Next update 1.14 will likely have sneaking and talking checks so the chances that she talks while you're sneaking or talking to someone are minimized, and the jealous lines will be adjusted such that she does not indiscriminately detect their presence, regardless of whether they're following you or not.
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Hi, I mean I need to know how this mod make M'rissi become more aware of anything than vanilla ? ( Like is there anyway to test it ? ) Thanks for the reply !
Not really, other than my assurance as the author, and the other 800+ people who think it works to their satisfaction. You can expect her to have lines for much more stuff than before and to use them in a more intelligent way. This mod is in its essence very simple from a developmental perspective, so unless there is another mod changing the same lines or messing with M'rissi or some other fundamental game mechanic, things should work as intended.
Check the description for more details -- your experience in-game should line up with the description. If it doesn't, be sure to let me know in case there is some issue that I need to take a look at. Thanks for your comment.
Yes, it is safe. As for Ambriel, the permissions are closed, and I haven't had success contacting the author of the mod, so I don't think I can do anything.
Thanks for the great mod! I just downloaded version 1.1.2. Loot tells me that this version has a missing master RaceGenderBonus.esp Is this a new requirement? Which mod would I need? I couldn't find anything. Reverting back to 1.1.1 for now which is working fine.
It's not actually needed - and I know this because I downloaded Race and Gender Skill Diversification, enabled it, ran SSEEdit, and ran Clean Masters on MrissiSlightlyMoreAware.esp. SSEEdit detects that Race and Gender Skill Diversification isn't needed and cleans it out of the masters for the mod. Save and quit and 1.1.2 is good once more.
Probably did all this for a mod update that will be coming out in a matter of hours, but oh well.
OMG. Don't worry, it wasn't some sort of terrible plan doomed to fail to have you use more of the mods I make. Sorry about that. I was testing a thing with that mod, and it slipped into the masters somehow. I'll fix it asap.
That's part of the design of the original mod anyway. If it's considered "elven armor" as per its keywords, then it will trigger that. Nothing I can do about that.
The rest is up to you, and mod authors tagging their armors accurately.
It's a mod-added armor, so anything could be going on. I need to know the keywords that this armor has, and whether it's light armor, clothing, or heavy armor, that is the only thing that matters.
The armor you're talking about is indeed elven as per its keywords. It should not be the case however that she has positive comments about her own armor in that case. Will investigate.
(Note however that she, for the most part, reacts to the cuirass part of armors)
This reminded me of something; it is not better to replace the generics keywords with only the vanilla armor names to trigger her negative comments about her armor. Like the elven keyword, almost all female mod armor have that keywords making them conflict with M'rissi's lore. This includes her own Exotic Armor. That was a immersion breaking moment for me; after completing the dialogue and her being happy with her armor, equipping said armor and having her give the negative comments of why am I making her wear Elf armor. I think these keywords are too broad for todays modded Skyrim. I think obis mods have the elven keyword on all of their armor, so just equipping her with leggings will trigger her negative comments. Thus when I get a new armor for her to play with I check in zedit if it has eleven. If it does I only make her wear the armor for short time at home for ogling purpose to minimize to her to make a negative comments or don't bother to add it
Replacing the keywords with the specific vanilla armors would mean that she would lose detection of vanilla pre-enchanted elven armors. If you have a suggestion as to how to implement it while taking into account most mod-added armors prefer to mark them as elven, let me know, I don't know of any that doesn't compromise detection of vanilla gear. I mean, using keywords also means she would detect *legitimately* elven armor in mods. Why are people making so many armors "elven" anyway, if they're not supposed to be taken as elven?
As for the exotic armor, that is a bug. I did not know it was using the elven keyword, so I will take a look, thanks. EDIT: Fixed locally, will be in version 1.11
Man. Well thank you for fixing the exotic armor problem. Edit I been brain storming and maybe patching could be the solution and Skypatcher(https://www.nexusmods.com/skyrimspecialedition/mods/106659) seem to be a good candidate though if I understand you don't like it if your mod has more dependencies From https://www.nexusmods.com/skyrimspecialedition/articles/6085
Spoiler:
Show
How to create a patch string Patch strings are now modular. This means, you only need to use the parts, which you really need.
