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Golden Dragon Rider

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GoldenDragonRider

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23 comments

  1. GoldenDragonRider
    GoldenDragonRider
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    Hello everyone, I think I've finally got this over to the Special Edition. All my testing showed seems to have positive results. I am looking into the damage balancing and will keep an eye on this mod throughout the day to try and make sure everyone has an easy time with downloads.
  2. pbnjninja101
    pbnjninja101
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    Hi Love the mod, Just have one question is this Ordinator Compatible?
  3. ShoeFlip
    ShoeFlip
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    Well this is a fun little mod, but noticed a bit of a problem after using it for several hours... I'm not getting any exp towards conjuration for using this spell (conjure familiar) in or out of combat. Hard to level a new summoner if my skills don't progress.
    1. RightDeadFred
      RightDeadFred
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      can confirm, haven't leveled up at all the the familiar spell, other than that it's perfect however.
    2. ColossusX13
      ColossusX13
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      he set the base cost of the spell to 0. and since conjuration exp is granted from the base cost of the spell you get no exp. I would not recommend changing that value back though as it's used in the calculation to determine which familiar should be summoned
    3. KarmaJockey
      KarmaJockey
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      Was this ever addressed? I have a playthrough this would be perfect for, but it would be the only Conjuration spell I use....
  4. Daresouma
    Daresouma
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    Strange, when I activate this mod on my mod order the game crashes at main menu ^^'.

    Well, now, in January of 2023, using the same files to restart my mod list, there is no issue, so not sure what was hapenning. But now it works xDD. So I was testing, and altough there are no conflicts, except one: "Path of Sorcery" adds various perks to all magic schools including, of course, conjuration. And almost all of the perks work, except one; "Witch's Familiar". This perk gives you a lesser power that when used while holding in both hands an atronach, familair or dremora spell, it becomes like your favorite and it is permanently boosted until you cast that lesser power again with bot hands empty, which resets it. Sadly, it seems in "Path of Sorcery" as a safeguard any spell that is not vanilla isn't accepted. So when I try to covnert the Familiar spell, tha system tells me that spell can't be chosen. Would a Patch for it be possible? It would be appreciated. I'll write to PoS too, in case they prefer to do it.
  5. meadowfox
    meadowfox
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    works perfectly but definitely could use some balancing. i feel like i got the sabrecat way too early, its 1v3ing climactic battles that im stuck on at lv 14
  6. lightsourced
    lightsourced
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    Totally not related to this mod, but figured anyone here might know the answer to this question! Does anyone know of a mod that makes the conjured familiar death sound much less startling/more quiet? Thanks!
    1. LavenderBoy
      LavenderBoy
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      I know this reply is a month late, but I know of https://www.nexusmods.com/skyrimspecialedition/mods/17741 !
  7. NEGATIVE1000
    NEGATIVE1000
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    Any idea how this works the the path of sorcery mod.
  8. Xenovista
    Xenovista
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    I like the idea. I hate how often spells become obsolete with the way Skyrim's magic works.
  9. spacepill0w
    spacepill0w
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    great idea for a mod, it could be executed better though. I'd love to have something like this but as a thrall that doesn't count toward your conjuration limit.
  10. xgkf
    xgkf
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    This might never be responded to, but is there any way to make it so that we can keep the level scaling for the Familiar spell, but make it so that it ALWAYS summons the same "type" of Familiar (such as a wolf)?
    1. Pawsabelle
      Pawsabelle
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      isnt that what the necklaces are for?
  11. Pawsabelle
    Pawsabelle
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    Do you ever plan on updating this mod to make them scale higher then just level 45? like stat wise?