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fenix31415

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fenix31415

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41 comments

  1. HyoxX
    HyoxX
    • member
    • 0 kudos
    Is there anyone out here able to use this mod in latest skyrim version? Please teach how.
  2. deleted80903
    deleted80903
    • account closed
    • 31 kudos
    This mod is amazing but it needs a friendly fire filter of some kind.  It's not practical as is, once the enemies are down it auto targets the nearest friendly.
    1. IzakiReemsi28
      IzakiReemsi28
      • member
      • 1 kudos
      I agree with this. I am hesitated to download the mod because of how dangerous the homing is when I see it's demonstration.
  3. Fox123qwe
    Fox123qwe
    • member
    • 1 kudos
    Не по теме пост, но... Я знаю, что только Вы сможете мне помочь. Давно хотел мод, с помощью которого, для повышения уровня персонажа, нужен был не только подходящий опыт(заполненная шкала опыта), но и затраты золота. Чтобы каждый новый уровень увеличивался по экспоненте. И не так просто было накопить миллиард, в том числе. Я вижу это так - При нажатии "Новый уровень" - высвечивается диалоговое окно, перед распределением атрибутов. В котором буду указаны условия повышения уровня - Хотите повысить уровень за 50 септимов? - Да/Нет
  4. DarkSneider71
    DarkSneider71
    • member
    • 2 kudos
    Can I suggest ideas for the next versions? :)

    - extend this ability to NPCs too, if they don't already have it.
    - foresee a deviation from the engagement of the enemy target that is inversely proportional to some skill of the character.
    - predict that the enemy can break the lock by moving quickly or performing a dodge.
    - predict a skill based error rate, in which the bullet randomly deviates from the expected, escaping the magician's control.
    - provide an option to activate some trail for the projectiles.
    1. fenix31415
      fenix31415
      • member
      • 392 kudos
      Nice nice
    2. Angolias
      Angolias
      • member
      • 16 kudos
      And finally, the target must be in front of the character, otherwise it's kind of OP.
      And a target distance limit.
    3. fenix31415
      fenix31415
      • member
      • 392 kudos
      Why you even need homing in this case haha
    4. izomiac
      izomiac
      • premium
      • 7 kudos
      I'd suggest making the degrees of homing something like: 3 * Skill Level - 2 * Spell Level

      • 25 skill in destruction casting a Firebolt (25) would give 25° of course correction
      • 25 skill in destruction casting Fireball (50) would randomly veer off course by up to 25°
      • 100 skill in destruction casting Firebolt (25) would hit targets behind the caster with some tracking left over if they futilely try to flee

      That way, weaker spells have more utility at higher levels, casting above your skill level is ill-advised, and you don't get an aim-bot for your main damage dealing spells until you reach mastery.  The coefficients "3" & "2" definitely need tweaking though, based on the intended amount of homing.
    5. hoangdai94
      hoangdai94
      • member
      • 182 kudos
      Agree, would love some kind of balance tweak here !
  5. zxl381
    zxl381
    • supporter
    • 24 kudos
    Holy sXXt! How is this mod even possible? I can't find a single script in vanilla creationkit to manipulate projectile. Thanks for this inspiring mod! I guess I will ask you some questions in the future on your discord, if I need to write some projectile scripts
  6. Tyrificpotato
    Tyrificpotato
    • member
    • 1 kudos
    im relatively new to modding how would i add the spells in order for them to be homing?
  7. ctma
    ctma
    • supporter
    • 11 kudos
    Your mods are awesome. Magic in Skyrim are so overlooked compared to melee combat system. I very much look forward to your magic overhaul. And sorry to hear about your disappointment about modding. Sadly, many users don't have a care to even read the mod description. Things like using APIs or even editing json file surely are too much for them. But your mods are high quality ones. I hope you would resume modding some day. 
  8. HolyRevenant2700
    HolyRevenant2700
    • member
    • 0 kudos
    Awesome mod! One issue I found that even though I'm facing hostile NPC, Ice spike keeps boomerang back to my nearest companion fighting alongside me. I was in Tovald's Cave doing Shalidor's quest and No Stone Unturned fighting off Chaurus. This also happens when I attempted to shoot the spike at Aringoth's mercenary yet it keeps targeting back at my one of my companion.
  9. pugsquasher
    pugsquasher
    • member
    • 2 kudos
    What version of the game do I need for this to work?  Because Bugthesda loves to break s#*! for no reason, I wonder how far back I'd have to go to see this in a functional form. Does anyone know? No homing behaviour observed whatsoever, regardless of spell used or added to the list. Tried both versions of your projectile API to no avail.
  10. kirito780
    kirito780
    • premium
    • 101 kudos
    oh my god! What did I miss?
    I mean, it's magic in magic?
    I can't believe such a feature appears on Skyrim!