Patch strings have two partsFilter and Operation With the Filter options, you can specify which objects you want to patch. With the Operation you can change an object or do something with it.
For example we want to patch the iron sword and iron war axe weapon and want to change the damage, weight and add a new keyword.
In general, when something is named in plural, you can add multiple values/objects.
filterByWeapons, allows you to filter by multiple weapons, separated by comma. filterbyKeywords, allows you to filter by multiple keywords, separated by comma. keywordsToAdd, allows you to add multiple keywords to the object/s. keywordsToAdd=myMod.esp|123, myMod.esp|223spellsToAdd, allows you to add multiple keywords to the object/s. spellsToAdd=myMod.esp|123, myMod.esp|223
FormID & EditorID SkyPatcher supports FormID and EditorID.Currently there are some function that are not supported for EditorID
NPC Patcher objectsToAdd factionsToAdd
Outfit Patcher formsToReplace For everything else, you are able to use what you want: filterByAmmos=IronArrow:weight=0.5 filterByAmmos=Skyrim.esm|1397D:weight=0.5
If I read it correctly can a template be made were us user edit our own Skypatcher ini and add the modded armor to a list to remove the eleven keyword so they won't trigger a negative comments; blacklisting in a sense. That the clear record function no? From Outfit Patcher https://www.nexusmods.com/skyrimspecialedition/articles/6163
Spoiler:
Show
clear allows you clear the outfit and remove all records.Example:filterByOutfits=Skyrim.esm|246EE7:clear=true
Edit I think I misunderstood the Clear Record function.
I'm not aware of any way of doing that, if you know of a way, let me know (and that is a pretty fragile way of doing it, so it doesn't thrill me anyway). Otherwise just refer to the sticky.
Shot in the dark but I have few outlandish requests that I hope you humor. would it be possible to let orcs also have the line about her wanting to see hammerfell that redguards get because orsinium is somewhere in hammerfell. so it kinda fits. secondly, maybe would it be possible for non khajit characters to get their racial dialogue options during her questline for people who might roleplay their characters as being from elsywer. third for characters with skin/eyes that's as dark/red as dunmer can they get their lines about ash covered skin (at least I think that's what it involved but it's been a minute since I last made a dunmer character) fourth I don't know if bosmer or altmer player characters get access to long ear comments to them but if they do can orcs get acess to them because they also have long ears. lastly if the character high knows the dragonskin spell maybe they can get access to the argonian racial lines about scales (yeah I know that visuals are cut content but also dragonborn are dragons too so we're all lizards in a way)
I don't if there are any imperial/nord/breton specific lines but if there are please spread them around if possible.
tl;dr please gib us orcs everything and you will be blood kin forever.
Maybe, and I get the real-world logic, though my instinct is that I shouldn't generalize the dialog too much, otherwise everything might feel too similar no matter what you play.
I also get the logic, and I gave this some thought while I was making the mod; however, I don't think there is any way that I could instruct the mod to (accurately) detect visual aspects of your character like that.
I get it, however, to me her comments of "long-ears" clearly refer to her dislike of specifically elves. Now, Orsimer have elven blood, yes, but they're not perceived as elves normally.
I don't remember the line exactly... Maybe it would work as a reaction to the player having Dragonhide on themselves. I'll check it out but I can't promise anything.
Thanks for the comments, I appreciate the suggestions.
Before my, maybe, dumb question, I have to thanks for the mod, all this time of my favorite as makes a fun follower even better :D So, I already have the last version in a running game, updating to this version, being ESL, is it safe to update mid game? Or needs a new game?
Ya quedo @szaumoor, muchas gracias, M'rissi merece mas awareness y que haga banter con mas followers XD y estas haciendo un excelente jale en eso. Kudos! Saludos :D
128 comments
Check the description for more details -- your experience in-game should line up with the description. If it doesn't, be sure to let me know in case there is some issue that I need to take a look at. Thanks for your comment.
Could not find anything on the mod page or changelog that specifies that there is a new mod requirement, unless I missed it.
