I know it's NOT the mod you made, so do you have any permission from original modder? Oh, and you posted your Patreon link. So you make money from stealing someone's assets. Nice job, mod thief.
Stealing? All assets are made using the original author's files that's why the original mod is needed in order to make the mod work. Please get your facts straight before accusing anyone.
Permission settings from original author LE version
Asked additional information from the SE port version
erm i try to load the character but my character have the hair and body the face just look like grandma XD wtf ! also the preset on my character doesn't work @@ ! im using vortex btw ! and btw do you know where the follower body for bell is ? i create a new body using bodyslider but idk where to put it to change her body ._.
Did you follow all the instructions listed in the description page? Because the step by step is there along with the location where you can put the files to change her body.
i dont know what more to do the characters hair is bugged and stretching through entire map and keeps crashing my game i have tried to get every necessary mod for it to work but it never does any advice on what to do would be awesome ive been at this for 4 days never had this much trouble with a mod before
I thought about doing this way back in the day but with no success. Then today, I found you'd done it. Impressive!
Curious about how it's done. When I tried to do it, I managed to incorporate all the head parts and textures. However, I was having trouble with the tints. Rebuilding the tints from the ground up was just too much work. Using the original tint texture requires changing the background color to 404040, which I couldn't seem to do in PS without losing some of the details.
It seems that a refitted version of the original tint texture (Makeup_Bell_Default.dds) is included in your presets. Did you build it by assembling all the tint layers used by the original mod? If not, how have you transformed the background color of the original tint texture while preserving the details?
sorry took too long to reply, I just recently came back from modding. Basically the same idea but the tint parts are just too time consuming so I actually built an automation framework which rework the tints with the proper blending options depending on the color of the tint texture so it would still keep the makeup tints from the follower to the player version.
Yes I included the refitted tint texture with the preset as I've used it as its own texture tint selectable in racemenu, so that people can use original follower look or blankslate no makeup/tint. Basically the same idea photoshop would be used to preserve the details without messing with the tint background, it's just I got so used to the process I built a framework that automates this when I make followers to player races.
It's something from your modlist that's causing it. I've tested with 2 separate computers and a friends pc in Canada, no invisible helmet issues. Vanilla and modded caps and helmets show up for our game.
That happens if you have a mod that conflicts with complexions. Could be fixed by moving the race esp below other race mods and beauty/texture/complexion/brows/makeup mods.
I'm having this issue too, I patched the conflict files and also I've set her files in the highest priority, but it seems isn't working, it keeps reseting
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Oh, and you posted your Patreon link. So you make money from stealing someone's assets. Nice job, mod thief.
Permission settings from original author LE version
Asked additional information from the SE port version
and btw do you know where the follower body for bell is ? i create a new body using bodyslider but idk where to put it to change her body ._.
Curious about how it's done. When I tried to do it, I managed to incorporate all the head parts and textures. However, I was having trouble with the tints. Rebuilding the tints from the ground up was just too much work. Using the original tint texture requires changing the background color to 404040, which I couldn't seem to do in PS without losing some of the details.
It seems that a refitted version of the original tint texture (Makeup_Bell_Default.dds) is included in your presets. Did you build it by assembling all the tint layers used by the original mod? If not, how have you transformed the background color of the original tint texture while preserving the details?
sorry took too long to reply, I just recently came back from modding. Basically the same idea but the tint parts are just too time consuming so I actually built an automation framework which rework the tints with the proper blending options depending on the color of the tint texture so it would still keep the makeup tints from the follower to the player version.
Yes I included the refitted tint texture with the preset as I've used it as its own texture tint selectable in racemenu, so that people can use original follower look or blankslate no makeup/tint. Basically the same idea photoshop would be used to preserve the details without messing with the tint background, it's just I got so used to the process I built a framework that automates this when I make followers to player races.