Hello) Are there any plans to add a version with textures and meshes from FO4? I tried to replace it myself, but gehenot became invisible in the game, and nifscope did not pull the texture to the meshes (pink skin).
Interesting. I like this. My headcanon has always been that Hircine getting hold of Argonians stupid enough to give up on the Hist would result in Deathclaws, by the way.
The gehenoths in my game are invisible for some reason. I uninstalled and reinstalled and even put this mod at the end of my load order but they're still invisible and I don't know why.
Drastically lowered the spawn chance even further. Upon play testing for awhile, these spawned way way way too often, like a guaranteed spawn just wandering around the coasts for a minute. That was not how I intended it
So I added all the snowy predators to the Gehenoth leveled list, which should further reduce how many appear, since now there's a chance it'll just pull a creature it was going to pull without the Gehenoth
I'll continue to playtest and see if it's much better, I can further reduce the chance as needed
Wow these look amazing! As a fan of these, I have to try this mod out. Thank you so much! I didn't really have an issue with the Deathclaws in Skyrim mod; but with this it gets that extra little 'authenticity' I actually didn't know about that Java game. That's something I'll have to look into now ;) These guys would be pretty amazing as a playable race as well, but that's a bit too much to ask for. (I'm just a sucker for non-human like playable races)
Whoops, accidentally set the recipe to only show up with exactly one claw in your inventory. Now the boolean should be correct and it'll show up no matter how many you have
I also (slightly) nerfed their spawn rate because they seemed just a smidge more common than I intended
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Hang on a sec
So I added all the snowy predators to the Gehenoth leveled list, which should further reduce how many appear, since now there's a chance it'll just pull a creature it was going to pull without the Gehenoth
I'll continue to playtest and see if it's much better, I can further reduce the chance as needed
I didn't really have an issue with the Deathclaws in Skyrim mod; but with this it gets that extra little 'authenticity'
I actually didn't know about that Java game. That's something I'll have to look into now ;)
These guys would be pretty amazing as a playable race as well, but that's a bit too much to ask for. (I'm just a sucker for non-human like playable races)
https://www.nexusmods.com/skyrimspecialedition/mods/68267
I don’t really know how well it works though
Whoops, accidentally set the recipe to only show up with exactly one claw in your inventory. Now the boolean should be correct and it'll show up no matter how many you have
I also (slightly) nerfed their spawn rate because they seemed just a smidge more common than I intended
-me trying to hide my nerdness
I must download this.