So, is the Race and Gender Skill Diversification mod needed now?
I just downloaded version 1.1.2. Loot tells me that this version has a missing master RaceGenderBonus.esp
Is this a new requirement? Which mod would I need? I couldn't find anything.
Reverting back to 1.1.1 for now which is working fine.
not sure why it's suddenly now a required master. guess szaumoor just wanted us to use more of their mods 😅
Probably did all this for a mod update that will be coming out in a matter of hours, but oh well.
The rest is up to you, and mod authors tagging their armors accurately.
If there is an inconsistency, however, I can take a look.
(Though my sense is that it's probably something that is included in a line expressing dislike, but not excluded in a line that expresses like)
It's not heavy, ugly or elven.
(Note however that she, for the most part, reacts to the cuirass part of armors)
As for the exotic armor, that is a bug. I did not know it was using the elven keyword, so I will take a look, thanks. EDIT: Fixed locally, will be in version 1.11
Edit I been brain storming and maybe patching could be the solution and Skypatcher(https://www.nexusmods.com/skyrimspecialedition/mods/106659) seem to be a good candidate though if I understand you don't like it if your mod has more dependencies
From https://www.nexusmods.com/skyrimspecialedition/articles/6085
Patch strings are now modular.
This means, you only need to use the parts, which you really need.
Patch strings have two partsFilter and Operation
With the Filter options, you can specify which objects you want to patch.
With the Operation you can change an object or do something with it.
For example we want to patch the iron sword and iron war axe weapon and want to change the damage, weight and add a new keyword.
filterByWeapons=Skyrim.esm|12EB7, Skyrim.esm|13790:attackDamage=99:weight=0:keywordsToAdd=myMod.esp|223
In general, when something is named in plural, you can add multiple values/objects.
filterByWeapons, allows you to filter by multiple weapons, separated by comma.
filterbyKeywords, allows you to filter by multiple keywords, separated by comma.
keywordsToAdd, allows you to add multiple keywords to the object/s.
keywordsToAdd=myMod.esp|123, myMod.esp|223spellsToAdd, allows you to add multiple keywords to the object/s. spellsToAdd=myMod.esp|123, myMod.esp|223
FormID & EditorID SkyPatcher supports
FormID and EditorID.Currently there are some function that are not supported for EditorID
NPC Patcher
objectsToAdd
factionsToAdd
Outfit Patcher
formsToReplace
For everything else, you are able to use what you want:
filterByAmmos=IronArrow:weight=0.5
filterByAmmos=Skyrim.esm|1397D:weight=0.5
If I read it correctly can a template be made were us user edit our own Skypatcher ini and add the modded armor to a list to remove the eleven keyword so they won't trigger a negative comments; blacklisting in a sense.
That the clear record function no? From Outfit Patcher https://www.nexusmods.com/skyrimspecialedition/articles/6163
Edit I think I misunderstood the Clear Record function.
would it be possible to let orcs also have the line about her wanting to see hammerfell that redguards get because orsinium is somewhere in hammerfell. so it kinda fits.
secondly, maybe would it be possible for non khajit characters to get their racial dialogue options during her questline for people who might roleplay their characters as being from elsywer.
third for characters with skin/eyes that's as dark/red as dunmer can they get their lines about ash covered skin (at least I think that's what it involved but it's been a minute since I last made a dunmer character)
fourth I don't know if bosmer or altmer player characters get access to long ear comments to them but if they do can orcs get acess to them because they also have long ears.
lastly if the character high knows the dragonskin spell maybe they can get access to the argonian racial lines about scales (yeah I know that visuals are cut content but also dragonborn are dragons too so we're all lizards in a way)
I don't if there are any imperial/nord/breton specific lines but if there are please spread them around if possible.
tl;dr please gib us orcs everything and you will be blood kin forever.
Thanks for the comments, I appreciate the suggestions.
So, I already have the last version in a running game, updating to this version, being ESL, is it safe to update mid game?
Or needs a new game?
Also... ¡puedes hablarme en español, si quieres!
Kudos!
Saludos :D