see when update releases...
Thanks again for your time.
I also tried to make archers draw melee weapons in close range in this file, so load it before valvalis if you want to preserve archers as they are.
This issue is not from valvalis it seems. I had it with wildcat as well.