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Soulmancer

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Kulharin

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158 comments

  1. yifandamowang
    yifandamowang
    • supporter
    • 1 kudos
    The combat experience is great, but the mage enemies can use magic to knock me back endlessly. How should I adjust this?
  2. Galanwes
    Galanwes
    • member
    • 1 kudos
    If using this alongside valhalla, should I disable valhalla stamina system or keep it as it is?
  3. Thorbears
    Thorbears
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    • 1 kudos
    When I install the Mortal Enemies optional file for this mod, Death Hounds can no longer spawn.
    Peeking into it with SSEEdit I can see that it modifies and entry for Death Hound called "Male Skeletal Model", pointing it to a skeleton that doesn't exist.
  4. maxaug999
    maxaug999
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    • 0 kudos
    Not even sure if I can see any difference or what it does during combat with this mod ?
  5. Aetavicus
    Aetavicus
    • supporter
    • 3 kudos
    For some reason, this mod made all my human enemies not use their shields. They just go one handed with an empty left hand even if they have a shield in the inventory. Tested with Valravn by itself, Valhalla by itself and finally adding this mod in.
  6. Maderasnobile
    Maderasnobile
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    • 2 kudos
    do i still need the main mod if im using the tweaked Mortal Enemies?
    1. bones8608
      bones8608
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      • 1 kudos
      no
  7. Cabum
    Cabum
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    • 3 kudos
    Do I need to check " Disable Dynamic Combat Cloak" in Valravn Combat mod when using SPID Uncloak? As the requirements mention those 2 mods.
  8. Axelton88
    Axelton88
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    What is the load order for plugins on this?

    1. Kulharin
      Kulharin
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      • 722 kudos
      Shouldn’t really matter.
    2. Karnalius
      Karnalius
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      • 2 kudos
      Vortex warns me of "conflict" between Valvalis, precision and valhalla.
      Should Valvalis overwrite all of them?
    3. chosti
      chosti
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      • 31 kudos
      Yes, Valvalis should overwrite the rest.
  9. BlackCompany
    BlackCompany
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    • 41 kudos
    I have successfully added Precision, Valhalla and Valravn to my load order and  am enjoying it. Except for the lack of Mortal Enemies style attack commit. I understand that is built into this mod, and I am hoping for a bit of clarity on setting things up.

    If I install Valvalis, does the attack commit optional file cover all humanoids, creatures, etc, using SPID somehow? Or do I still need Mortal Enemies for some enemies? Just trying to understand how to make my combat look like all these "Triple V" modern combat videos, where enemies aren't aimbots and movement matters.

    Edit: Lastly...how does the Mortal Enemies function play with race modifying load orders? seems like it would conflict.

    Also trying to understand what gets disabled/tweaked across Precision, Valhalla and Valravn by Valvalis.

    Thanks!
  10. Nahsim
    Nahsim
    • supporter
    • 0 kudos
    Hi this is a weird question but what difficulty would you recommend playing this on and would legendary be alright to play on?