Skyrim Special Edition
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szaumoor -- based on KreaQ wonderful mod

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szaumoor

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About this mod

Makes her skills and gear fit her boasting a bit more, i.e. she's more powerful in combat, but without being OP. Mostly done by improving book rewards. It's compatible with visual replacers, as this mod doesn't touch M'rissi's directly. ESL

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TLDR: Improves M'rissi's competence as a follower, mostly through her book quest rewards, making her useful but not overpowered, since the original capabilities were underwhelming.

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M'rissi originally only has the Light Foot perk to avoid traps. The rewards for the book quest are for the most part underwhelming, and this mod is a solution to this, so she becomes a very competent, yet not overpowered follower. The following was added:


Default Abilities

  • Her damage with bows scales with Archery more strongly: every skill point in Archery boosts her damage by an extra 0.3%
  • She shoots with bows and crossbows +30% faster
  • She stagger targets with bows 30% of the time
  • Her power attacks with daggers only have a 30% chance of critically hitting
  • +50 Health bonus to match what all other followers in Skyrim have by default
  • +10% faster movement

1º Batch of Books

  • Mixed Unit Tactics: Originally, it made all light armor weight nothing. Now, light shields also will weight nothing.
  • The Rear Guard: Originally increased armor rating of Light Armor by 10%. Now it increases by 30%and she can resist 30% more damage when blocking, and when at half health or less, resist 20% of all incoming physical damage, as long as she is wearing no heavy armor.
  • Ahzirr Traajijazeri: Originally, it gives her a 5% chance of avoiding 99% of physical damage. Now, following the 'dirty fight' theme from the book, it also enables her to randomly do 30% more damage with any attack with and inflict 100% more stagger (10% chance per attack). Additionally, she has a 25% chance of resisting stagger from attacks.
2º Batch of Books

  • Cherim's Heart: Originally increases damage with one-handed weapons by 10%. Now it increases to 25% (only daggers and swords), and her critical hits with daggers will do 8 times the critical damage of the weapon.
  • Cats of Skyrim: Originally, it makes her move faster with the bow. Now, drawing inspiration from the book's content on sabre cat attacks, it also increases her power attack damage by 15%.
  • The Golden Ribbon of Merit: Originally, it increases her damage with bows by 10%. Now it increases to 30%.

3º Batch of Books

  • The Marksmanship Lesson: Originally, it used the Bullseye effect from the vanilla perk. The implementation of this was flawed, because it could be changed by perk overhauls, so I ensured that effect is what happens without fail. Additionally, enemies at >=95% health, take 50% more arrow damage.
  • The Black Arrow, v2: Originally, it adds a 10% chance of doing 10% more critical damage with bows. Because critical damage in vanilla is extremely low and generally useless, now she has a 10% chance of causing 10 times the critical damage of the bow. Additionally, wounded targets (<= 20% health) take 75% more arrow damage.
  • Racial Phylogeny: Originally, it makes her ranged attacks bypass 30% of armor. Now arrows, bolts, and also power attacks with daggers bypass 50%, like enhanced crossbows. This was done partially because in vanilla, enemies usually have very little armor, unless using difficulty mods.

Special gear changes

  • Her armors originally increased her armor value by 200-400 points through a hidden perk that depended on the player's Smithing skill. This bonus was a bit excessive, so now it's 90-180, and depends exclusively on her own Light Armor skill, allowing a more organic increase in armor. Essentially, this was, and still is, designed to be an excellently protective armor that she can wear without any management from the player.
  • Her custom clothes originally increased her resistance to damage from magic by 20%-40% through a perk depending on the player's Enchanting skill. Now, the resistance is increased to 25%-50%, to compensate for the lack of armor, making it effective gear to deal with wizards, and depends again exclusively on her Light Armor skill.
  • Her unique custom bow is now more powerful, between an ebony and a daedric in terms of damage per shot, but is much faster and lighter, and has the same critical damage as a Dragonbone bow, with higher critical hit chances (15%).
  • Her unique custom dagger does the same damage as an ebony dagger, but it has 8 critical hit damage bonus, which means it's possible for her to do additional 64 damage on a critical hit. It's also 50% lighter and has a stagger value, allowing it to possibly stagger enemies. Finally, I fixed the issue where her dagger would sound on sheathing and unsheathing as a sword. Now it should sound like an actual dagger.
  • Her exotic armor is no longer tagged as Elven. It was causing issues with my awareness mod, and it was serving no purpose anyway since none of the armors are upgradable -- they improve by other means.



Miscellaneous

  • Small optimizations by removing needless conditional checks in her perks.
  • Added descriptive names for each edit that you can look up in xEdit. It explains what each thing does essentially and more importantly, what it intends to do.


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This is compatible with my other M'rissi mods and any visual replacers. That's it. Happy adventuring with one of our favoritest cats. Treat her well, PTSD is no joke.