File information

Last updated

Original upload

Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

Virus scan

Safe to use

108 comments

  1. scathtroy2147
    scathtroy2147
    • member
    • 0 kudos
    Does this the briar heart bug?   Quest conflicts. Remove the briar heart and nothing happens. AE version 1179

    f you have initiated the quest to find Red Eagle's sword, the same Forsworn Briarheart might be the target of both quests. It
    will carry both Red Eagle's sword and a briar heart. However, even if
    you pick up both, it will only complete the Red Eagle quest. You will
    need to find a different Forsworn camp to complete the briar heart part
    of this quest.

    Installed unofficial bug fixes
    unofficial creators kit fixes
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      If I understand correctly, you're saying that MS12b "Repairing the phial" conflicts with dunRebelsCairnQST "Rebel's Cairn", where looting the briarheart ingredient of off the Forsworn Briarheart boss at Sundered Towers will not progress MS12b "Repairing the phial", if you currently have dunRebelsCairnQST "Rebel's Cairn" active. Is this what you mean?

      This mod currently doesn't touch either of those quests. I might look into fixing that, but it may be out of scope. I'll need to think about that.
    2. scathtroy2147
      scathtroy2147
      • member
      • 0 kudos
      I completed the "Rebel's Cairn" and got red eagle's sword. I might started both then finished "Rebel's Cairn" and got the sword.

      In 'Repairing the Phial', I completed the other two parts without an issue. Again and again, I kill the NPC and grab the heart nothing happens. I think there is LE mod that makes it non-quest heart.

      In other games, I have completed 'Repairing the Phial' before without starting red eagle.

      If you complete red eagle, it's quest briar heart, after that 'Repairing the Phial' doesn't reset and add the quest heart needed. A non-quest heart is now there.

      I can't a find mod on skyrim ae se that fixes the bug. I've posted on the mod unofficial bug fixes and a forum post. Note, i'm not going to use the command line quick fix. I'll wait.
  2. HALTT77
    HALTT77
    • supporter
    • 6 kudos
    I just found out that you can put mead in it and it will refill it...I just remembered that scene when Thor visited doctor strange hahahahha
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Indeed.
  3. Bookiestovepipe
    Bookiestovepipe
    • member
    • 0 kudos
    Just a PSA, i had already started the quest before i downloaded the mod and i cannot get it to work so please be aware you need this installed before you start the quest, not just get the item. If you don't you will just get the normal reward. 
  4. falloutbeast323
    falloutbeast323
    • member
    • 0 kudos
    I thought I was never going to get this to work but it seems I finally did, first I thought Zim's artifact was conflicting so I moved this below it, didn't work, then just moved the entire thing to the bottom plugin included and I also installed the latest papyrus extender and after a little messing around in my inventory and using the console to set it to fully repaired I got it to work, I don't know which of those things I did fixed it or if I'm just dumb for not having the latest papyrus but it seems to be working now, anyway GREAT MOD finally this damn flask will be useful. (also I'm surprised I can set the refill time to .1 in-game hours, .01 even wow)
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Cheers.
  5. tinman06
    tinman06
    • premium
    • 17 kudos
    No compatibility issues with CACO?
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      AFAIK it should work. If not, it may need a patch.
  6. ngabsunda
    ngabsunda
    • member
    • 1 kudos
    is it possible to modify the quantity i can hold when replenished? similar to estus flask for reference. it's not a suggestion, rather i'm trying to do it myself if it's possible by using sseedit.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      That would require rewriting the script entirely. It's not possible through some simple xEdit tweaks.
    2. ngabsunda
      ngabsunda
      • member
      • 1 kudos
      i see, that's unfortunate, thank you for the reply.
    3. ngabsunda
      ngabsunda
      • member
      • 1 kudos
      sorry to bother you again. any plan to add MCM for customization? no problem if there isn't, there's a mod to autorun console commands anyway.
    4. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Thanks for the link. I wasn't aware of that one.
      I usually don't really do MCMs, although I have done so for a few of my mods. I have a lot of ideas for new mods though, so making MCMs for my older mods is pretty low priority currently.
    5. ngabsunda
      ngabsunda
      • member
      • 1 kudos
      you're welcome. this mod is already useful enough, having 1 less feature is understandable.
    6. ngabsunda
      ngabsunda
      • member
      • 1 kudos
      sorry, one more question. can i set the reset time to seconds?
    7. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      It's based off of in game hours, NOT real life hours. You could try a decimal number, I suppose.
    8. ngabsunda
      ngabsunda
      • member
      • 1 kudos
      I'm aware it uses in-game hours. I see, thank you for the reply again.
  7. espguy
    espguy
    • member
    • 2 kudos
    Im about to sound really dumb but can it work with booze or survival mode water? Maybe skooma or sleeping tree sap? yes potions are usefull But the others may be usefull for RP.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      If you use KID, Vanilla drinks like Skooma and Sleeping Tree Sap are covered.

      I'll see about Survival Mode water.
  8. ZiesAkurz
    ZiesAkurz
    • premium
    • 1 kudos
    OKAY, I admit I'm not the most tech-savvy but this is bugging me; I've used this in the past with the hotkeys and it worked, but after on a little hiatus I came to use it again and the list for hotkey numbers is gone so I had to research my own to find the number for my favorite hotkey X and in the past it was 45, but it doesn't work although when I enter 181 for NUM/ it worked so now I'm stumped. Long story short I want to find the answer for X, some algebra for you nerds.  
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Ah yes, Bethesda took down the site for some reason and haven't brought it back. Luckily the UESP site backed it up. Here's the page you were probably looking for. I've also updated the link in the description.
    2. ZiesAkurz
      ZiesAkurz
      • premium
      • 1 kudos
      Yea I found something similar when I rediscovered what X was in the decimal representation, but even entering 45 for X it doesn't work same with the decimal code for F10, but when I input 181 for NUM/ it works as intended. That's the problem I'm running into.
    3. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Did you use the console command on an existing game? Or a new game?
    4. ZiesAkurz
      ZiesAkurz
      • premium
      • 1 kudos
      I had started a new game and I have been trying some troubleshooting to see if I can get it to work but nothing has changed thus far.
  9. Kedavix
    Kedavix
    • premium
    • 28 kudos
    This is a very creative idea for an alternative game mechanic for the White Phial. Will there likely be a patch for Artificer - An Artifact Overhaul?
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      I'll have to take a look.
    2. Kedavix
      Kedavix
      • premium
      • 28 kudos
       Of course, thank you! I appreciate your effort. Donation sent your way.
    3. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Thank you. <3
    4. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      Done. The patch has been made and uploaded.
  10. Makutamaster
    Makutamaster
    • member
    • 1 kudos
    Thank you so much for your incredible work! Just a question, would this mod be compatible with Zikerocks' "White Phial Better Alignments"?
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
    2. Makutamaster
      Makutamaster
      • member
      • 1 kudos
      Yep, that one!
    3. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,670 kudos
      I've uploaded a patch for that mod.