This page was last updated on 07 August 2024, 7:29AM
Changelogs
Version 3.00
Implemented a control quest for this mod's stages.
Implemented several version of the main file to provide different destruction triggers.
Changed this mods two scripts; the stages no progress based on in-game days passed, rather than player level.
Clutter tweaks to better fit within the existing navmesh at this location, and a few tweaks to idle markers.
Adjusted both New Beginnings patches, so that the original couple is still alive at the start.
Version 3.0.1
Fixed incorrect dead body script applied to an NPC in one of the versions
Added missing crime factions to NPCs
Safe to update
Version 2.04
- Fixed ownership of treasure chest at one of the stages - Increased NPC levels to hopefully make them able to survive basic wildlife - Tweaked position of two idle markers - Tweaked Faraelyn's sandbox package - Sorry for the back to back updates
Version 2.03
Fixed incorrect name in the subtitles for one NPC by changing a property in a single record. The most miniscule update for a mod ever conceived!!
Version 2.02
- Removed an unused record that was flagging an error during bash patch creation
Version 2.01
- Removed unused script files that I forgot to delete. My bad.
Version 2.00
- Overhauled the 'progression' of the mod. Stages now based on level requirements, instead of triggered during Main Quest - Added proper lights and smoke to campfires and candle horns that were missing them - Minor clutter tweaks, adjusted/added several objects - Removed 'hunter' faction from Faraelyn. (This faction gave her hunter dialogue that was not supported by her voice type. She will still sell hunting items though) - Added ownership to several items - Removed redundant audio files