Skyrim Special Edition
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Soulmancer

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Kulharin

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141 comments

  1. Snipey360
    Snipey360
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    Would you allow this to be ported to console?
  2. prdVT
    prdVT
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    Hello, I'm having a problem where enemies don't attack without stamina, Valhalla's stamina system is disabled as is the default of this
    mod. What could be causing this?
    1. prdVT
      prdVT
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      It seems it is a known bug from Valhalla.
  3. Maderasnobile
    Maderasnobile
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    do i still need the main mod if im using the tweaked Mortal Enemies?
  4. lurtz24
    lurtz24
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    When using tweaked Mortal Enemies from optional files, do i need patches for Mortal Enemies, for example Mortal Enemies - Skypatched?
    1. Kulharin
      Kulharin
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      Yes, in most cases
  5. assasinxtg
    assasinxtg
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    Should I let Valvalis overwrite Chocolate Poise Plus - Addons and Rebalancing?
    1. Kulharin
      Kulharin
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      opposite
    2. assasinxtg
      assasinxtg
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      Thank you!
  6. anakameron
    anakameron
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    If I were to use your Stoppage of Staggerlock patch but remove the distribution file for SPID, would it only apply to the player? I've modified combat to a point where I actually want to be able to staggerlock my opponents, but having it done to me is basically guaranteed death.
    1. Kulharin
      Kulharin
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      I believe that should work fine.
  7. SkylarSmotherman
    SkylarSmotherman
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    I don't know how or why, but your mod makes my Valhalla executions work every single time. I couldn't get them working consistently at all before; it would usually take mashing the execution button several times until it stuck. Thank you, and great work!
  8. SlightlySqueaky
    SlightlySqueaky
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    safe to uninstall mid playthrough?
  9. Cultist12
    Cultist12
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    Can someone please tell about mod load order using Skyrim Revamped and Mortal Enemies? As I understand, Valvalis should be at bottom, right?
  10. delrakus
    delrakus
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    Hello,

    TY for this mod.

    I'm having a hard times triggering Heavy melee attacks combos using OCPA I can only do one attack then no follow-up after that. Seems almost as if there is not enough stamina to trigger the attack but I got more than enough. Even tried to lower stam requirement to 0 and it still happens. Just wondering if it could come from the edits you've implemented through .ini's?

    When reverting to Valhalla, SCAR, etc setup no more problems...

    I apologies if this is a feature of Valvarn that I am not aware about but reading on the mod page it didn't specify anything like this.

    TY.

    1. Kulharin
      Kulharin
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      I’ll have to have a closer look. Does it happen in first person as well or just 3rd?  
    2. delrakus
      delrakus
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      Hi,

      Thank you for your reply.

      Haven't tested in First Person since move sets wouldn't work this way.
      I could if needed but I think that would be useless in this case.
      They are only available in 3rd Person since they are based ADXP.

      I think you've done as awesome job with this mod and was having a great time but loosing my heavy attacks combos is a hard choice lol I'm pretty sure it's something to do with Valvarn stamina management and not your mod since my stamina is blinking after the first heavy attack from OCPA but at the same time it's weird since, like I said, I have tried with 0 Stam requirement as still the same issue.

      If you wanna have a look when you have time to do so would be awesome, if not all good.
      Endorsed anyhow since this tweaks are real good.
    3. Kulharin
      Kulharin
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      could you also test this in god mod or give yourself a ton of stamina via the console command to help narrow that down, if it is a stamina limitation thing?
    4. delrakus
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      Sure thing.

      I'll get to it when I got a sec and report back.
    5. wuxinruyun
      wuxinruyun
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      The same bug for me, and i used both latest versions to fixed it (MCO 1.6.0.6 and OCPA NG 1.11).
       Hope it helps.
    6. Kulharin
      Kulharin
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      Valravn does have a "minimum stamina requirement" for power attacks, which I don't think exists in vanilla.  My guess is that prevents a follow up power attack when stamina is low.  one full power attack should deplete stamina at 40 + 2x weapon weight.

      should the min requirement  be removed?
    7. Kulharin
      Kulharin
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      let me know if the update helped
    8. delrakus
      delrakus
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      Didn't have time today, might have some time tomoz... Will try to test and report.
    9. delrakus
      delrakus
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      Hi,

      Same thing happening after the update. Work fine in TGM/God mode.
      I deffo think it's from Valvarn...
    10. Kulharin
      Kulharin
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      I may not have fully disabled it.  Do you know how to use xEdit at all?  And this doesn’t happen with Valhalla on its own?
    11. delrakus
      delrakus
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      I've done basic edits but haven't used it for a while though, what would you need?
      Nope with Valhalla it's working fine...
    12. Kulharin
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      I believe under globals there is a minimum stamina requirement or maybe it's also under idles.   I think I may have set this to 1... try setting that to 0.  I'll need to have a closer look when I have a chance
    13. delrakus
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      I have set the Subject.GetActorValue(Stamina) >= 0.000000 in the Idle since the Global was already at 0 but still the same issue...
    14. Kulharin
      Kulharin
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      No idea then.  I’ll need to take a closer look at my patch and Valravn.   Try the latest update, if it makes no different.  try to play around with Valravn MCM settings and let me know if disabling something in there helps
    15. delrakus
      delrakus
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      I was using the latest update yeah. No worries at all.
      Will track mod and see when update releases...

      Thanks again for your time.
    16. Forsionsuka
      Forsionsuka
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      Try this. It helped me fix this issue, but i use elden power attack.
      I also tried to make archers draw melee weapons in close range in this file, so load it before valvalis if you want to preserve archers as they are.
      This issue is not from valvalis it seems. I had it with wildcat as well.
    17. InvisL
      InvisL
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      permission denied.....just failed to get access to the mod files.
    18. Forsionsuka
      Forsionsuka
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      This should work now.  I also removed all unnecessary records. Turns out it was 1 sec power attack cooldown from valravn, that prevented chaining PA combos.
    19. InvisL
      InvisL
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      Bravo! The patch resolve the problem flawlessly that I badly yearned to fix, truly appreciate your work!
    20. popllllop
      popllllop
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      I think you should rename the optional file that is your version of mortal enemeis to just mortal enemies.esp so it works with mortal enemies patches. I have already done this for my own set up and it seems to work fine.
    21. Kulharin
      Kulharin
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      Oh interesting. I wasn’t aware there was a 1 second cool down for power attacks in Valravn.  I can integrate your edit into this mod as that would be important for this to function as intended.  Thx!