Skyrim Special Edition
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MetroidRT

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16 comments

  1. spartanheyho
    spartanheyho
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    FYI: The esp for this mod contains header form version 43 (old Skyrim). That means that it has NOT been loaded and saved with the new CK. Doing so, as I have just tested, updates the mods header form version to 44 (new Skyrim). Not loading the mod and saving it in the new CK can purportedly result in some undesired consequences such as corrupt saves.

    For more in-depth info on the issue, check out this thread in the AFK Mods forums: Link

    There are several posts throughout the thread that discuss the issue. It is stated on the very first page by Arthmoor that, and I quote, "ESP files need to be loaded into the new CK and saved out to be sure they're updated correctly."
    1. mirellanmal
      mirellanmal
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      Also, SSE plugins should have Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm and Dawnguard.esm as masters. And this plugin oddly does not have a single master.
    2. xrayy
      xrayy
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      there are no undesired consequnences with form 43. i run about 30 form 43 mods together with 600 form 44 mods without any problem over years. they are just fully compatible until anyone one shows me an existing incompatible example related to the esp.

      and if some dlcs are not needed for the mod why should they be added as masters ?
      ok necro...
  2. deleted44669032
    deleted44669032
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    I dont get it.. It simply just removes the moss lods?
  3. Grantdalf
    Grantdalf
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    I'm really glad you figured this out. I actually prefer to edit my .ini files so I don't get cluttered with .esp files. So I would have preferred you just mention the edit in the description or at least add a well written readme in the download on where the edits are (to help convince me to download it to endorse). Regardless great find and it was easy enough to figure out, endorsed.
    1. sonnhy
      sonnhy
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      • 2 kudos
      This are the fixes, as written in the .ini file inside the mod archive.

      In Skyrimi.ini in "Documents/My Games/Skyrim Special Edition"

      [LightingShader]
      fDecalLODFadeEnd=1.0000
      fDecalLODFadeStart=1.0000

      [Animation]
      fAnimInterpFarDist=10500.0000
      fAnimInterpNearDist=10000.0000
    2. Dimitrisgrr
      Dimitrisgrr
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      According to this

      https://forums.nexusmods.com/index.php?/topic/824605-this-new-moss-decal-popping-everyones-talking-about/

      those values are a bit unecessary. Any input ?
    3. Oblib
      Oblib
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      • 6 kudos
      I don't even have the Animation ones.. Am I supposed to add them under shader ?
  4. sweetbrown66
    sweetbrown66
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    • 36 kudos
    Delete your Prefs file and let the game make a new one - no popups.
  5. Zewks
    Zewks
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    Why does NMM say that this mod is empty?

    Does it even work?
    1. Dimitrisgrr
      Dimitrisgrr
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      Add the changes from the ini in the download to your ini
  6. kamil6
    kamil6
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    • 1 kudos
    Anyone also get shadow pop-in few meters. I tried different ini tweaks but cant get it solved
    1. bretton
      bretton
      • supporter
      • 302 kudos
      go to your ini and edit this line under display. Make it whatever number you want. It stretches the high res shadow map out. So go too high and you will get blurry shadows. You can raise your shadow res in your prefs but I prefer just using ultra settings and slice distance of 3500.


      fFirstSliceDistance=3500.0000
  7. sweetc
    sweetc
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    • 3 kudos
    Hi, great fix !
    Though the game keeps disabling the .esp at every startup because it is treated as an empty plugin.
  8. User_2282112
    User_2282112
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    Are you able to please explain in the description the ini fix and which ini to put it in for those that manually edit their inis?

    Thanks
  9. BigBlorpo
    BigBlorpo
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    Thanks for the fix, it was pretty annoying.

    I've also noticed the same issue on some of the buildings around Whiterun with yellow tiles on the roof (Honningbrew Meadery and Dragonsreach specifically). Is there any way you could fix that as well?

    Edit: I learned that it is actually a bug from USSEP, so they'll have to fix it.