Skyrim Special Edition

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Betalille

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Betalille

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37 comments

  1. Viktor2789
    Viktor2789
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    I had to remove this mod. I believe it has a mod conflict with Glenmoril in Falkreath.
    There's a bandit that warns you to not approach and he stands in front of a doorway that leads to the girl's home. Found that the bandit is tied to Shadowsong and now the Glenmoril girl is likely having navmesh issues as she is supposed to go through the doorway and will not budge.
    1. Betalille
      Betalille
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      I have not modified the navmesh around Falkreath, so in theory, there is no navmesh conflict. However, that bandit tends to appear either alive or dead and a bit everywhere in Falkreath, so I'll check what's up with him while working on an update.
    2. Mazandarani
      Mazandarani
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      Any news on this? Does this issue persist?
  2. GeorgeCorbul
    GeorgeCorbul
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    'Scuse me but what's the ESPFE version? What does FE stand for?
    1. Conifer
      Conifer
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      ESPFE means that the .esp file was flagged (or created) as an .esl. This was a file type introduced by Bethesda when Creation Club became a thing. .Esl files don't add to your mod count, and so wont cause you to go past the limited number of active mods containing .esp files.
    2. GeorgeCorbul
      GeorgeCorbul
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      Thanks. I actually know what an .esl is, just didn't know what ESPFE meant.
  3. waeq17
    waeq17
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    This is such a great idea.
  4. Xanderlew
    Xanderlew
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    This compatible with COTN and TGC? I think the only thing that would be weird is a floating letter, but i'm asking in case there is a chance of major incompatibility issues :)
    1. Betalille
      Betalille
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      Probably nothing major indeed.
  5. simplery
    simplery
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    I like the idea, but it's got some issues. Taking Delric to get the third piece of the poem has some very finnicky triggers. For some reason, he usually refuses to progress to the next step in the quest, and there's no dialog option to ask him about the location when you get there. Instead, he immediately aggros the enemy, and only sometimes actually progresses to the next stage. But if you've killed the colossus, you're out of luck, since that's the objective of his next stage, and now you can't advance him because it's already dead. 

    Sometimes, the exit to the basement just won't work either, and requires reloading and trying again, hoping that triggers fire appropriately.

    Moving quest triggers or tying them to more reliable conditions would probably cure some headaches for many load orders.
    1. Betalille
      Betalille
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      Thanks for telling me. I'll try to find to a way to make it more reliable.
  6. Caxias
    Caxias
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    The question is silly, but do you have plans to release your work in LE?
  7. ChildofTruth
    ChildofTruth
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    Is this compatible with Bards Reborn Student of Song?
    1. Betalille
      Betalille
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      Yes, it should be.
    2. ChildofTruth
      ChildofTruth
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      Thanks
  8. Blackread
    Blackread
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    This mod adds a thief NPC near Falkreath who is there from the game start. I think he is probably meant to be initially disabled though, as there is code to enable him during the Dragonhorn quest.
  9. HamsterSensei12
    HamsterSensei12
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    This looks great! I love small, immersive quest mods for underused parts of Skyrim :)

    Compatibility-question: will this need patches for Bard's college makeovers, like Bards Reborn or JK's? Or for stuff affecting the other areas (Half Moon Creek, Falkreath overhauls, and Old Hroldan overhauls, off the top of my head)?
    1. Betalille
      Betalille
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      It might, I didn't look into it too much, but I am willing to make some patches for some of them (will depend if I have enougth time to do it as well).
    2. HamsterSensei12
      HamsterSensei12
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      Ok. I'll check when I have time and let you know if I spot any :) Looking forward to trying it out.
    3. nexuswhy
      nexuswhy
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      I found a conflict with The Great Cities' version of Old Hroldan Inn, where there seems to be a letter I need for the quest that will not spawn, at least within the new layout of the inn. Will let yall know if I find a workaround or patch for it.
    4. 1Mac
      1Mac
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      Looks like someone just posted a patch: https://www.nexusmods.com/skyrimspecialedition/mods/76969
  10. Fe4therstone
    Fe4therstone
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    I spotted a small conflict with Perseid's Inns (the letter added by this mod inside Old Hroldan Inn isn't accessible with Perseid's layout). The small patch I just made can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/62447
    I haven't tested it in game since the item is initially disabled, but it should work.
    1. Betalille
      Betalille
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      Thanks for the patch! :)