Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

J3w3ls

Uploaded by

J3w3ls

Virus scan

Safe to use

Tags for this mod

72 comments

  1. BuckyBarns
    BuckyBarns
    • supporter
    • 0 kudos
    Aha, find you eventually! Where do you hide this amazing mod all this time
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      ^^ it was right here, hiding in plain sight!
  2. hearth0071
    hearth0071
    • member
    • 1 kudos
    Careful people he's a hero
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      Lmao thanks
  3. xadris666
    xadris666
    • member
    • 0 kudos
    Hey bro, does it trigger the slow-motion of quick reflexes? I have the Valhalla Combat and it is not working with quick reflexes :(
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      Yeah, that has nothing to do with timed blocking mechanisms! :)
      which also explains why it won't trigger on timed blocks from valhalla either, you have to hold the block while enemies are power attacking
  4. blm1123581321
    blm1123581321
    • premium
    • 0 kudos
    Does anyone know does this also work if you are using vokriinator? the basic vokriinator with just vokrii and ordinator.
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      I doubt it! If you get this and place it after vokriinator, it will work but you will only have the ordinator perks (the ones shown on the mod description)
    2. ComradeStranger
      ComradeStranger
      • member
      • 0 kudos
      This seems to work with Vokriinator in sense it only overwrites the Block tree, every other skill tree uses Vokriinator perks.
    3. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      You do lose all the perks from vokriinator that are not originally from Ordinator though ^^ Up to you if that is a worthwhile tradeoff!
  5. Mactav3
    Mactav3
    • member
    • 0 kudos
    Will it be possible to combine Valhalla's/Hellblade's behavior based timed block with Ordinator timed block perks (mainly the damage buff, stamina restore on chain timed blocks and disarm ones) in the future? Or is the different implementation (scripted Ordinator vs behavior Valhalla/Hellblade) preventing that?
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      It does prevent it, as I'm not familiar with how to interface behaviours and perks 😅
  6. VR3039x
    VR3039x
    • member
    • 15 kudos
    Hello, just wanna say thanks, out of ordinator perk mods that work with mco / advance combat mods out there,
    yours actually working and compatible with my mod-sets. I almost give up using ordinator and getting rid of it.

    Any combat AI recommendation? I use Wait your turn + eeos + Enhanced combat ai/Modern combat ai (alternating +still can't decide).

    Endorsed of course. 😊
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      Hey, thanks for the kind words!
      For combat AI I use quite a few mods (I have a list currently over 2200 mods...), chief among them:

      • SCAR
      • Mortal Enemies
      • Modern Combat AI
      • Wait Your Turn
      • Valor (Patreon early access mod, by dTry, the author of Valhalla Combat)
      • Disable NPC Taunt
  7. Ketzeph
    Ketzeph
    • member
    • 0 kudos
    Thanks so much for this! You're a saint for putting this up!
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      You're welcome! :)
  8. Sarryfan
    Sarryfan
    • member
    • 0 kudos
    Greetings!  Thank you!
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      Cheers, enjoy!
  9. Poacher886
    Poacher886
    • member
    • 2 kudos
    Nice one mate, much needed
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      Glad you think so!
  10. ValentineHellsing
    ValentineHellsing
    • member
    • 13 kudos
    yay
    1. J3w3ls
      J3w3ls
      • premium
      • 133 kudos
      ^^