When I install the Mortal Enemies optional file for this mod, Death Hounds can no longer spawn. Peeking into it with SSEEdit I can see that it modifies and entry for Death Hound called "Male Skeletal Model", pointing it to a skeleton that doesn't exist.
For some reason, this mod made all my human enemies not use their shields. They just go one handed with an empty left hand even if they have a shield in the inventory. Tested with Valravn by itself, Valhalla by itself and finally adding this mod in.
I have successfully added Precision, Valhalla and Valravn to my load order and am enjoying it. Except for the lack of Mortal Enemies style attack commit. I understand that is built into this mod, and I am hoping for a bit of clarity on setting things up.
If I install Valvalis, does the attack commit optional file cover all humanoids, creatures, etc, using SPID somehow? Or do I still need Mortal Enemies for some enemies? Just trying to understand how to make my combat look like all these "Triple V" modern combat videos, where enemies aren't aimbots and movement matters.
Edit: Lastly...how does the Mortal Enemies function play with race modifying load orders? seems like it would conflict.
Also trying to understand what gets disabled/tweaked across Precision, Valhalla and Valravn by Valvalis.
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Peeking into it with SSEEdit I can see that it modifies and entry for Death Hound called "Male Skeletal Model", pointing it to a skeleton that doesn't exist.
Should Valvalis overwrite all of them?
If I install Valvalis, does the attack commit optional file cover all humanoids, creatures, etc, using SPID somehow? Or do I still need Mortal Enemies for some enemies? Just trying to understand how to make my combat look like all these "Triple V" modern combat videos, where enemies aren't aimbots and movement matters.
Edit: Lastly...how does the Mortal Enemies function play with race modifying load orders? seems like it would conflict.
Also trying to understand what gets disabled/tweaked across Precision, Valhalla and Valravn by Valvalis.
Thanks!